Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=148619#po st148619
actually the dragon is the perfect multibox boss -- you don't have to move and everyone needs to do the same thing at the same time. Its a lot harder if you don't have 2+ shamans for grounding totems though.

Just remember, you have to always have a grounding totem up, and every 10-15 secs you should make everyone in your party jump (or move back/forward -- jump is way easier). Of course its a lot easier with a tank as well, since she hits so hard when enraged.

By contrast the mage boss is a lot harder for a multiboxer, or the Earth boss, or Anub'Rekhan in AzNerob. Because you have to move everyone within 1-2 seconds of an environmental effect, or because the bosses force everyone to run around and potentially be facing wrong ways. Recovering from that kind of stuff is a lot more mentally taxing and sometimes dependent on luck.

I am looking more worried at the heroic versions of these instances though, after all, right now if you have problems you can level up a bit, get some gear, and try again. But if the bosses hit a TON harder in heroics and there is even more party-wide damage, it will be much, much harder. I can already see myself not being able to do the mage boss and possibly Anub'rekhan in heroics until I get insanely great gear
destroyed magus boss ez, just grounding totems down constantly and dps, at 50% drop fire ele and kill arcane, frost, fire. the void dude just plain dps him and kill portals when up. the earth/rock boss just stand on the stairs at this one spot and the spikes don't hit you for some reason. Dragon was easy as heck untill 25%, just cast jump cast jump. Once that enrage goes off though someones getting killed instantly. I popped Bloodlust, EM + TS, spammed LB / CL, fire nova totem and could only get her to ~10% before i died. yes the grounding totems where always down.