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People play the game they want to play. It's not really all complicated leveling up, so it never really impresses me. I would also agree WoW is a relatively easy game, but it's fun for me that's for sure. I played Everquest for a long time and had a lot of fun in that too, but I don't think I could play a game like that again since I don't have the free time I used to. Also, the EQ high-end encounters required more than 20 people. When expansions were realeased I recall something like 60 to 80 people for a single raid (some of them). A typical raid would be at least 40. I can't even imagine having to do this in WoW (I never did AQ40).
If a small proportion of people can get to 80 in a few days, I think that is in line with what Blizzard has typically done and caters to the majority of the playerbase. If it took them a month, I would be worried for myself since I play 2 to 4 hours per day. There is so much to do in this game besides levelling.
Also, from my experience the average player does not like to figure out strategies for boss encounters. When you raid a new zone a lot of people get frustrated and annoyed when you fail, and that could kill a guild (which I have experienced). Let these uber players figure it all out and make my life easier!! [Although, I do enjoy new encounters and tweaking the strategies.] Do people even recall what it's like when things like Questhelper weren't available to use?? Personally, I have little time to play so I hate to waste it on frustrating quests running in circles [I am not all that fond of quests though - although, I enjoyed the Hinterlands quests and the Outland is nice since there are so many in a single zone].
Honestly, I don't know what people expected...because this is exactly what I expected to see.
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