Quote Originally Posted by 'algol',index.php?page=Thread&postID=148228#post14 8228
Somewhat less useful, say you have everyone at level x.99 with a quest to turn in. For purposes of speculation, assume it's a red quest (one of those darling bounty quests that give massive XP and are a cakewalk to do as a 5-box of anywhere near the right level, for example).

E turns in, is now level (x+1).n, and grants a level to D, who cascades it through. Team is now level (x+1), with everyone but E being 99% to the next level. D turns in, is level (x+2).n, grants to C, who cascades. D through A are now level (x+2).

Using this, if for some reason you wanted to, you could for example take a team that's all at level 40 and give you: E-41, D-42, C-43, B-44, A-45. Neat trick, since you just gave A a total of 4 levels above what the quest turn-in alone would have granted. Oddly, the whole team can still get triple XP...but you can't repeat this trick until you close some of that level gap.

Note, this is EXACTLY why grant-a-level is unidirectional...otherwise you could staircase-cascade your way to max level very quickly indeed.


I finally got what you were trying to explain with this.

I'm doubting the usefulness of this as it is unidirectional and would possbily be used once? If you have such a large gap between the levels some chars would not be eligible to the quests compared with the highest toon.