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  1. #1

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    How viable are DK's supposed to be for main tanks? Is blizzard committed to making them able to be a real tanking class, or more of a "can tank if you don't have a real one" like paladins/druids pre-tbc? I'd love to replace my Paladin, to be honest I have no interest in ever playing my paladin solo, whereas I would definitely take the DK out solo

  2. #2

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    Quote Originally Posted by 'heyaz',index.php?page=Thread&postID=148406#post14 8406
    Is blizzard committed to making them able to be a real tanking class,
    On paper, yes. More than that, I would need a crystal ball for.

  3. #3

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    been using my 60 dk also I like it better then my pally ,I am unholy spec'd

    Only thing missing unless I just havent found it is some kinda taunt so if you healer happens to pull aggro to soon you can get it back

  4. #4

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    Frost Presence increases threat generated, Death Grip forces the mob to attack you for 3 sec.

  5. #5
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    Dark Command is our real taunt, you don't get it till 65. 8 Second Cooldown, commands the target to attack you. 20 yd range, and it doesn't cost anything.
    My Blog: SRS Business

  6. #6

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    Yep I think DKs will make GREAT multiboxer tanks. It will definitely be a little more micromanagement as you have to target with death and decay, and use a proper sequence the generate max threat (ie: put a couple diseases on a target, and then spread them with pestilence, etc). But, overall, I think it will work just as good as Death Knights are infinitely cooler than Paladins.

    I'm seriously considering removing my main shaman completely and replacing with my Death Knight. I find Elemental Shamans to be boring as hell when played Solo, and so having a DK main instead of a shaman main means I can play solo with friends if I choose at any time.

    Also as trivial as this is, DKs get a custom flying mount that looks awesome as hell
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  7. #7

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    Quote Originally Posted by 'algol',index.php?page=Thread&postID=148432#post14 8432
    Frost Presence increases threat generated, Death Grip forces the mob to attack you for 3 sec.
    I tend to play to much with Death Grip but yea thats a good one

  8. #8

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    Death Knights make melee-multiboxing plausible.

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