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  1. #11

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    Thanks for the advice on the tree boss. One of my tanks said he couldn't avoid the spikes either tanking him so I never tried standing on top of him. Downing him while dodging spikes isn't exactly fun.

    Are you saying for the Mage boss your able to have all the ranged dps outside of the room and beat it ezmode?
    FFXIV - Aether - Sargatanas
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  2. #12

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    Instance: Drak'Tharon Keep
    Box: 4x Ele shaman
    Gear level: pre-heroic blues/greens(70 epics count as these)
    Difficulty: easy(some deaths, no wipes)
    Guide: <easy to read and not too long walkthrough of the instances, preferably including how to handle trash mobs, specifically

    Trollgore
    Basic tank and spank. He does a Corpse Explode which needs your tank topped off prior to it happening. Make sure tank is topped off before you heal yourself. Burn him down otherwise.

    Novos the Summoner
    Probably the hardest fight in the instance but still not that difficult. Have your tank round up the adds coming down the stairs, use an AoE to blow them up when it gets to be a good sized amount but focus on the single 4x Elites that come out with fairly low health and are casters. Once you can attack the boss, he just throws out Frostbolts, it takes 3-4 of them on the same targets to drop anyone so healing through it is very easy. Groundings do not work though, so stay close to the tank and Chain Heal if the damage is spread well or top whoever off needs it. Besides that he will do a Blizzard, when he starts casting the spell just begin run any direction to avoid it and rinse/repeat. Avoiding the Blizzard will save a ton of mana and you can take your time on this fight.

    King Dred
    Big Dinosaur that is a tank and spank that is ezmode if you have a Shaman in your party or a way to break fear. Basically throw down a staggered set of tremor totems and his biggest issue of AoE fear is negated. He will summon and add that your tank picks up. Just burn him down though.

    The Prophet Tharon'ja
    Very easy fight, his damage isn't that crazy and you go into a skele/ghoul mode with a new action bar about half of the fight. Spam the 3rd and 4th button whenever they are up, one of which is a nice damaging lifetap. Avoid the green puddle on the ground and taunt which is the second button if your tank is getting low. Top him off as you switch back into normal mode, it's not a very intensive fight.
    FFXIV - Aether - Sargatanas
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  3. #13

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    Instance: Gundrak
    Box: 4x Ele shaman
    Gear level: pre-heroic blues/greens(70 epics count as these)
    Difficulty: hard(learning curve+wiping fests)
    Guide: This instance has somewhat of a learning curve on the bosses, but it is very worthwhile as you get 5 badges from this place.

    Slad'ran <High Prophet of Sseratus>

    Have the tank fight him near the door leading to the rest of the instance. Stay at max range and burn him, his HP is VERY low! Or take your time and drop the adds that come on your tank, if you take this option you'll need to destroy the snake trap on your tank. The adds do have very low hp so Chain Lightning or something similar will also drop them in the process.

    Drakkari Colossus
    This fight was giving me an insane amount of trouble until I finally figured out to use a Nature Resist totem +130!! Pretty much made it ezmode.
    He has 2 phases, he will switch back and forth from 100 to 50 <switch> 100 to 50 <switch> 50-0 <switch> 50-0 done.
    The Colossus form is a tank and spank, nothing special happens.
    When he goes into Elemental form he constantly spits out puddles of Mojo, spread out from each other and either move forward or backward every so often to get out of the puddles.This phase he also has very low hp.
    For extra simplicity on this fight throw down your Earth Elementals, they are immune to nature and the boss will attack to throw the puddles at them causing there to be no aoe puddle on the ground.

    Moorabi <High Prophet of Mam'toth>
    Another tank and spank, nothing special. Keep your tank topped off and interrupt the transformation spell into Rhino either earthshock/windshock, if he switches into Rhino mode it's not a big deal just means more damage on the tank.

    Eck the Ferocious
    Easy fight, have the tank place the boss close to you, but facing away, he will do a leap ability that is an aggro reset and he just needs to pick it back up. Boss hp is low can just burn this one down.

    Gal'darah <High Prophet of Akali>
    Final boss, takes some practice. Have your ranged sit on a wall like SS2 did.

    My tank sat on the other side which was just in range of heals and damage.
    When he switches into Rhino mode the tank drags him over to your ranged dps and fights him there. Make sure to keep your tank and whoever gets impaled topped off.
    For normal phase focus on being offensive, Rhino phase play defensively.

    Thanks to ss2 for the tips on some of these fights
    FFXIV - Aether - Sargatanas
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  4. #14

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=151778#post15 1778
    Thanks for the advice on the tree boss. One of my tanks said he couldn't avoid the spikes either tanking him so I never tried standing on top of him. Downing him while dodging spikes isn't exactly fun.

    Are you saying for the Mage boss your able to have all the ranged dps outside of the room and beat it ezmode?
    the splits aren't any easier to deal with, but anyone pressed against the wall won't get thrown around

  5. #15

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    :thumbsup:

    Thanks for posting some more.

    I'll hopefully add some Naxx bosses as 4x elemental shaman tonight as I'll be heading there tonight. I must say tho, the two tanks we got are freshly 80 since today and somewhat undergeared. But we'll do our best, really want to try before the reset (wednesday in EU).
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  6. #16
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    Quote Originally Posted by 'ss2',index.php?page=Thread&postID=151784#post1517 84
    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=151778#post15 1778
    Thanks for the advice on the tree boss. One of my tanks said he couldn't avoid the spikes either tanking him so I never tried standing on top of him. Downing him while dodging spikes isn't exactly fun.

    Are you saying for the Mage boss your able to have all the ranged dps outside of the room and beat it ezmode?
    the splits aren't any easier to deal with, but anyone pressed against the wall won't get thrown around
    Hmm interesting. My biggest deal with her wasn't killing the adds it was getting all tossed around and having shamans facing every direction but the right one. I'll try this when I get home. If my quad core from newegg shows up soon to my old address X( Newegg got the address wrong. SWEET IT JUST SHOWED UP WHILE TYPING THIS!!!

  7. #17

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    Instance: Naxxramas 10-man Spiderwing, Anub'Rekhan, Grand Widow Faerlina and Maexxna
    Box: 4x elemental shaman
    Gear level: level 80 blue gear
    Difficulty: Easy from a boxing perspective.
    Guide:

    Anub'Rekhan
    Upon entering the room, the tank tanks him where he stands, the raid spreads out in a half circle around it. Every now and then, when the boss casts Locust, everyone has to run to the left side of the room while the tank kites the boss on the edge on the right side and tanks on the other side after that. This goes back and forth some times, all the while adds spawn, two types, sometimes an elite, or waves of small ones from corpses of the elites.

    From a multiboxing perspective, it is best to already circle at the side people will run too when locust. This way you minimize downtime on positioning and repositioning. However, when the tank kites the boss, you dont need to be spread out for a while, deal with adds away from the boss if possible, on the other side when going back on the boss spread out again. I healed the offtank on adds too so I made sure I didn't burn my mana by nuking. This is a long fight and pretty easy to see through it all. Fairly easy boss.

    Grand Widow Faerlina
    The easiest boss in Spiderwing, very easy to multibox through it. Basicly she starts with 4 adds. Every now and then she enrages and you need to kill an add straight away to remove the enrage. Every now and then she does a reign of fire, but for one, it doesn't do much damage at all. It's still better if you are spread out a bit, but not undoable by just moving out of the reing of fires while having alts on follow either. The reign of fire isn't problematic enough to really worry to much over. So when the boss enrages, quickly kill an add, they die quickly.

    Maexxna
    She does do some annoying things. But as an elemental shaman boxer there was quite a lot I could do extra. Basicly upto 30% you should take it easy, make sure you will have a lot of mana left when she gets to 30%, don't dps much, you don't really need to this phase. The hard part will be from 30% to 0%. We had the two other dps classes deal with the cocoons. It was a bit overkill for me to worry about them, the cocoons only have 5k hp and having 4 dps classes focus on killing cocoons shouldn't be needed. When one of your chars is cocooned, just individualy move them back to your group. Use Thunderstorms when the adds are around you only, they dont do much dps but can still annoy healers and casters a bit, but you should need to waste extra mana by using fire totems either. We had a mage that threw in some aoe's when mine was on cd.

    At all times be ready to help heal the tank. If the web cc is coming and tank is low, throw 4 lesser healing wave on the tank. Actually, whenever the tank gets too low, help healing. It could very well be that one healer just got cocooned at a critical time. It'll be your job to make sure the tank wont die then.

    You should use mana spring totems this fight and not poison cleansing. To dispell the tank, just make a macro that does a [target=targettarget] Cure Poison for your main, and whenever needed, cure the tank. This is important as the poison is a 90% healing debuff. It might be a good thing to have a seperate person also work on curing the poisons, or either two of your shamans. I found the latter somewhat problematic however since I sometimes needed to stop a cast to cure poison, and my cure poison macro wasnt made for that so I had to stop cast on all shamans to do so. There's macro ways around this however which I'll have in place next time. But yes, two people on dispelling the poison, just because one might get cocooned.

    30% to 0% she goes enrage. We wiped twice here, well dont bring a crittable tank then, I know, working on gearing him up. :P We finally managed to do it by just nuking the boss and I often helped throw some heals too, made sure I was 80% mana so I could spam the shit out of maexxna. And we just barely made it, as the tank almost nearly died twice. But mmh, might want to bring a tank with at least 30k hp to this fight, as well as uncrittable ofcourse. Doable without, as we proven, but you'll need some luck. :P

    Other wings will come in due time as I'll do them, for now however my guild decided to wait a few days and gear our MT up first a bit.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  8. #18

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    Instance: Azjol'Nerub
    Box: 4x elemental shaman
    Gear level: 80 blues, some 80 heroic epics start to build up too, mainly on one char however only.
    Difficulty: normal but with a learning curve.
    Guide:

    Before you start, bring mana potions. You will definatly need them!

    The Three watchers and first boss.
    Kill the watchers first, then the two adds they have. The watchers themselves are most problematic. All the while don't use mana intensive spells. Stick to Flame Shock, Lava Burst and Lightning Bolt on the watchers, and only Lightning Bolt on the adds. Kill the watchers asap, then take it slow on the adds. Make sure watershield and mana spring totems are always up. End boss, just nuke him badly, stick close to the tank, when adds spawn, Thunderstorm and Fire Nova Totems and finish off the boss. Down a mana potion at any time when you get below 50% mana.

    The second boss
    Mana will defi be a problem here, I wiped here twice due to running out of mana. It is essential to be as mana conservative as possible. This means you kill the big blue ones quickly so you don't have to heal too much. Then LB down all adds, also make sure you kill the occasional add that runs to you. When you do so, you might get a moments rest to drink up. High dps is essential. If you take too long over a pack, the next pack will instantly aggro you when you kill the previous one. However if you kill the packs quick enough, as well as the loose adds that run to you, you might get a window to drink. This happened to me on my last go before the last pack, which was key for me in beating this event. Last pack I killed asap as well, I didn't get a chance to drink this time, however with swallowing a runic mana potion I had enough to kill the boss. Here's a few important things. You need at least one poison cleansing totem up. Preferably more, but depending on your mana situation, 1 with 3 mana springs might be enough. A disease cleansing totem will help on the adds before as well by the way, I myself just dropped disease with my main followed by mana spring again whenever needed. And had one alt drop poison cleansing totem, two others mana spring totem. When the boss is spitting poison to you, run away and chain heal (heal tank first if he's low. :P ), and continue dps. Again, Flame Shock + Lava Burst + Lightning Bolt only for mana conserving. Don't use chain lightnings unless you believe you can afford them.

    The last boss.
    This is a bit of a problematic fight, trust me. The boss itself is piss easy, he doesn't do much damage at all, it is the off phases you need to worry about here. Every 25% he will dig in the ground and adds will spawn. And the boss will sometimes ruffle up the sand and then stick his hiney through it. When he does and you are on it, 7k damage on you as well as some falldamage. You need to avoid these, all of them. To do this best is by spreading out and have individual movement forward and back keys. When you see the ground rumbling under on of your chars, move forward with that char alone, so your other three can continue healing/dps. The first off phase seems easy, the second and third however seem to have an increase of add spawns. (Might be me.) Use flame and/or earth elementals in those phases, preferably the last off phase. Or one of each in the last two off phases. It will help a lot to do this. It's very intense, but you will get breathers whenever the boss is back, don't dps the 25% too quickly if you think you need some time to prepare for next off phase.


    All in all the instance is quite doable, but the last boss does require multiboxing intensive control to beat.
    Wipes.
    I wiped twice on the second boss due to running oom. I solved that by finding the right dps strategy.
    And twice on the end boss myself due to getting too much damage on me, by spikes, and either losing the tank or running oom because of having to heal too much. This I fixed by controling my char movement better.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  9. #19

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    free bump so we can get more
    And so far so good, the only heroic I wasn't able to do properly was oculus, if anyone has a good strategy for it, I would like to see it. Other then that all cleared
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  10. #20

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    The thread is stickied so no need for bumpies ;p

    I'll be adding Naxx info, did a lot of it today.
    FFXIV - Aether - Sargatanas
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