Combat Macros
Use the following macros as required depending on your chosen characters, levels, and preferred spell choices.
Melee Cast
Melee class combat and casting, this macro will switch targets
/follow focus
/assist focus
/cast [target=focustarget, harm] [] SPELL
/startattack
Cast
Cast a spell at the current target of FOCUS
/cast [target=focustarget, harm] [] SPELL
Sequence
Cast a sequence of spells at the current target of FOCUS
/castsequence [target=focustarget, harm] [] reset=target|combat SPELL, SPELL, SPELL
Buff
Select party member on FOCUS then trigger to buff target
/cast [target=focustarget, help][] SPELL
Buff Sequence
Select party member on FOCUS then trigger to buff target
/castsequence [target=focustarget, help][] reset=target SPELL, SPELL, SPELL, SPELL
Self Cast
Cast spell on self
/cast [target=player] SPELL
Self Sequence
Cast spells on self
/castsequence [target=player] reset=target|combat|30 SPELL, SPELL, SPELL
Main Heal
Heal FOCUS
/cast [target=focus,help] [] HEAL
Self Heal
Heal self
#showtooltip
/cast [target=player] HEAL
Pet Attack
/petattack [target=focustarget,harm][] target
Crowd Control
Vary the order of the commas to have different characters cast the crowd control spell. This is the only macro that must be different on each character
/castsequence [target=focustarget, harm] reset=target|combat SPELL,,,,
Channeling
Add to top of casting macros to prevent interruption of channeled spells
/stopmacro [channeling]
Utility Macros
The following macros are useful but not essential.
Skinning
/cast [target=focustarget,exists,dead][] Skinning
Looting
/ffa
/run SetLootThreshold(4)
Invite
/invite FOLLOWER1
/invite FOLLOWER2
/invite FOLLOWER3
/invite FOLLOWER4
Accept
/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/script ConfirmAcceptQuest();
/script StaticPopup_Hide("PARTY_INVITE");
/script StaticPopup_Hide("QUEST_ACCEPT");
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