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  1. #41

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    My two cents:

    I just started tonight. Installation was fine, took some time to redo some macros and stuff, and off I went to the Borean Tundra (Alliance).

    The opening quests are easy enough - not nearly as bad as BC, where hitting Hellfire *hurt*. Town was'nt too crowded, and I explored a bit. Seems cool enough, but the layout of the Inn pisses me off, gnomes cannot navigate that room without getting caught on something!

    Off to the quests. Pretty easy going with my Power 3 team (lock, mage, druid), until I hit the mine.

    Yeah, they've got respawns cranked up high. Had my first death as I hit a spot with instant respawns, and the usual idiots running around and not helping anyone. This is the unfriendliest I've seen this game yet. It's kind of depressing - the start of BC was a blast, people chatting and going "Holy shit!" at the new stuff. All I saw was people insulting each other and tagging each other's mobs.

    Moved on. Quest rewards are meh, but my druid got a nice blue belt killing zombies.

    Hit the Quarry. Seems easy enough. Oh....shit! Massive instant respawns, masses of players in the zone. Almost died making my way to the back, OOM, boom get hit with about 6 mobs at once, down hard. Res, run back, res, eat, drink...try it again. Even MORE players, instant respawns, finish the treasure hunters, go back for more quests. Go back in to blow up the stations or whatever, and the idols, almost die from packs of respawns, and again, 7-8 mobs, people running by not offering help, die HARD.

    EFF THIS. Hearth to Ironforge, 40g repairs (across all 3), regroup, head to Howling Fjord.

    AWESOME entrance to the zone, the meandering boat ride. Great zone - I LOVE the Viking thing.

    Start the quests. Get through the idiotic respawns of the attackers, do the spears, do the catacombs, free the prisoners (I love that they fight with you for a while), head back, turn in quests, head back to get that guy in the cave in the pit.

    Get camped HARD by 7-8 mobs at the river, die hard. You have to be effing kidding me. Yeah, instant respawns again. It doesn't help that idiot players drag them behind them running back and forth.

    Graveyard is right there, run back, res, and before I can hit follow, camped again. Die hard. Sigh. Res, take the hit by ressing there, and log off.

    Yeah, it's gonna be like *that*, until the zones free up. Some spots in BC were like that, too. Bliz cranks up the spawns so we can all get them, but if you get in the wrong spot, oof.

    I love that the only quest that was even slightly a pain was the wyrmskull tablets in the catacombs - everything else was done once as the team. Hint for you - go down to the arena, and just circle - the tablets spawn around the edges, and the mobs are easy to kill - and I was getting decent cloth drops from them. Easy to do 3, took about 2 full circles for each toon.

    So far, I like it - I know there's a LOT more to do, and the rate of leveling is slow, so I'm settling in to a nice, long leveling to 80, but the respawn rates are going to be tricky!

    It's days like today that make me glad I started MBing, because of how unfreindly all the players have been - just thinking of having to ask among them for help on quests or pugs makes my skin crawl.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  2. #42

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    They should totally design the game on the basis of the first week after the game's launch. Screw the other 51+ weeks until the next expansion!

    Having binged seriously going through every zone up to Storm Peaks and Icecrown I have to say this expansion is totally and completely brilliant so far. The addition of vehicles is far better than I initially expected, the lore and storyline even better than before (woot Wrath Gate), and the zones seem superbly designed. If you're really basing the entirety of your opinion on having difficulty doing a quest when the entirety of the 11 million player population is doing it as well, then I have to say that seems awfully shortsighted. Beyond instancing everything, I fail to see how Blizzard could avoid this. I have noticed that drop quests seem awfully reduced than previously, and I've yet to find one where the drop rate was less than 1 in 3?

    Gregory

  3. #43

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    On my server the mobs are respawning so quickly that my team almost got completely overhwhelmed in the quarry in Borean Tundra. Some players were honestly dying in a normal questing zone. I had mobs respawning on my the instant I killed them, repeatedly. I was out of mana. I'd wait 20 seconds for a boss respawn, 30 at most.

    It did take a day for all this to happen, though. On day 1 nothing was spawning quickly enough.

  4. #44

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    over the weekend, i've noticed that the only mobs i really had to fight over in the starting areas were the moths and the crows.
    named mobs require a little bit of a wait time, but not much. and you know where they spawn because there's already three bodies of the same named mob lying in the same place. =]
    it gets a lot less congested the futher out you go.

  5. #45

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    i have started to dislike woltk so much i am geting closer to feel like i migth as well uninstall wow and find another hobby

    fair enough i entered woltk when i had 2x70 3x68 now i got 2x70 3x69
    i tried questing.
    i found the quests so booring and not enough multiboxing friendly quests so i more or less stopped questing.
    i tried locating fast respawn area's and farm mobs. either the repsawns is not fast enough or its to many people in the area
    i tried some tbc instances. but after a run i can see the xp bar on my 2 x 70 shammys hardly move up. i did the old hilslbrand instance. and i think my main shammys moved up 6%
    my 68 got 100k xp so that means i would have had to farm that instances for a few more days.
    and then i would need to farm a instance for another week or two to get to 71 on all 5

    wotlk rigth now is souch a pain that after 2 hours i logg off to clean my house or watch tv or study some it stuff for work.
    the guild my raid rogue is in have accepted that i can chance main and start healing as a shammy, but they will not wait forever for me to get 80

    that is enough bitching from me. but i sure would like a few words in private with the idiot of the decade, that deside to make it required to get 1,5 million xp to get one level.

    i never had any problems levellng in vanilja wow or in tbc. this expantion pack makes me considering uninstalling it and finding another hobby. this is not fun nor enjoyable anymore

  6. #46

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    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=148380#po st148380
    We should urge blizzard to make collection quest group drops instead of 1 person per item. Just think how nice it would be if a group doing quest could all loot the item when it drops instead of just 1 of 5. Collection quest are really pissing me off. Most of them unlock non collection quest and trying to get 10 of anything off camped mobs x 5 is not going to happen. I give blizz an F on collection quest thinking.
    I don't think that is the problem... the problem is how the hell do raptor have no heads? Collections quests are not bad, but they all should be like a 99% drop rate. That would make them easier... Hell i don't mind killing 200 raptors if i knew each one will drop a head.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  7. #47

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    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=149031#post 149031
    I don't think that is the problem... the problem is how the hell do raptor have no heads? Collections quests are not bad, but they all should be like a 99% drop rate. That would make them easier... Hell i don't mind killing 200 raptors if i knew each one will drop a head.
    I agree 100%!
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  8. #48

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    On the other hand, you have the dreaded Hydra VanCleef with his 5 heads.

  9. #49

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    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=149042#post 149042
    On the other hand, you have the dreaded Hydra VanCleef with his 5 heads.
    I'd rather get credit for it the first time than be forced to run it 5 times. :P

    I can pretend they each took a different part of his head...ears, nose, etc.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  10. #50

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    same with the dumb troll ears in eversong woods.each person should be able to loot two ears. since when did trolls only have one ear?

    now, i understand if we're trying to loot "perfect" or "Pristine" heads, horns, furs, etc. but if you just want a head? every mob should drop one. (or in the case of ears, two)

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