Solo Experience Modifiers
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:

Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
Example: You're 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.

http://www.wowwiki.com/Formulas:Mob_XP

Someone else (ungrouped) helps you by healing you in mid fight. This will cost you only a few XP points per heal.
Your damage shields do significant damage to the mob. This is usually a small loss, 5-10 XP points at worst.
The effect of this is that power-leveling low levels is much less effective than at higher levels. It is faster for low levels to kill without help, than it is to powerlevel them. It also makes it hard to determine the solo XP for high level mobs, since you won't get an accurate number unless the character does 100% of the damage.

The way to power-level is to be near the character level you're power-leveling. Thus, a 49th character will be much more effective than a 70th character in power-leveling a 40th level character. More effective would be multiple 49th characters power-leveling the 40th level character.


That guy that was the first to 80 said that out of group damage will effect the amount of exp you get, the more damage the tagger (and thus the tagging team) does the more exp they get:

http://www.warcraftmovies.com/movieview.php?id=94893

In fact it was a lot 2300 with just tagging and doing like one point damage to 4000 something when you do almost all the damage.


I'v noticed the same level mobs giving me different exp at different times.

I guess "helping" people by blasting a mob with 25 guys after they tag it isnt really helping lol ....


Lets say one guy tags and he does 50 percnet damage and some other ungrouped guy does 50 percent damage. The guy that didnt tag get no exp and the guy that tags gets like 60percent or so of what he would of if the outside guy didn't help? So together they "lost" 40percent of the max exp the mob could give.


So then why did the guy who leveled to 80 first want outside DPS? Why didnt he have outside healing only? In other words go into the instance with buffer clasees (to make him stonger) and healers. Or is that what he did got "moon and something" and "aspect of the pack" and some other buffs only from the 3 non healers, to only improve his dps and not for them to do dps themselves, looks to me like they did some damage though.

His partners got zero exp the whole time so that means when the mobs died he was not grouped. Is there any reason to be grouped when you tag the mobs, I guess not. What if the dps buffs are group only?