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  1. #11

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    Quote Originally Posted by 'Tamu',index.php?page=Thread&postID=150030#post150 030
    Wait, what's all this talk about spell damage gear for paladin tanks?? Do not go for spell damage gear. Stack Stamina, Strength and Defense.

    http://maintankadin.failsafedesign.c...ic.php?t=16825
    Eeeek

    Glad you could correct me on this since as i said i was reading a 70 guide..

    But why are we suddenly not in need of spelldamage?
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  2. #12

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    paladins now, since 3.0, get 30% spell damage from stamina. ie if you have +100 stamina you will get "for free" 30 spell damage. Paladin tanks now itemize exactly the same as warriors -- get enough defense to be capped (not sure what it is from 70-80, but you will need A TON -- like close to 600 i think?), then just focus on stamina, strength, and dodge/block/parry (avoidance). It makes no sense anymore to ever enchant, gem, or seek out items that have +spell damage -- you will get PLENTY automatically from stamina.

    For example I just picked up at level 74 yesterday a very, very nice tanking weapon http://www.wowhead.com/?item=44735 - easy 5 minute quest you can do with a team. I picked up slow axe because it helps hammer of righteousness blows, some tanks will prefer the faster mace (imo the mace is more for warrior tanks but up to you). I was wearing the s2 spell dmg mage up until then, since I didn't really have a good "warrior tank" weapon, but the new axe is far and away better at helping me get threat.

  3. #13

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    Touched by the Light:
    increases spellpower by 30% of sta

    its not that we don't need spell power, but we have different options of achieving it now

  4. #14

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    Okey i read this and it helped me out a GREAT deal!

    http://maintankadin.failsafedesign.c...ic.php?t=11557
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  5. #15

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    Get 540 defense for uncritable at 80.

  6. #16

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    Your problem is not your amount of threat, it's the anub'ar skirmisher in the pack. They do a charge / aggro dump and are not tauntable. Not only are they not tauntable, they appear to be focus on the charged party member no matter how much threat you put out.

    I have been dealing with them by keeping group somewhat close and stunning while trying to nuke them fast enough.

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