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  1. #1

    Default Tried UK again tonight with my new DK tank and 4 shamans and failed miserably

    Of course this is really my first instance attempting to box with an actual tank. Prior to this I was running 5 shamans. I was having severe issues in UK with my 5 shamans (crappy stats, 600 sp damage 7500hp 7k mana). Anyway, DKs came out and I really wanted to try one, and I loved it, so I made it my new main and have been leading my shamans around.

    My DK has the full cobalt level 70 crafted set. This gives her 12,400hp and 14k armor, 16% dodge, 14.5% parry, ~475 defense. Not bad starting I think.

    Anyway, heres what I've discovered. Trash is RIDICULOUSLY easy now. 4 mob pulls? No issue at all. Protodrakes and handlers? Make me laugh.

    What else I've discovered? Keleseth is hard as balls. I wiped on him 9 times before giving up (albeit twice was because I accidentally pulled him).

    I still just can't get the hang of killing him. His shadow bolts do RIDICULOUS damage to my DK. I can heal through it, but then my guys start getting frost tombed and its downhill from there. First I tried a macro to nuke them which didn't work very well. Then I tried thunderstorming which didn'twork good either. I then tried fire nova totems which worked ok except they ended up being on cooldown after that the next time I needed them.

    Oddly enough I was able to get keleseth much lower with 5 shamans than 1DK/4 shamans. Best with DK/Sham is 45% or so. On 5 shamans I got him down to ~15%.

    Anyway maybe I'm just going about it the wrong way. Does Magma totem clear up the frost tombs? I was thinking of trying the "rush in method". Just dive bomb him with my DK with all 4 shamans on autofollow. Once I get in front of him, drop all my totems while I start pulling aggro, pop bloodlust/ele mastery/blood fury/trinket on my shamans, and then start nuking the hell out of him as fast as I can without worrying about holding aggro on my DK. Once adds start coming in I could use a death and decay just to make sure they all attacked my DK while I was using chain lightning on the boss to kill them.

    Oddly enough I just specced out of AMZ because I needed some other talents and I have a feeling that anti magic bubbling my party would work really good to DPS this boss for an extra 5-6 seconds without worrying about healing at all.

    Should I drop 4 fire elementals instead? Will those kill the frost tombs and the adds? Any other advice? I never really got any closer to killing him even after the 8th and 9th try so I'm at a loss right now
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  2. #2

    Default

    this may help even though i dont play a DK

    I run a palidan with 4 element shamans. i set up my totems on the left side of the room so the skeletons have to run through me and my conscencrate and just spam chain lightning and heals. i do have a keybinding setup that may help you. i have all their lighting bolts bound to E but if i hold shift and spam E 3 of the 4 shamans will continue nuking and the 4th will spam lesser healing on me. since chain heal isnt really needed all the time if any really when you have an actual tank.

    When the ice tomb comes up its easy to spin the camarea around and just click it and have teh shamans nuke it. it has very low hp and should die in a second. As far as the adds are concerned do deathknights have an AOE that will get aggro like conscencrate where you can position yourself where they have to path through you and get aggro? either way just target the frost tomb and use your aoe's on the adds

    I hope this helps

    Hope
    Azgalor (PvP)
    Joemamma-Tankadin /Udderkhaos-Shaman
    Udderdeath-Shaman
    Udderdeåth-Shaman
    Udderdèath-Shaman
    Udderduum-Shaman

  3. #3

    Default

    Death Knights do have an AoE just like consecrate called Death and Decay - only real difference is its targetted but the radius is bigger than consecrate.

    One thing that is messing me up that I will have to fix is I have the talent to become a ghoul when I die. Once this happens I CANNOT use my tank to target anything. I can target the boss but my shamans lose their focus and can't get it back. So, I will have to retalent out of this so I can keep nuking if my tank dies.

    I will try coming from the left side today and viewing the camera from in front of me so I can manually target frost tombs and earth shock them as needed.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  4. #4

    Default

    I did all but last boss in UK.

    First boss. Read tactics and did it on my first attempt

    I spread my shamans out in a wide horseshoe formation so that all of them were able to target eachother if one got icetombed. I used shadow resistance aura on Paladin. The fight started and everytime one of my shsamans got icetombed i just targetet him with my pala and mashed my dps button, ice tomb down in no time. When i was out like 30 secs in the figth things were getting hairy so i popped 4 fire elementals. Should had popped em earlier becaause they didnt die. Chain heal macro for all shamans is also nice to keep group topped.

    Easy match.

    Second boss(es) were harder becuase i misstimed on how much hp they had and also the caster was hard to control aggro on. Trick here is also the wide horseshoe formation, and tank both bosses veery close to the shamans. All get benefift from totems. And easier to keep all topped with hp when all get hit by chain heal.

    Non of my shamans is healing specced btw.

    Last boss was fkin hard. I got him down to undead mode, but then he did the roar thing with a DOT on all my shamans.. anyone got tips on him?

  5. #5

    Default

    last boss in UK is very very simple, you just have to do two things:

    1. when he starts casting smash the tank must run through him to other side. he will avoid most damage this way. the smash is a frontal cleave, and the boss does not move once he starts casting it. I just run my tank through the boss every time he starts it.

    2. when he starts casting roar, everyone must stop casting (i use "jump" to stop, forward/back/whatever is fine too). if you are casting when he finishes his roar cast, you take a lot of damage and are silenced for a few seconds.

    the tricky thing is to get these two manuevers down right. when i first did the boss I would jump on smash, move on roars, etc leading to fast wipes. just play it smart, look very carefully at bosses cast bars and pay attention and you will 1 shot him with little problem.

  6. #6

    Default

    Beat it this time (all 3 bosses).

    The biggest help on the first boss was like someone above said - first, come at the boss from the left so the adds have to run right through me. That was good, but what made the biggest difference is having my shamans standing almost on top of my DK. The chain lightnings killed the adds (and maybe the frost tombs also, couldn't tell). I used 4 fire elementals which helped a ton also but I think I could have done it without them, especially if i had used anti magic shell or anti magic zone.

    Second bosses ended up being pretty easy. I lost 1 shaman at the end but that was due to me forgetting a bunch of times to lay down more grounding totems. Used 1 earth ele but didn't need it.

    Last boss I wiped the first time with him at 2% on the second phase. I was smacking myself. Was partially my fault. As soon as he died the first time I used bloodlust not realizing it took 20+ seconds for him to res, so by the time i started fighting him again my bloodlust was almost wore off. I got him down to 3% with my shamans at 1k life each, and somehow i was silenced so that last volley never fired. My DK solo'd him down to 2% then died LOL.

    Second try, I killed him in the first phase without even healing I think. Second phase I waited until the angel thing appeared then I used bloodlust + ele mastery, then blood fury + trinket when he went red again. Burned him down super fast healing in between. I actually killed him and then ALL four of my shamans died. He threw an axe when he died and it hit all 4 (critted I think) and killed them.

    For next time I could easily take him down if I made 2 changes. #1 - I need to spread my shamans out, I just left them on top of each other.

    #2 - Whenever he smashed and I ran through him, I kept forgetting to pull him back further away from my shamans afterwards so by the middle of the second phase we were really close to them, which is why his axe hit them.

    Also my shamans had pathetic gear, between the 2 quest rewards and a couple of drops from the instance my shamans all got 500+ health, 850 mana, 10mp5, and about 50 spell power, so that will help a TON (mana was my biggest issue in the boss fights, kept running out even with 4 mana springs).

    Edit: Forgot to mention I did all this with a single key on my death knight LOL. I really need to make oh-shit friendly keybinds for icebound fortitude, bone armor, and anti magic shell/shield. I didn't use any of those abilities in the whole instance and a couple of them would have helped quite a bit, like on ingvar having to spend less time healing, or the first boss spending less time healing, etc.

    My single key macro is:

    #showtooltip
    /cast Rune Strike
    /castsequence reset=target Icy Touch,Plague Strike,Blood Strike,Scourge Strike,Death Strike

    The rune strike becomes available enough that this actually works as a runic power dump also, which I'm not sure thats a good thing due to needing it for AMS and/or icebound fortitude.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  7. #7

    Default

    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=151059#po st151059
    2. when he starts casting roar, everyone must stop casting (i use "jump" to stop, forward/back/whatever is fine too). if you are casting when he finishes his roar cast, you take a lot of damage and are silenced for a few seconds.
    This was the key for me... Didnt know about the casting. Killed him the very first time after i knew this. Like 30 attempts pre.
    US PvE : Dawnbringer <Gnomercy>


    5 Boxing; Paladin - Marhaus, Shaman x 4 - Lorras, Serikana, Terianna, Ermok

    Plaguedone - Death Knight LVL80

    1.....10.....20.....30.....40....50.....60.....70.....80

  8. #8

    Default

    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=151059#po st151059
    last boss in UK is very very simple, you just have to do two things:

    1. when he starts casting smash the tank must run through him to other side. he will avoid most damage this way. the smash is a frontal cleave, and the boss does not move once he starts casting it. I just run my tank through the boss every time he starts it.

    2. when he starts casting roar, everyone must stop casting (i use "jump" to stop, forward/back/whatever is fine too). if you are casting when he finishes his roar cast, you take a lot of damage and are silenced for a few seconds.

    the tricky thing is to get these two manuevers down right. when i first did the boss I would jump on smash, move on roars, etc leading to fast wipes. just play it smart, look very carefully at bosses cast bars and pay attention and you will 1 shot him with little problem.
    what i did for 3rd boss: (note i'm a quad-boxer so had to get my DK buddy to tank instance for me)
    1st phase: tank n' spank, he never had time to do any of his special moves died in about 30 sec.
    2nd phase: dropped 4 fire ele, EM + TS, flame shock, chain light lighting, LB till dead died in what felt like 10 sec. DK buddy crapped his pants at my burst dmg.
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