Quote Originally Posted by 'Grimmace',index.php?page=Thread&postID=149255#pos t149255
to im diggin my dk group to only problems ive been having is having one die more often then not on pulls once they start to get bigger then 2-3 guys..

Though I think i might of found a solution that would make any dk only group much hardier

Rune tap + glyph of rune tap(turns rune tap into a 10% group heal to) spread across 5 guys means the entire group is going to heal itself for 60% of its max hp every 30 seconds (assuming you went into imp rune tap to). I have yet to actually test it but it looks like it will be nice on paper for that one guy who keeps gettin beat on more then the others and needs to get a spike of healing near the end.
I'd probably just use a healer. :P
I like to make things difficult on myself, I have to have 5 different classes.