Instance: Naxxramas 10 man
Box: 4x Ele shaman
Gear level: some heroic blues/epics
Difficulty: Hard(learning curve+wiping fests) to Problematic(Serious issues with certain bosses and multiboxing)
Guide:
Death Knight Wing
  • Instructor Razuvious - Easy fight, your role is to mainly dps and spot heal. Aggro is not an issue. For multiboxing it is a tank and spank, attempting to do the Mind Controls is too much effort and can easily be done by someone else.
  • Gothik the Harvester - Easy - Medium fight, You'll either be on the live side or the undead side. It is split into 2 sections. I did undead - our focus fire multiboxing is key for this, we are able to demolish the adds in no time. You'll probably have a tank or offtank with you, make sure he stays topped off and go to town. This fight didn't have many issues at all.
  • Four Horsemen - Hard fight - Pretty awesome fight, and the strat is completely reworked for multiboxing. You'll need to be paired up with a tank, unless your 5 boxing then it is even better for you. You need to start on the boss that does Meteors first, DPS hardcore, blow all cooldowns. At 3 marks you'll need to switch with the other tank handling the other melee boss. This is recovering time, go easy and maintain mana/ hp. Once you switch back blow up the Meteor boss. If he is not down by the second wave, he will definitely be down by the third. The 2 bosses in the back can easily be held off by 1 healer, their damage is really low. Once the first boss goes down, the fight is basically won as managing the final 3 is easy.
Plague Wing
  • Noth the Plaguebringer - Easy - Medium, Blow up the adds, if you can decurse make sure his curse is taken off immediately. It's a pretty straightforward fight.
  • Heigan the Unclean - Very hard, This fight will require you to be able to move all of your characters at once in a presise movement. This fight is nicknamed dance dance revolution, it is doable though and your multiboxing awesomeness shines through upon completion of this fight The only part of the fight that matters is when he does eruption, where there is a certain section that does not get hit with the damage, and you need to be constantly moving with it ahead of time. Auto Follow will not work on this stage it's too slow! It may take a few attempts for practice, so ask your raid to be patient, but you'll get it.
  • Loatheb - Easy - Medium - If you play 4x Elemental Shamans or something similar then this fight is a shining moment for multiboxing. Besides making sure you pick up the spore which gives you 50% additional crit (it's a big spore that has only 1k hp, stand next to it and kill it and you get the buff. Your chain heals are the bread winner. You'll receive a debuff that causes all heals to do nothing. You only get a small time window of about 4-5 seconds or so to actually get any heals off before it is applied again. When the debuff has 2 seconds left begin casting chain heal on the tank, right after that goes off cast chain heal on yourself to top your characters off from the AoE. I did not try placing down any healing stream totems, but they may work as well. Other than that, make sure your DPS'ing as much as possible.
Abomination Wing
  • Patchwerk - Medium, this fight all depends on how much DPS your raid has. If he enrages after the time limit your done, so you need to make sure your doing everything possible to Maximum DPS. That means potting up, eating food. Whatever it takes. Make sure you have Mana Pots or that your raid composition has insane mana regen. Myself, I stood right next to him so my Thunderstorms will also do damage instead of just mana regen. If you do this strat make sure you click off any hp buffs so you don't run the chance of receiving Hateful strikes, and just a reminder DPS DPS DPS
  • Grobbulus - Hard - Very Hard, this fight is not a multiboxing fun fight. He will constantly place a disease debuff on a random person in the party giving them 7 seconds to run away from the raid before it goes off. It does quite a bit of damage but most importantly leaves a poison field on the ground that starts out small and then expands so it's crucial you run to the correct spots to drop this off. It can happen where your characters keep getting called and you need to be able to individually control them and run them away, while still maintaing decent DPS in order to drop the boss before it gets out of hand. This fight will definitely not be easy for most, and you may have to drop a few characters if it just isn't working out too well.
  • Gluth - Medium - Assist the kiter on the adds that constantly spawn from the sewer type thing by strategically dropping earthbind totems. Once decimate goes off ( drops everyone's hp to 5% ) heal up a bit and then go to town aoeing the adds. Each one that reaches Gluth heals him, rinse and repeat.
  • Thaddius - OMGWTFBBQ hard. I didn't get a chance to try this out post WOTLK, but I did do this fight a longgg time ago with 3 Mages when 60 was the max level, and again with 4 Shamans when 70 was the max level. If you have mages this fight is pretty easy, as moving your characters back and forth depending on if they have positive or negative charge isn't too much of an issue because simply pressing the Blink spell allows you to be in the correct location. If one of your characters has a different charge than where they are suppose to be you become a huge liability and start damaging the raid most likely causing a wipe. The more characters you are boxing here the more difficult it becomes. The debuff goes off every 30 seconds, you have 5 seconds to identify on all of your characters if they are still standing in the right spot and if not move. Moving is usually about 15-20 yards on the other side of him. You'll need to work on a strategy to identify location - identify if they need to stay or go, and then execute if they need to move by pressing auto run and switching to the next. A Perfect place to practice on this is Heroic Mechanar, the first boss does the same ability. At 80 this boss shouldn't be too bad and will provide huge insight in what it takes to accomplish.
    Other options for positioning include the two platforms you start out on damaging the 2 minibosses ( which are a joke ), you can leave 1 on each platform right on the edge closest to Thaddius and still be in range to DPS. This frees up a lot of workload of having to position all of your characters. Again hopefully your raid will have patience as this is one of those times when multiboxing precision is extremely important.
I hope these strats help you guys, if you have any further questions let me know. Kaynin was kind enough to provide the Spider Wing, so I left that one out