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  1. #1

    Default Heroic Bosses that are multiboxing intensive discussion

    Looking for your ideas on some bosses that are just downright nutty for Multiboxing. I've killed a few but it doesn't mean they were easy.

    Gundrak -

    Snake Boss,
    AoE is overwhelming, the Fire Ele's or Earth Eke's took care of the snake adds but if you die, you gotta hope the other cooldown is up.

    The Elemental Mojo, I'm not sure exactly how to handle this boss easily, since he constantly spams out a chunk of spit /ooze that does an aoe dot on the ground.

    Halls of Lightning -
    The guy that throws out the static discharge, and then forces you to run away from the little balls of lightning


    Last boss in Azjol Nerub, I've got the plan down it's just execution on that one.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  2. #2

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    my group is a protection paladin, moonkin, 2 elemental shaman and currently 1 restoration shaman

    For the snake boss I tank him in the doorway to his room and leave the rest of my group standing on the ledge near the water. consecrate/hotr picks up most of the snake adds

    for the mojo boss I spread my group out just enough so that a puddle of mojo will only hit 1 character, tank him in front of the group, and then use the back or forward arrow keys to move every character at once

    For the halls of lightning boss, I have a "spread out" key that makes one character strafe left, one right, one back, one stay in the middle, and then I tank the boss in front of them. When he splits up I make them all follow my tank again and run away.

    For Anub'arak I put my people on the side of the arena just enough apart so that only one of them will get hit by the spikes. Even on heroic 1 healing wave from a resto shaman will bring a character back to full after getting spiked(as long as they were at full before). When the boss is up and attacking I consecrate on my group to kill the adds and then quickly aim the boss away from them.

    A really horrible boss in heroic Loken. You have to be spread out or else his lightning arc will keep jumping to your group members and do more damage each time, but then he has an aoe that does damage based on how far away from him you are, so you have stand close to him, but then every 30-60 seconds(guessing) he does a lightning nova that hits for huge(like xbox) damage so you have to run away. So effectively you have to be able to spread out around him, run away from him and ran back to him on all 5 characters at the same time.

    I'm think of making a pentagon shape with my character and tanking the boss in the center, then using the back arrow to escape the nova and the front arrows to get close to him again, but I haven't been able to pull it off.

  3. #3

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    So the Mojo boss was insanely easy after... *drum roll* I used nature resist totem, with 130 NR it was a total joke.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  4. #4

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=151752#post15 1752
    So the Mojo boss was insanely easy after... *drum roll* I used nature resist totem, with 130 NR it was a total joke.
    Sometimes the solution lies closer than where we are looking.
    Thank you.
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  5. #5

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=151752#post15 1752
    So the Mojo boss was insanely easy after... *drum roll* I used nature resist totem, with 130 NR it was a total joke.
    I always use NR totem in that fight (Heroic) and I still have a hard time. Dow you spam chain heal? I do that too. Thing is they'll die if I don't by staying in the mud pools. or do you move?

    Thanks for sharing Ellay.
    10 Boxing - Grim Batol EU - Is Multiboxing
    Lvl 80 - Prot Paladin/Unholy DK/4 Elem Shaman
    /Shadow Priest//Fire Mage/Rest Shaman/Rest Druid

  6. #6

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    I use Lesser Healing Wave since they are spread out, I constantly move forward as well. Your not taking near as much damage. I'd say for every 2 seconds you need to move forward or backward on all characters to get out of the puddles.
    Earth Elementals as well cause this fight to be even easier if you pop them out during this stage.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  7. #7

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=151860#post15 1860
    I use Lesser Healing Wave since they are spread out, I constantly move forward as well. Your not taking near as much damage. I'd say for every 2 seconds you need to move forward or backward on all characters to get out of the puddles.
    Earth Elementals as well cause this fight to be even easier if you pop them out during this stage.
    Thank you Ellay.
    10 Boxing - Grim Batol EU - Is Multiboxing
    Lvl 80 - Prot Paladin/Unholy DK/4 Elem Shaman
    /Shadow Priest//Fire Mage/Rest Shaman/Rest Druid

  8. #8

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    How do you do any damage if you're moving every 2 seconds? Blech.

    I'm also lookin' for some motivation about Telestra in Nexus. By putting my guys outside against the wall they don't get thrown around while she gravity wells, but once she splits I die almost instantly. I'm running DK tank+4 Shaman. My DK has 27k HP, is uncrittable, and has 50% avoidance, soooooooo I'm pretty sure it comes down to strat. The issue is by putting them outside they are outside of Hex range, so I have to deal with all three at once.

    Also, the first boss in UTK was giving me fits. His damage is just insane even with popping 4x Grounding every 15 seconds. Not sure how best to remove the ice prison from people. If I do anything but start healing on the guy who got prisoned then he'll die usually. The Shaman're at 1450 spell damage with ToW down and have 13khp.
    "Tact is for those that lack the wit for sarcasm."
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  9. #9

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    Quote Originally Posted by 'Mosg2',index.php?page=Thread&postID=151931#post15 1931
    How do you do any damage if you're moving every 2 seconds? Blech.

    I'm also lookin' for some motivation about Telestra in Nexus. By putting my guys outside against the wall they don't get thrown around while she gravity wells, but once she splits I die almost instantly. I'm running DK tank+4 Shaman. My DK has 27k HP, is uncrittable, and has 50% avoidance, soooooooo I'm pretty sure it comes down to strat. The issue is by putting them outside they are outside of Hex range, so I have to deal with all three at once.

    Also, the first boss in UTK was giving me fits. His damage is just insane even with popping 4x Grounding every 15 seconds. Not sure how best to remove the ice prison from people. If I do anything but start healing on the guy who got prisoned then he'll die usually. The Shaman're at 1450 spell damage with ToW down and have 13khp.
    For some reason his shadow bolts aren't affected by grounding totems, you might as well not use them. You can target the prison with a target macro and use a shock to get free if you want to (or simply ignore it and heal through). If your tank is human you can use every man for himself to get out of the ice prison if you get hit.
    Classic - Pyrewood Village, Horde, EU

  10. #10

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    That was a typo, I meant 2 spells not 2 seconds.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

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