You can't use castsequence reset to manage cooldowns per se. The timer resets on each press of the button. For the sequence to reset, 6 seconds _without pressing the macro button_ would have to elapse - i.e. non-casting. The macro as written above would correctly cast Chain Lightning at the start of each combat session, but would fail during combat on trying to cast Chain Lightning before the cooldown is up. However, depending on your talent build (maxed Storm, Earth, and Fire taking the cooldown to 3.5 sec), you should be able to do a macro like:Originally Posted by 'Coltimar',index.php?page=Thread&postID=149125#pos t149125
(with normal 6 second cooldown)Code:/castsequence reset=6 Chain Lightning, Lightning Bolt, Lightning Bolt, Lightning Bolt
(maxed Storm, Earth, and Fire)Code:/castsequence reset=3.5 Chain Lightning, Lightning Bolt, Lightning Bolt
In combat, the castsequence will wrap back to the front spell after it cycles through. The reset clause is just in there so that Chain Lightning becomes the opening spell again if you don't use the macro for a while.
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