"I'm curious as how yeh specced yer warlock and what spell rotation yeh use?"



During BC I had the warlock specced 0/41/20 which allowed me to use the Succubus as my pet for some decent dps as well as deliver some high end dps with shadow bolts. Multi-boxing is a different beast altogether then single player gameplay. The goal I try to implement is burst damage at the least expense of mana. DoTs for the most part wont give you the damage you need to be effective in a dungeon environment. Depending on gear, spec and how much time you put into your macros I'm sure you can make affliction viable. My rotation did include some DoTs I just focused more on straight damage and crit. Team 2 had an advantage with the moonkin having the crit buff as well as ferocious inspiration. My biggest challenge for that group was gaining enough hit to become viable for raiding. I had taken them to Kara and was actually very successful with 5 other players from my guild however, my hit was not high enough to really maximize my damage on boss fights.



"Are you finding shaman healer better then a priest?"



Shaman healers in my experience are the best. Priest's definitely have their advantages I use my shadow priest in team one as a back up healer for those oh noes moments. Having the paladin as a healer presents challenges for team 1 that I created by design. I wanted more challenge for multi-boxing and I had several people tell me paladins were not viable as healers for multi-boxing which led me to making sure i had a healing paladin in my group just to see if I could do it. With the implementation of beacon of light it has made paladins viable for this situation. Paladins have the highest survivability of any healing class. So my recommendation is if you want ez mode go with the shaman, if you want ez mode with some squishy go with the priest, if you are high challenge go with a paladin but I would recommend making your 5th class a shadow priest or a druid for backup.



Completed Utgarde Keep last night was a cake walk. My macros definitely need some work as does my execution. One thing that has helped me is going through the instances playing one character and identifying the best rotation. Each instance, each fight may call for a different rotation I often switch macros depending on where I am at and what I have to accomplish. An example would be Steam Vaults. My biggest challenge was the last boss with the tanks. My dungeon macro focused on mana efficiency with decent dps. The problem was revealed when I had to kill the tanks. I had to write a completely different macro that focused on high end damage and blowing cooldowns such as heroism to ensure the tank was destroyed fast enough. As soon as the tank was destroyed I went back to the dungeon macro.



Keep the questions coming... I hope some of this has sparked some ideas for all of you.