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  1. #1

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    Lol, yeah, lots of typing..... Thanks for tossing in your info.

    I worked out a Main, a->b, c->d to see about saving some money on software purchases.

    9 times through, 6 transfers

    (20+30+40)*2 + 6 * 25 = $330.00

    That saves about $100 but is an extra 40 hours of work.
    Norgannon
    Paladin x 1 - Level 70
    Paladin x 4 - Level 26
    Shaman x 4 - Level 70
    Warlock x 1 - Level 62
    Warlock x 4 - Level 10
    Hunter x 1 Level 15
    Hunter x 4 Level 10

  2. #2

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    If you're worried about saving money it was posted previously that Amazon.com is selling Battlechests which contain WoW + BC for $24.99 instead of the 20+30 (50) you had used in your estimates.

  3. #3

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    Also, if you aren't dead set on leveling up DK's as part of the deal, you really don't need to get WotLK yet. Eventually, yes. But, you could put it off until your RAF runs out. Who knows, maybe you'll burn out running SM for hours on end. (Last night, I felt blessed when I got the "you entered too many instances already" message after a few hours).

    I have a very similar system going with main unlinked, B->C and D->E linked with some plans to do transfers as needed.

  4. #4

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    I have a 70 druid and a 60 mage on my main account A and have very limited play time right now so I'm only going to level one group. I have it linked A to B to C to D, and C to E. I'm levelling 4 mages on B/C/D/E to 60, at which point A, B, and C will get free 60's with no leftover levels because of cascading. Then I'll transfer one toon A->D and roll a DK on E so that I end up with 5 mages, druid, paladin, shaman, warrior, and a DK with each account being a mage + 1. Lots of PVE combos possible that way and only 2 groups to level to 80.

    I'm the OP of that boosting thread and it's still working with my linked 70 druid. Three runs through Deadmines and they went from 10 to 16. Ready for stocks now. Given the wording in the Blizzard FAQ, I'm sure this is a bug but I hope they don't fix it before I get to 60...

    One thing I noticed is that the amount of XP my mages were getting per mob in the mines actually went up as they leveled. I'd say the XP formula includes some calculation about the difference between high and low level characters in a group. And that it overwhelms the difference between the low levels toons and the mobs (at least at these low levels).

  5. #5

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    Actually, death knights aren't in the figures. WotLK is just in there for a comparison in costs since i'll be buying it anyway.

    so, looking at it from the position of having a boosting account with 3 toons on it over 60....
    4 RAF
    $25 * 4 + 5 * $40 + 3 * $25 = $375
    2 RAF
    $25 * 2 + 5 * $40 + 6 * $25 = $400
    Ignore RAF and just play
    5 * $40 = $200

    Well, looks like the number of transfers kills the 2 RAF now. Also these numbers may not hold true for someone who has more or less existing toons over 60 than I do.

    Now it just comes down to buying a new guitar, fixing my old one that needs $200 in parts or feeding the WoW addiction.... decisions, decisions....
    Norgannon
    Paladin x 1 - Level 70
    Paladin x 4 - Level 26
    Shaman x 4 - Level 70
    Warlock x 1 - Level 62
    Warlock x 4 - Level 10
    Hunter x 1 Level 15
    Hunter x 4 Level 10

  6. #6

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    Quote Originally Posted by 'Berliner',index.php?page=Thread&postID=150120#pos t150120
    One thing I noticed is that the amount of XP my mages were getting per mob in the mines actually went up as they leveled. I'd say the XP formula includes some calculation about the difference between high and low level characters in a group. And that it overwhelms the difference between the low levels toons and the mobs (at least at these low levels).
    This behavior is normal, as you catch up to and then exceed you'll get more xp as you close the level gap between you and the mobs. At lvl 15 in the stocks I was getting 37xp, at lvl25 I'm getting 65xp. I'm just sad to say it took like 15 runs instead of the three you needed to go from 10 to 15.
    Norgannon
    Paladin x 1 - Level 70
    Paladin x 4 - Level 26
    Shaman x 4 - Level 70
    Warlock x 1 - Level 62
    Warlock x 4 - Level 10
    Hunter x 1 Level 15
    Hunter x 4 Level 10

  7. #7

    Default

    It definitely scales with level, and at the same rate that the exp required to level does. I remember doing about 10 levels in stocks and it would take the same number of runs per level until the mobs conned green. Even though the exp required to level went up, the exp per mob went up at exactly the same ratio.

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