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  1. #11
    Member valkry's Avatar
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    Sep 2008
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    2009

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    3090 dps compared to 3000 is huge over a 10 minute (or even 25 minute) boss fight.

    Fact is though, Blizzard said they wanted to make all dpsers equal (well that's how I interpret it), so mages shouldn't always out dps us. The other fact is, ele shammies are still (and have been for a long time in beta) lagging behind, so far behind they may as well bring a spare OT in case of emergency instead of the ele shammy, with no loss of raid dps.

    2400 dps is what you should be hitting late BT, early sunwell. Not 10 lvls later. I guees we will see what happens when we are equipped in full t7 though. But I don't expect much until some changes are made.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  2. #12

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=150853#po st150853
    A little off topic, but how does a hunter increase Shaman DPS?

    Hunter's Mark? Expose Weakness (passive survival talent)?

    I ask because I've considered dropping a Shaman for a Hunter just to add flavor to my group.
    Survival Talent Tree (waaay down) gives "Hunting Party."

    "Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec."

    Anecdotally, this wasn't impressive and I quickly specced out of Surv altogether, even though my priest has close to 500 mp5. It may be good for some group combinations, but I doubt it will help MB Shamans enough to justify swapping out a mana totem.

  3. #13

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    Quote Originally Posted by 'accretion',index.php?page=Thread&postID=152455#po st152455
    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=150853#po st150853
    A little off topic, but how does a hunter increase Shaman DPS?

    Hunter's Mark? Expose Weakness (passive survival talent)?

    I ask because I've considered dropping a Shaman for a Hunter just to add flavor to my group.
    Survival Talent Tree (waaay down) gives "Hunting Party."

    "Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec."

    Anecdotally, this wasn't impressive and I quickly specced out of Surv altogether, even though my priest has close to 500 mp5. It may be good for some group combinations, but I doubt it will help MB Shamans enough to justify swapping out a mana totem.
    Yeah, I'm using this for my 10 box raid composition because of the nature of raiding and mana issues, but I wouldn't use it just for 5 mans or PVP.

    There is also that ferocious inspiration that increases all damage for everyone, but it's a small amount. It would be better than having another set of non-stacking totems, though.

  4. #14

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    Yep, I came to the same conclusion on my 1+4 team. I kept one hunter in Marks for TSA and the extra toy or two. I think the 10%x3 AP barely edges out the pure BM spec for raw dps. Surv is way too fidgety for boxing, IMO.

    I kinda like the idea of running a true tank alongside the hunters, though. Hmm. Maybe a DK with a Pally healer? What led you to pick the WAR instead? Raw challenge?

  5. #15

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    Just my thought but this affects raids/party as well... combo'd with Hunters mark might add up

    http://www.wowhead.com/?spell=53434 (stacked X5)

    stacks.. my 5X hunter team gets a 50% attack power boost when it goes off

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