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  1. #91

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    Instance: Gun'Drak
    Box: Protection Warrior(epic gear), Resto Druid(crap gear), Arcane Mage(+- 10 epics), Elemental Shaman(+-10 epics?), Survival Hunter(a few epics).
    Difficulty: medium to hard

    Slad'ran
    I tank him in the room where Drakkari Colossus stands (after clearing the adds in that room of course). It used to be so that snakes didn't come to him if he was tanked this far from his room, but this is not the case anymore.
    However, snakes do come a lot slower if you tank him this far away. You will probably have to use last-stand or something similar if you're a warrior, if you don't want to die before reaching the distant room.

    Drakkari Colossus
    He is basically tank-and-spank. If you have a good AoE healer, you can keep standing in the pools when the Living Mojo spawns.

    Moorabi
    Make sure you interrupt his Mammoth transformation spell, because that does a lot of damage in heroic mode. Other than that, it's tank-and-spank.

    Gal'darah
    Keep him far away from your group when he's in human form (because of whirlwind).
    Keep him close to your group when he's in Rhino form (because of charge).

    Eck the Ferocious
    Eck clears the tank aggro once in a while, which means he'll attack the second ranked on the aggro list. He tends to immediately do his frontal cone attack which means your group wipes if they stand together. I personally like this formation:



    I like to have the healer in a corner, because then there's only 1 side that Eck could stand at (and thus less chance of Eck standing next to your healer).

  2. #92

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    Ken, your last post was for Gundrak I believe. (It lists The Nexus as the instance.)
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  3. #93

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    Quote Originally Posted by 'Greythan',index.php?page=Thread&postID=198403#pos t198403
    Ken, your last post was for Gundrak I believe. (It lists The Nexus as the instance.)
    Thanks, I fixed it!
    (I did a copy/paste of my previous tactics post and forgot to edit the title)

  4. #94

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    Instance: Halls of Stone
    Box: Protection Warrior(epic gear), Resto Druid(crap gear), Arcane Mage(+- 10 epics), Elemental Shaman(+-10 epics?), Survival Hunter(a few epics).
    Difficulty: medium to hard

    Krystallus
    Put your characters in front of the rocks so they don't get pushed back. The shatter seems so large that the rock formation at the left is too close to the second left rock formation. Try putting your left-most character as far away from the second-left rock formation as possible. I'll try to take a screenshot later to explain this more clear.

    Maiden of Grief
    Put all characters on the stairs and tank in front of them so that the Storm of Grief spawns only where the tank stands, away from the rest of the group. The tank runs 20-30 yards in front of the rest of the group from left-to right. He moves every time Storm of Grief is cast.
    This means your healer will get stunned and can't cast for 10 seconds. That means it's important to always have a HoT(healing over time) on your tank. This fight is easy that way, especially with a Druid healer.
    I will post a video of this later.

    Tribunal of Ages
    This is where I fail for now. The biggest problem at the moment is the laser beam, because it comes at a point where my tank is getting swarmed with adds.

  5. #95

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    Instance: Utgarde Keep
    Box: Protection Warrior(epic gear), Resto Druid(crap gear), Arcane Mage(+- 10 epics), Elemental Shaman(+-10 epics?), Survival Hunter(a few epics).
    Difficulty: easy-medium

    Prince Keleseth
    First clear the adds in his room. Put your group in the left or right corner at the door post that leads to his room, but put them outside that room. Put your characters in a half circle so they can all see eachother and DPS eachother when they are in an ice block.
    Now aggro the boss and run back to your group. You run behind the door post so the boss doesn't see you anymore.
    But a picture says it all:



    Skarvald the Constructor and Dalronn the Controller
    I usually bring Skarvald to low health, then kill Dalronn, then finish off Skarvald.

    Ingvar the Plunderer
    Spread out your team and make Ingvar face your tank and face away from your team.
    Stop casting on the Dreadful/Staggering Roar. Avoid the Smash/Dark Smash (damage in cone in front of the boss where he's facing at)
    Because he throws a rotating axe(AoE damage) around, you should spread out your characters about 10 yards.


  6. #96

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    Quote Originally Posted by 'Ken',index.php?page=Thread&postID=198643#post1986 43
    Tribunal of Ages
    This is where I fail for now. The biggest problem at the moment is the laser beam, because it comes at a point where my tank is getting swarmed with adds.
    This weekend I finally finished up the Brann achievement to get him through the event without letting anything damage him. Mind you, this encounter has eaten so many hours of my life... I think it's probably one of the most difficult 5man encounters to multibox at this point.

    Team: pal + 4 ele sham
    Gear: way over geared for this instance

    What I do is setup the team at the top of the stairs in the middle, this keeps everyone off the floor and as far away from Brann as possible.

    Phase 1:

    Initial phase is pretty easy, but its good to practice grabbing aggro on the dwarfs since they seem to make a beeline for Brann.

    Phase 2:

    2 casters + 3 melee and the purple orb from one mask. Make sure you grab the casters ASAP, as they will blow up Brann right quick. During this phase I keep moving my team from the left side to the right side and back, while killing one or two dwarves after each move. This keeps my team out of the Orb-of-doom, while keeping aggro and the mess of dwarves.

    Phase 3:

    Golems + melee + casters + orbs + flame gaze. The trick here for me was to keep moving as much as possible. You don't have to live, only Brann does. So I popped 4x fire eles, bloodlust, defensive cool-downs on the Tank etc, and just ran in a little circle on the stairs dropping consecrate, earthbinds, stone claws and chain healing when I could... it was utter chaos! The plus side is you only have to keep that up for 30 seconds or so I believe, and then Brann will finish up the event.

    The day that I got my Heroic HOS achieve, my whole team survived and Brann was at 2% health. This weekend when I got the Brann achievement - whole team died but he survived!

    Notes:
    If you're running around the room itself, there's a good chance of killing Brann with either the orb or firey-gaze-of-death. I can't tell you how many times I failed the event because Brann keeled over dead without me even realizing anything was damaging him.

    (edit: spelling > me)

  7. #97

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    Ken, I notice that your plan for Eck assumes that all your DPS are ranged. If that's true for someone, then they should also have a 36 yard max range for attacks (with proper talents). Eck only has a 30 yard "jump attack" range. I park my DPS/healer at the second pile of bones on the ground straight back from the doorway and have the tank pull Eck right to the center of the carved stones just outside of the doorway to get him spaced right in the 30-36 yards sweet spot and it turns into a simple tank-n-spank. No more jumping around. You can use whatever landmarks you want to help gauge the distance for you.

    Same goes for his little buddies that you clear out of those two rooms before he appears. Range it right, and no jumps. Not very necessary for the little guys though, but speeds things up for me by being able to multiple at a time without any worries.

    Also, I recommend anything 10+ yard distance between your ranged guys on Ingvar in UK. In the second phase, he throws a spinning axe at a random person that does AoE damage to everyone nearby for about 5 seconds. Can be a quick wipe, especially on heroic.
    Duskwood - Alliance - PvE

  8. #98

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    Quote Originally Posted by 'Taliesin',index.php?page=Thread&postID=198808#pos t198808
    Ken, I notice that your plan for Eck assumes that all your DPS are ranged. If that's true for someone, then they should also have a 36 yard max range for attacks (with proper talents). Eck only has a 30 yard "jump attack" range. I park my DPS/healer at the second pile of bones on the ground straight back from the doorway and have the tank pull Eck right to the center of the carved stones just outside of the doorway to get him spaced right in the 30-36 yards sweet spot and it turns into a simple tank-n-spank. No more jumping around. You can use whatever landmarks you want to help gauge the distance for you.

    Same goes for his little buddies that you clear out of those two rooms before he appears. Range it right, and no jumps. Not very necessary for the little guys though, but speeds things up for me by being able to multiple at a time without any worries.
    Thanks, I will try this!

    Also, I recommend anything 10+ yard distance between your ranged guys on Ingvar in UK. In the second phase, he throws a spinning axe at a random person that does AoE damage to everyone nearby for about 5 seconds. Can be a quick wipe, especially on heroic.
    Thanks, I added it to my post.

  9. #99

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    Tal's tip for Eck should be listed somewhere as a best practice.

    Tried it last night and that fight is now, indeed, ezmode. Hachoo's cornering doesn't make any sense if you have 30+ ranged casters. Hell, any group should keep its casters at range.

    Thanks Tal.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  10. #100

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    Quote Originally Posted by 'Greythan',index.php?page=Thread&postID=198998#pos t198998
    Tal's tip for Eck should be listed somewhere as a best practice.

    Tried it last night and that fight is now, indeed, ezmode. Hachoo's cornering doesn't make any sense if you have 30+ ranged casters. Hell, any group should keep its casters at range.

    Thanks Tal.
    Its a lot easier to just position your 4 slaves in the corner than try to position them at 36 yards and keep them in range of firing but out of range of leap. Sure its not that hard but putting them in the corner takes seconds and prevents him from ever getting behind them, and as long as you know how to use taunt on your tank your slaves will never get hit with spit.

    IMO its just easier/faster (faster for me is by far the key word as I was able to run all of gundrak in less than 20 minutes before I stopped multiboxing) to bundle up in the corner.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

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