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  1. #21

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    Quote Originally Posted by 'moog',index.php?page=Thread&postID=149077#post149 077

    Quote Originally Posted by 'Azerial',index.php?page=Thread&postID=149023#post 149023
    So you have not seen this yet ither eh?

    http://twentyfifthnovember.com/
    Wow! Some guys who have been learning the L80 content on beta for the last couple of months levelled to 80 and "beat" the L80 content in a few days.
    Whoopie-fucking-do!

    Personally, I'm appalled at their attitude...

    Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?
    An equal footing! Excuse me! We all pay the same monthly fee!

    The day Blizzard decides to cater for this type of egotistical muppet is the day I close my accounts!
    I'm glad I am not the only one who thinks the same thing.

    That type of attitude was irritating as hell in EQ and I really don't want to see the same thing happen to WoW.
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

  2. #22

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    The funny thing is they literally spent months figuring out which BC equipment to farm/use in those encounters so they wouldn't have to get level 80 equipment. They also spent those months practicing the encounters.

    The fact they are saying it was "too easy" after basically working on them for months is pretty... what's the saying?? /facepalm

    1) They played the encounters for far more than the 3 days they are claiming.
    2) These are introductory raids that Blizzard themselves said should be pretty easy.

    As for the people who hit 80 already... they were in beta and exploited with guildmates. Personally I don't see the fun in that but whatever, it's their time/money.

  3. #23
    Member BobGnarly's Avatar
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    I'm a min-maxing power gamer by nature, and while I would never spend that kind of time to "finish" the game in 3 days, the motivation behind it isn't completely lost on me.

    However, I too find people who spend all kinds of time to setup a run like that and then complain about how "troubling" the lack of end-game content is to be very annoying. When I PL myself out of something to do in the future, I never blame anybody but myself.
    No matter where you go, there you are.

  4. #24

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    Theese guys are pretty much like Last Resort on my server and the experience is that they rush trought content and dont realy play at all while waiting for new content...

    Its kinda funny but they played didnt play nearly as much as the less hardcore people who struggeled and never got trought the content. 3 months before sunwell they were pretty much playing alts and dooing arenas/getting the pvp parts that they needed.

    I remember from my days as a raider that if i ever wanted to raid again it would be in a super hardcore guild..

    WHY?

    You play for ALOT while going trought content, getting down the bosses fast and i bet theyr having tons of fun. Everyone know theyr class,role and is MAXED with maths/gear/enchants basicly. Now suddenly you got 2 months untill the next instance is out to prepare yourself. Ofc to be able to play this way it would require your job to be VERY flexible wich mine realy arent..

    What actually killed the fun in raids for me was all the slacking,lack of maths and willingness to farm certain gear for encounters. It might sound harsh but my guild actually were very decent, but at some nights everything just floated apart... I cant see why playing with full focus for 3-4 hours is worse then 6 with stupid wipes. If your a social guild its something TOTALY different!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
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  5. #25
    Member valkry's Avatar
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    It's all the same bosses from lvl 60, just more hp and hit harder for lvl 80 raids. Of course they will clear it quickly. If they want a real challenge, gdisband, split up and join casual raiding guilds. Then they can see how hard end game content can be with normal/casual players, with only 3-4 hour raids only 3 times a week.

    If they want an even bigger challenge. Move to Australia and try raiding with Oceanic latency.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  6. #26
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    In Everquest, when that was the biggest game around, Sony was happy to implement raid encounters where only the top 1-3% of the total player base, usually 1-4 guilds per server... were able to complete the content.
    A lot of those players were happy to have exclusive access to certain zones, which required boss kills to for attunement.

    I was at a friends place one day, and their guild chat was pretty amazing.
    One of the players said something to the effect of, "Holy shit, one of the peasants sent me a tell, what should I do?".
    Afterlife (Mithaniel Marr (EQ) now Cenarius (US-Wow)) considered all non-AL as peasants on the server.

    If you want a challenging raid environment, without a plethora of addons to make encounters easy/trivial, warcraft is not the game for you.
    If you want a game where 99% of the player base will eventually experience 99% of the content of a given expansion, then warcraft is the game for you.

    It all depends on your motivations.

    As an aside, look how successful the hard-core raiding environment (Everquest) is, in relation to the casual-friendly playing environment (Warcraft).

  7. #27

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    Personally, I don't understand why people rush to 80. I might understand that you can have some bragging rights by being the first lvl 80 on the server, but still. In the long run it dosen't matter. I think of it this way: "wow you got to lvl 80... now what?" now you are excactly where you where 3 days ago. At the max cap. Now you can begin raiding all the new instances etc. for imba gear. Thats nice. But when you get all the nice gear - then what? Wow becomes booring again.
    Also, the outlands are swamped with DK's. I actually makes fun of them, asking if theres a discount on that toon etc. Again people is hurrying to get theire DK as high as possible.

    I personally enjoy reading the quests (also makes em easier to relate to and remember), but maybe thats just me. Also, I don't rush through areas but enjoy the leveling. But when that being said, I can understand people not enjoying doing the same quest for the 10 time. It gets very tedious.

    Also, I use Questhelper - man this mod is AWESOME!

    When all this have been said, I think its just a good way to see how different we all are.
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  8. #28

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    Quote Originally Posted by 'Ualaa',index.php?page=Thread&postID=149295#post14 9295
    In Everquest, when that was the biggest game around, Sony was happy to implement raid encounters where only the top 1-3% of the total player base, usually 1-4 guilds per server... were able to complete the content.
    A lot of those players were happy to have exclusive access to certain zones, which required boss kills to for attunement.

    I was at a friends place one day, and their guild chat was pretty amazing.
    One of the players said something to the effect of, "Holy shit, one of the peasants sent me a tell, what should I do?".
    Afterlife (Mithaniel Marr (EQ) now Cenarius (US-Wow)) considered all non-AL as peasants on the server.

    If you want a challenging raid environment, without a plethora of addons to make encounters easy/trivial, warcraft is not the game for you.
    If you want a game where 99% of the player base will eventually experience 99% of the content of a given expansion, then warcraft is the game for you.

    It all depends on your motivations.

    As an aside, look how successful the hard-core raiding environment (Everquest) is, in relation to the casual-friendly playing environment (Warcraft).
    That crappy attitude is part of why I stopped playing EQ. It was more work than fun.
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

  9. #29

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    Heh - Afterlife was an interesting bunch, we (Da`Kor / Magister :: Erollisi Marr) lost a few of our raiders to them and it was really interesting to get the "insiders" view.

    Totally off topic: By any chance did any of you know Bobbox (mage) Erollisi marr then xfered, Koryo (monk) from Erollisi Marr EQ?

  10. #30

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    People play the game they want to play. It's not really all complicated leveling up, so it never really impresses me. I would also agree WoW is a relatively easy game, but it's fun for me that's for sure. I played Everquest for a long time and had a lot of fun in that too, but I don't think I could play a game like that again since I don't have the free time I used to. Also, the EQ high-end encounters required more than 20 people. When expansions were realeased I recall something like 60 to 80 people for a single raid (some of them). A typical raid would be at least 40. I can't even imagine having to do this in WoW (I never did AQ40).

    If a small proportion of people can get to 80 in a few days, I think that is in line with what Blizzard has typically done and caters to the majority of the playerbase. If it took them a month, I would be worried for myself since I play 2 to 4 hours per day. There is so much to do in this game besides levelling.

    Also, from my experience the average player does not like to figure out strategies for boss encounters. When you raid a new zone a lot of people get frustrated and annoyed when you fail, and that could kill a guild (which I have experienced). Let these uber players figure it all out and make my life easier!! [Although, I do enjoy new encounters and tweaking the strategies.] Do people even recall what it's like when things like Questhelper weren't available to use?? Personally, I have little time to play so I hate to waste it on frustrating quests running in circles [I am not all that fond of quests though - although, I enjoyed the Hinterlands quests and the Outland is nice since there are so many in a single zone].

    Honestly, I don't know what people expected...because this is exactly what I expected to see.

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