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  1. #11

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    I saw three of them questing together in a group the other day then I saw the stacking auras. 6% of damage healed, thats crazy talk! I haven't run into them much, I killed one the other day to complete the achievement but thats about it. He went down like every other class tbh I guess when we all hit 80 we'll find out where everyone stands.

  2. #12

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    stacking blood aura's are nice. But you have to be out of blood presence for it to work. (in BP you only seem to get 2% health back, go to Frost presence, and you start getting 2% per BA buff. Least thats how it worked for my DK's) Also, the rune tap glyph that makes it a group 10% heal is nice. I have 5 level 59 DK's that are blood at the moment, and their kinda fun. I'm not sure if I will keep leveling them or not...but was considering going mostly blood + deep enough into unholy for the perma pet talent, possibly taking one deep enough unholy for its aura. Might end up with 1 frost, 1 unholy, and 3 blood/unholy, or just 5 sorta weird hybrids. (mostly I want some stuff from the other tree's, but dont want to give up 32 in blood.)

    Anyway, the oddness of the Blood aura stacking and it not stacking wtih Presence (WTf?) makes me wonder if its gonna get nerfed at some point so that stacked Blood Aura's don't work. Anyway, as it stands, blood is fun cause you get lots of health back hehe. I havent honestly tried an unholy or frost spec...

    As far as macro's go, for the starting area you can just spam all the strikes and destroy almost everything if you have5 of them. Actually, you can probably do that for a long time....But after the starting area I switched to a castsequence and it works ok. I have no idea if i min/maxed my DPS or anything, but I just went with the logical progression of strikes. Ended up with a button that ends with pestilence/blood boil (kinda an AE button) before redoing the unholy and frost strike, and the toher button just cycles through the rune based abilities). I have another key for death coil (the 40 RP ability), and mind freeze and use those as a runepower dump when I remember. Horrible button spammer... I stuck my 5 rune taps on the keys I normally use for heals on my team with a healer so that the appropriate DK runetaps, lol. Eg alt 1 = the 'main' dk runetaps. tho honestly now that I discovered glyph of rune tap I'm probably just gonna do a castsequence. I sorta expect my macro's to radically change as i level, but meh, its a start.

    I like them, but probably impractical to keep 5 of them. Tho, dropping a DK and adding a healer would make it a totally viable PVE team, so I might. Dunno. Really into my baby hunters (yeah, i know go stand in line at midnight the day of the expansion, get home, make 5 dk's, play to 59, then go back to leveling my mid 30 hunters, lol...)

  3. #13

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    I just started one tonight, and now I know where a lot of the creative energy for the expansion went. The DK starting zone, and quests, blow all of the other starting zones and quests away. It's a BLAST. I leveled to 56 in under an hour, and barely got into the third (?) phase, when you have to go place the cauldron.

    The phasing technology is *amazing*.

    The cannon quest is more ZOMGFUN than the bombing runs.


    It's the closest to a Necromancer from DiabloII yet.

    I'm definitely leveling 3, as a team.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  4. #14

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    I've been soloing a lot lately and absolutely love the death knight. The starting zone is fantastic - and the final quest is quite cinematic.

    It was meant as a side project - while I levelled my druid but the death knight is soo much fun.

    It's also going to get me back into multiboxing more.

    I figure get my DK to 65 (he's just shy of 63 will easily get him to 64 next session). I will then join him up with my 65 paladin.

    I'll respec the pally as healer and will just flash of light spam heal the DK and occasionally consecrate.

    I may join them up with my 71 druid at some point.

    My unholy DK can solo elites two levels above (Generally I die and go in ghoul form but it works). I did the rockgiants in Hellfire solo and on the last one had finally worked out the way to do it and still be alive at the end of it. With a backup healer he will be unstoppable.

    Also - The Deathknight ability path of frost is awesome in Zanagarmarsh. Dont waste time running round the lakes or swimming slowly, run over the water at 100% mounted.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  5. #15

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    Quote Originally Posted by 'shaeman',index.php?page=Thread&postID=149323#post 149323
    Also - The Deathknight ability path of frost is awesome in Zanagarmarsh. Dont waste time running round the lakes or swimming slowly, run over the water at 100% mounted.
    Just wait until you get to Nagrand - I can't tell you how sucky it was taking my 5 man team to the throne of elements before...now with path of frost I enjoy going there because the whole trip takes about 7 seconds and no fighting on the way!
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  6. #16

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    I say when arena starts, a week or 2 later there will be a huge nerf to dk. I also think that they are OP. I am dual boxing with my priest and all my priest is really doing is smite and the rare greater heal. I can easily tank 4 mobs 2/3 lvls above me without a problem, and end the fight with at least 95% heath if not 100% health. This is all in BC with there orginal gear. So unless wrath is different, DK are too over powered. So i would lvl one now when it is easy.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  7. #17

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    I would 3 box some DK's if it weren't for the fact my server is WAY over populated with them already >.<
    Never liked Edrama, I'm more of a face to face type of guy 8)

  8. #18

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    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=149398#post 149398
    I say when arena starts, a week or 2 later there will be a huge nerf to dk. I also think that they are OP. I am dual boxing with my priest and all my priest is really doing is smite and the rare greater heal. I can easily tank 4 mobs 2/3 lvls above me without a problem, and end the fight with at least 95% heath if not 100% health. This is all in BC with there orginal gear. So unless wrath is different, DK are too over powered. So i would lvl one now when it is easy.
    The WoW forums are all QQing about DKs. I need to stop going there, the WoW forums are an insta-good mood killer.

    I'm still intrigued by how well 3 60 DKs will do in instances. I'm not going to 5 boxes until January or February, so I have time to experiment - I'm gonna level 3 DKs and mix and match them with my other teams. From what I'm reading, tanking with a DK is a little bit of work, but I think it's do-able.

    I think it would be cool to 3 man instance level DKs through Outlands.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  9. #19
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    Very fun class overall, likewise I've parked my Paladin in favor of rushing my DK to catch up with my Shamans. Now i'm in Northrend blowing things away with the group, and things are going really smoothly. As stated earlier, it's like tanking as a Paladin (if you're Unholy) but no LoH or bubble crutch to fall back on when you aren't paying attention. DKs work really well in a mixed group too, but honestly it started giving me tension headaches trying to keep track of everything lol. I think the problem really comes from the rest of the guys having no gear. The DK was the only one with gear, everyone else had been RAF Boosted. Even so, with a DK in newbie gear, and a Resto Shm, Boomkin, Frost Mage, and Aff Lock I was able to clear all of Ramparts as soon as I was out of the newbie quests. Which, is considerably better than I did with my Paladin and Shamans initially. And there's just something so satisfying about Death Gripping someone and then blasting them away from you with 4 Thunderstorms.
    My Blog: SRS Business

  10. #20

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    Take a look at elemental shamans wich is one of the worst classes atm (pre lava burst) Ive seen 1-2 so far and my server is HEAVY populated... People roll FOTM and blizzard needs atleasst 6-7% of the player base to play deathknight so a easy way to do it is to make them very strong in the begining.

    I cant tell if they are OP or not since i only fought one and that was 5 vs 3 :P..

    Deathgrip wasnt as devastaing as i feared at all for a boxer.

    However it will be funny to see 5 man teams who runs with 2 deathknights.

    The first pull it towards the group then the other pulls it behinde a pillar! GG!!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

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