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  1. #31

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    that is so weird - I swear that is how the shatter combo works: cast frostbolt, when finished casting, hit icelance and use the elementals frost nova on them - they are frozen, bolt and icelance hits and "combos" like that.

    imo, casting lava burst and then applying the shock while the burst is "in flight" should work the same way. if it doesn't, I'd call bug on the forums tbh!
    5 * BOOOMkins, the stars WILL fall!

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  2. #32

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    Is the max range on lava burst 36 yards, with the talents and gear to max it?

    Can the DK deathgrip get longer then 30 yards?

  3. #33

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    Quote Originally Posted by 'Naylix',index.php?page=Thread&postID=149152#post1 49152
    that is so weird - I swear that is how the shatter combo works: cast frostbolt, when finished casting, hit icelance and use the elementals frost nova on them - they are frozen, bolt and icelance hits and "combos" like that.

    imo, casting lava burst and then applying the shock while the burst is "in flight" should work the same way. if it doesn't, I'd call bug on the forums tbh!
    This isn't quite the same thing. The target is considered 'frozen' at the time of both the frostbolt and the ice lance cast leave your hands. So both spells get the increases +critical chance. If you cast lava burst before the shock, then the target was not under the effect of the shock at the time you cast the lava burst. So it's not a bug and consistent blizzard mechanics for both situations.

    By the same token, if the frostbolt has left your hands and the frost nova breaks, the FBolt will hit like they are still frozen. Make sense?

  4. #34

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=149217#p ost149217
    Is the max range on lava burst 36 yards, with the talents and gear to max it?

    Can the DK deathgrip get longer then 30 yards?
    Not sure, but Strangulate can be 50 (wtfbbq?) yards with the glyph so don;t count on getting spells off on DKS at max caster range...

  5. #35

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    Quote Originally Posted by 'Cernunnos',index.php?page=Thread&postID=149228#po st149228
    Not sure, but Strangulate can be 50 (wtfbbq?) yards with the glyph so don;t count on getting spells off on DKS at max caster range...
    50 yard silence. Brilliant planning, there.

  6. #36

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    http://www.wowhead.com/?spell=49916#comments

    5 sec duration and 2 minute cool down - dosnt seem all that.

  7. #37
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    From an (elemental) shaman raid point of view, according to Elitist Jerks, certain haste percentages are a dps loss.

    As in, your rotation is:
    FS - Lava - Chain - LB - LB - LB - Lava - Chain - LB - LB - LB

    With certain haste ranges, you actually lose dps and would be better off putting the upgrade gear in the bank until your haste is above the range.
    The ranges of haste which hurt the optimal dps rotation are:

    18.75-20.20%
    25.00-26.45%
    37.55-39.00%
    43.75-44.90%

    It will be a pain to track though, because of all the stacking haste effects.
    Wrath of Air Totem, Bloodlust/Heroism, Leatherworker Drums, other classes haste effects etc.

  8. #38

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    The haste levels cause problems with spell rotations, lowering your DPS. The math behind it is interesting and more complex than it sounds.
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  9. #39

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=149263#p ost149263
    5 sec duration and 2 minute cool down - dosnt seem all that.
    The cooldown is how they excuse it, yeah. But that's less than some other "trinket" abilities in PVP (POM-Pyro for one). Still, if they want to give it to me, I'll be sure to put it on rotation sometime for laughs.

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