actually the dragon is the perfect multibox boss -- you don't have to move and everyone needs to do the same thing at the same time. Its a lot harder if you don't have 2+ shamans for grounding totems though.
Just remember, you have to always have a grounding totem up, and every 10-15 secs you should make everyone in your party jump (or move back/forward -- jump is way easier). Of course its a lot easier with a tank as well, since she hits so hard when enraged.
By contrast the mage boss is a lot harder for a multiboxer, or the Earth boss, or Anub'Rekhan in AzNerob. Because you have to move everyone within 1-2 seconds of an environmental effect, or because the bosses force everyone to run around and potentially be facing wrong ways. Recovering from that kind of stuff is a lot more mentally taxing and sometimes dependent on luck.
I am looking more worried at the heroic versions of these instances though, after all, right now if you have problems you can level up a bit, get some gear, and try again. But if the bosses hit a TON harder in heroics and there is even more party-wide damage, it will be much, much harder. I can already see myself not being able to do the mage boss and possibly Anub'rekhan in heroics until I get insanely great gear

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