1) Hardware set-ups will work for new games without fuss. Some software setups are simply keypress-multiplexers, but that doesn't mean the game in question will accomodate software like WoW does. Hardware is reliably cross-platform with no changes.Originally Posted by 'Youngceo',index.php?page=Thread&postID=151076#pos t151076
2) Performance. You cap the FPS. We don't. Your laptop loses power or internet? Our other PCs keep on chugging and we still have a chance of 4-manning whatever we're in combat with. You lag and lose /follow in high-population areas like Shattrath and Dalaran or on epic flyers? We don't. Your bottleneck is your PC -- our bottleneck is our internet connection (and WoW doesn't use much).
3) Upgrades. Let's say WoW updates its graphics like the shadows and such. Will your computer work in 1 more expansion? 2? 3? Each computer is capable of handling a heavier load -- therefore, chances are, we won't have to upgrade it as often (or if we do, we don't have to upgrade to top-of-the-line parts -- yesterday's gcards still give us great FPS since we don't hammer it with 5 windows to process at once).
4) Window space. I've got a 2x3 array of 19" widescreen monitors (5 for WoW windows, 1 for intarweb browsing/wowhead/leveling guides/email). I've got the same resolutions, so I can use a multiplexed mouse for targeting AoEs if I need to, and I can actually read the text on all of my screens.
Just some food for thought. Nothing wrong with Software -- nothing wrong with hardware either. Each have their benefits. We don't get PiP, but we get alot more room to oogle at things so we don't really need it. We don't get a reliable round-robin, but we don't have to worry about ever getting banned (even an accidental false-positive) for running software. It's a trade-off.
Connect With Us