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  1. #1

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    Quote Originally Posted by 'Ualaa',index.php?page=Thread&postID=148139#post14 8139
    The DK team might be the rock to the shaman's scissor team.

    But this is not the end of the shaman team. Just because one particular composition of players has a huge advantage over your team does not mean your team is useless.
    Your team has a huge advantage over another composition as well.
    Most compositions can beat you and can be beaten by you, and it comes down to a combination of player skill, toon gearing and luck.

    How does the all DK team compare to the other popular teams in arena?
    Because the shaman x4 + healer team is viable against those other compositions. Will the 5x DK fare as well?

    Arena is a small portion on the game anyway. Arena is only worthwhile, because they give the best rewards to small scale pvp.
    Honestly I have a hundred times as much fun in Battlegrounds as Arena. If you could get equal gear in BG's, even if BG gear is only usable in BG's and Arena gear was only usable in Arena, with both unequipping at the end of the match/bg and neither even equippable in PvE, I'd BG a lot and in that case would never Arena.

    You cannot have the best end-game PvE gear with 5 toons, you need 25 for that.
    Why does Blizzard give the best PvP gear to those who 5-man PvP?
    Ualaa, thank you for your post. I understand where you're coming from. I 10-box, but I only run 4 death knights currently + 1 priest. It seems like in PvP the consensius is that the shaman team will work well, but in PvE, I think the Death Knights have a huge raid type advantage (from a 10-boxer's perspective, given the facts here). I just worry for those who put all their eggs in one basket, if you will with (at this point), what is a heavy investment in a pure shaman team
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  2. #2

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    Do grounding totems work against deathgrip?

    Also, its range is only 30 yards, meaning we still have 6 yards to get a CL in there.
    Shammy x 5

    Nachtkindar
    - Nachtkinder - Nachtkindir - Nachtkindor - Nachtkindur

  3. #3

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    Quote Originally Posted by 'Nachtkinder',index.php?page=Thread&postID=148155# post148155
    Do grounding totems work against deathgrip?

    Also, its range is only 30 yards, meaning we still have 6 yards to get a CL in there.
    Was thinking the same thing when i was reading the thread.. I should make my dk and sham duel.. If GT negates DG, i want an animation of the totem being pulled instead and smashing the face of the DK...

    Has anybody validate grounding vs. deathgrip yet?

    edit for typos....
    "Patchwork should not be allowed in a BG"



  4. #4

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    Death Grip is physical, and by default, the physical school counts as a melee hit. Grounding totem shouldnt matter (will test this though).
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  5. #5

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    For pvp purposes I would be much more concerned with solo played death knights than any other class, and I could care less if your 5x shaman, 5x ret pally, 5x mixed, or 36 boxing.

    Scenario: Your in 5v5 arena (i know its not exactly most multiboxers biggest concern) and you come up against DK x2 + any class with a CC especially a stun-lock rogue.

    The bad: DK one splits left, DK two splits right, Rogue right at your main. Each of the DK's pulls one of your clones 30 yards to the side of your team while the rogue opens up stunlocking your main. At this point you probably have no target and your down to 2v5 with 2 toons out on the wings 30+ yards and it's GG

    The good: You press your single button thunderstorm macro and bye bye DK x 2 for a few seconds and you hope your two death gripped toons aren't too far away for autofollow to bring them back to the group but the rogue most likely has Cloak of Shadows active against a 5 caster team before he even hits his first damage skill and the best you've got is trying to spam heal through all the damage on your main with your so far two unaffected toons. Given that most mixed solo played teams will be running 3xdps 2xheal in 5's I'd say the damge is a wash and if your two spamming healers kept your main up you just blew about 40% of the problem this team is going to be.

    End result: You now have the following; Less mana (oh noes), two toons on auto run hopefully making it back to your team. A rogue sitting point blank in the middle of your group being healed through by 2-3 shaman and 2 DK's as far as 30 yards + thunderstorm tossback distance. Rogues Cloak of Shadows ends and he is made into a pile of leathery burnt bacon at your feet. Now your about to deal with the death grip affair all over again but this time without your main getting stunlocked you could cause some serious grief for the healers as your t-storm splits the dk's again or you watch them all regroup to figure out how to deal with you 5v4.

    Now I'm an optimistic person but your all thinking right now "good luck coordinating that while 5 boxing arena." I say to you if you came up against a team of that build and that strat and that coordination you are already in the 2000+ rating what are you complaining about IT'S SUPPOSED TO BE HARD!

    Now sure theres a million combinations besides my example that are going to pose challenges for us this is just my $0.02 on the strongest DK opposition we may come up against.

  6. #6

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    Rin was it you who posted a really long discussion type post before that ultimately was pointless? Not sure if it was you or was even this forum but it rings a bell.

  7. #7

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    Quote Originally Posted by 'Lance',index.php?page=Thread&postID=148178#post14 8178
    Rin was it you who posted a really long discussion type post before that ultimately was pointless? Not sure if it was you or was even this forum but it rings a bell.
    What does that have to do with this thread? Or anything for that matter?
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  8. #8

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    Quote Originally Posted by 'Lance',index.php?page=Thread&postID=148178#post14 8178
    Rin was it you who posted a really long discussion type post before that ultimately was pointless? Not sure if it was you or was even this forum but it rings a bell.
    I'm sorry, was my post too complicated for you to understand?
    This may help: http://www.acereader.com/personal/pr...FQuT1Qodyz2TYg

    Good luck. :thumbup:
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  9. #9

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    *note to self*..no sarcasm on us forums

  10. #10

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    What do you mean by 5 boxing shamans? almost all multiboxer PVPers were 4 shamans + 1 healer, controlled by 2 people. And even then there were what, maybe 10-15 such teams? Maybe 2-3 "pure" 5 shaman, single player teams that broke 1800.

    I do agree DKs are going to be pretty OP, it'll be interesting to see how a five DK team goes, or other comps maybe such as 3 DKs + 2 shamans. Its going to take months and months imo for it all to shake out and for people to figure out whats up.

    The reality as well is that for the past six months the 5s bracket has been mostly ignored, most of the PVP community has focused on the 3s bracket and multiboxers haven't fared very well so far in there either.

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