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  1. #31

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    multibox wise, oculus normal is pretty heroic so yeah, in those cases we can make exceptions.

    Generally tho normal instances can be winged pretty easily, and requires less tactics and strategy as opposed to heroics, next to that most normal instances don't cause that much trouble. That's why I made this for heroics only. And for those who have trouble with normals, using the heroic strats might still help them too.

    That said tho, like, I farm Lightning Halls normal with our guild tank for the defense trinket. And I basicly ignore all tacs and strats and it's basicly all nuke nuke nuke. Loken's AoE? Pft, nuke nuke nuke chain heal nuke nuke. Nothing to it. :P

    By the way, Ellay, how the hell does horseman work exactly? :P Our guild just got there today and we get raped in under 10 seconds. The two behind are spamming stuff on everyone. Are they also supposed to be aggroed or something? It seems both Rivendare and and the other on the side you start needs a tank. And we only have two. :/

    As for Grob, we got him to 15% today then ran (literally ran :P ) into goo trouble, we're going to try a diff strategy tomorrow where all ranged will continously move at max range along the trail of grobbulus, dispelling all the gens and because we're moving we dont get in the goo either. I'm not sure if this will work, but one thing is for sure and that is we would be able to place all rings really close to each other, which would be very effective in terms of space. With all rings dropped a few yards from the last. Will let you know if the strat will actually work tomorrow though. :P
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  2. #32

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    That sounds awesome you have a guild willing to work with you on it. I'm trying to pull together people to do a normal run with me and not get tag alongs.
    4 Horsemen, all 4 needs to be engaged, the ones in the back only need someone within 40 yards of them, they work off proximity aggro(closest to them has it), if no one is in range they'll do a crazy aoe and wipe the raid which is probably what your running into.

    You can put a healer to tank one of them and pending on your layout a high hp person to tank the other or another healer if your plentiful on them.
    That sounds like a good strat for Grobbulus, it cuts down on the time needed to run around while you can then focus on DPS because as you've seen, the longer the fight goes the worse it gets.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  3. #33

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    Ugh, Grobbulus is really a pain! The new strat didn't pan out as well either. But I'm certain with some tweaks here and there we can do him. Best try is now 10%, but the last bit I kept getting the gen on one of my shamans, and ended up needi ng to move 3 individually, which was too much, I sorta panicked when I accidentally pressed my follow button at a bad time, and somehow my strafe button got stuck and my chars went all over the place. :P

    I hate that fight now, haha. xD On the bright side, we cleared the other wings now, Plague wing is pretty easy, with Heigan follow can actually work by the way, the trick is to keep moving in a sorta zigzag way, but make sure you zig zag at the right times and not with too hard corners as to cause your alts to come to a short halt.move aloneside the green goo of the next bit and steer off to it in a curve when it dissappears, rinse and repeat on the next. I found this out when on the second go my autorun got steered off in a too big of direction diff, and I had to use follow in the middle to steer them right, and there was no time to correct their route anymore. So went on with just follow and made it through with all chars. (Although, follow is influenced by latency. So it might still be a problem if you got too much latency.)

    Anyhow, as for my guild, we only have 11 unique members in the guild and 15 accounts total ( o/ ), not everyone is always around and 3 aren't 80 yet and two of those aren't that interested in raiding anyhow. So at the moment I'm looking at a minimum of three of my shamans needed per run, but eventually I'll probably mostly go with around one to three shamans only, with the occasional four if there's spots enough.
    Two max will work best for fights like Grobbulus, really. :P Grobbulus, especially the last 30% or so, is really hard with more then two characters, as the risk of getting the gen three times in a row on three diff chars is there, and when you do. Well, gg if you can manage! But it's definatly hell. :P Moving two is hard enough to manage, as you need quite some thought processes going while moving to avoid goo, and to drop the gen properly, three or more requires luck on the last bit not to get all gens in a row, or I think it's just unmanagable.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  4. #34

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    How was your DPS on Patchwerk btw?
    For Heigan, I think I read they made it A LOT easier than what it used to be, the timing is not as crucial and you can dodge the waves much easier. Which is great news
    On Grobbulus I think with additional upgrades you'll start seeing it becoming more and more easier. All of my characters are now floating around 2010 to 2050 spell power self buffed. Add in a 13% damage debuff from a moonkin / warlock / DK and our DPS is through the roof.
    I tested out my DPS on a 80 training dummy without using Chain Lightning and was sustaining between 2250-2400 DPS on all characters, this is without that amazing debuff going or heroism. I'm excited to see what we look like with the changes, it's going to be mm mm good !
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  5. #35

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    I was on 2400 dps on my main (she has better gear) and 2200 on my three other shamans on Patchwerk. That said, I only have one epic so far out of 11 raid boss kills, and that epic was FROM Patchwerk. :P

    I used a simple Fs/LvB+Lb spam+LvB+Lb spam rotation, and Patch died with my lowest mana on 10% and highest on 30%. :P Could've added in a few chain lightnings for a bit more dps possibly, but hmm, my gear right now. Sustainable decent dps is better then awesome dps that won't last me long enough.

    Don't have emblem rewards yet and only one epic heroic ring and heroic pants on my main, however I currently don't use that epic ring as it for one doesn't have crit and secondly, for raiding I got a ring with hit rating which will in the long run do me more good. Bosses specifically, and that's where it matters. So all in all, I'm still a long way from gearing up, despite having kill quite some raid bosses already. I just find myself extremely unlucky to only have gotten 1 out of approx 30 epics that dropped for us so far while being 40% of the raid. :P. (2 if you count the 22 slot bag from Sartharion. :< )
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  6. #36

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    Quote Originally Posted by 'mrmcgee21',index.php?page=Thread&postID=151683#po st151683
    Skadi the Ruthless -- The boss himself is pretty easy, again have poison cleansing totems down because he throws a poison spear at a random player and you need to cure it (a bout 4k a tick). He also does a whirlwind and dumps aggro but is tauntable so just have your tank tank him away from your team and be ready to taunt him when he whirlwinds ( tank stays in the whirlwind ). The tricky part here is the gauntlet event leading up to this boss. You come down a long gauntlet full of elite mobs, they dont have much hp though 25k each. Its very similar to the Shattered Halls event. Just move fast and time the 2 adds that come about once every 30 sec well, takes a bit of rythem to progress down it. You can get out of combat to drink so dont panic and go to fast. The only TRICK here is the boss flying above you is on a drake, he will circle around and fly infront of some harpoons ( used once you clear the balcony to knock him off his mount ) once he flys past the harpoons his drake circles down and lights up oneside of the balcony with foam death basically, 2k/sec aura that you have to get out of quickly. You get an emote telling you the drake is about to fly over so watch for it, you can tell which side the drake will foam before he does it and you have to move preemptively. Getting caught in the foam is likely a wipe it does a truckload of damage. Just watch for the drakes foam aura, and move steadily until you reach the harpoon guns, using the harpoon guns is simple, I had my tank do it so i could focus on the adds and getting totems ready for the boss ( poison cleansing is huge on the boss, must have it ready ).
    I must admit that this guy has been causing me some headaches. Basically when I go down the rail (on the right side, coming from the bottom), the harpooners/witchdoctors (ie. the ranged mobs) tend to bunch up after a while. If I focus I can have my tank get aggro from the melee and burn them down, which works for a while, but when I reach the end (where the three harpooners stand), there's trouble :-)

    First of all they tend to aggro the healer pretty much as soon as a heal is done on my tank and although they don't hit for much, they hit plenty hard to be annoying. Also, there's more ranged mobs spawning all the time, which makes them tricky to dispatch of, because I still have to keep the melee mobs busy. Also, they stand in the middle of the foam/frost thing, so I can't just jump out and tank them at melee range. And, to add injury to insult, some of the times I've gotten to this point, the encounter has been reset (grrr) through no fault of my own (that I know of).

    I managed to get Skadi down once and kill him, he wasn't that hard if you keep him away from the group, so I'm more worried about actually getting to him. Any suggestions?
    Classic - Pyrewood Village, Horde, EU

  7. #37

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    the adds shouldn't be that hard, they have 25k~ hp. The first 8 or so adds I take out with a fire nova totem - > EM Thunderstorm.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  8. #38

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    Quote Originally Posted by 'Fuzzyboy',index.php?page=Thread&postID=154966#pos t154966
    Skadi the Ruthless -- And, to add injury to insult, some of the times I've gotten to this point, the encounter has been reset (grrr) through no fault of my own (that I know of). --Snip--- I managed to get Skadi down once and kill him, he wasn't that hard if you keep him away from the group, so I'm more worried about actually getting to him. Any suggestions?
    I have to say I have not tried this on heroic, some day soon I hope, but when I was attempting on normal. This event bugged/reset for me the majority of the time. It seems to be related to positioning. Each time it reset I was at the harpoons and some of my team was standing on the snow on the ledge. This reset happens with Skadi on the gorund or in the air. My advice is to watch the placement and keep off the snow. The dragon breath was the reason I was moving my team around... but you have to pay attention to where they wind up. Needless to say I got frustrated and left, but I have enjoyed all the other "80" instances so far (OC is still on the docket). Heroics start for me tonight with UK.

    Good luck!

  9. #39

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    I spent quite a while on on Skadi but I think i finally got the hang of him. At the start of the event I run as far down as I can to meet the mobs. I use the pally undead aoe, followed by nova tots. When the nova tots blow, I do EM+ thunder and drop magma tots. Once they're dead I kill the adds that come and move up. I earth shock the caster add to bring him closer and just keep moving up. I usually pull / run up to the last group on a non-caster add wave. I then set off 3 harpoons and get mana to full in-between more waves. Once I have full mana, I wait until its a harpoon wave and then I bring the boss down with 2 more harpoons. Have the shamans far enough away with a posion cleansing tot, kill the adds and then burn the boss. Knowing that taunt works while he is wirlwinding makes the encounter easy.

  10. #40

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    Thanks for the good info. I'm gonna try to use what I learned here and see if I can do one of these instances w/ my Pally/Priest/Hunter/Mage/Lock team now that I've got them all geared appropriately to be doing Naxx (took a while to get up to speed on gear due to illness around the house), I'm hopeful I can manage to start boxing heroics for extra badges... I'll report back how that works out.
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