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  1. #21

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    Quote Originally Posted by 'elsegundo',index.php?page=Thread&postID=148110#po st148110
    if Hammer of the Righteous was our only attack then a nasty slow 1H will not matter.
    I love when it turns out that I'm not crazy.

  2. #22

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    most of the pali's spells scale with attack power and spell power so pick what ever gear gets yeh the most.

    all the heal spells including holyshock need spell power.

    prot pali picking up touched by the light increase yer spell power by 30% of yer stam so its a good idea to stack stam

    retrib pali picking up sheath of light increase yer spell power by 30% of yer attack power so its a good idea to stack attack power

    and holy pali picking up holy guidance increase yer spell power by 20% of yer int so its a good idea to stack int

  3. #23

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    Quote Originally Posted by 'algol',index.php?page=Thread&postID=148087#post14 8087
    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
    It's all about that 51-point prot talent. The damage on that skill is absolutely monstrous with a hard-hitting weapon, and it's very mana efficient to use. The threat you gain from one hit on that thing with a nasty slow 1H makes up for any loss of spell damage.
    It reads "four times your main hand damage per second"...why does a "nasty slow 1H" matter? It sounds like it should be independent of weapon speed.
    Oh you're right, I guess it's just the DPS, which spell damage weapons don't have. I know I was doing insane damage with a non-spell damage weapon.

  4. #24

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    Just for a test i put all the new equip i have get so far with the new quest on my Draenei Pally and he look like this: (without buffs)

    HP: 9247

    MP: 3933

    Armor : 13053

    DEF: 376

    Dodge: 12.33%

    Parry: 11.19%

    Block: 6.04%

    Resilence: 0

    DMG: 288-372

    Power: 1194

    Hit: 49

    Crit: 22.17%

    Expertise: 22

    With that i only can see wipes on Instances lol. The way i play from 60-70 was having my pally like some kind of punching bag and what really matter is my shammys DPS. Guess i will keep my old armor but i hope to find better prot armor on the other instance or maybe i will need to make a dedicated healer bc at 75 my old armor or new ret armor will not keep me alive

  5. #25
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    Crushing Blows do exist still, but are only received from mobs who exceed your level by 4 or more levels.
    Given a raid boss is considered to be 3 levels higher then the level cap, once you're 80th you'll never receive a Crushing Blow.

    This is part of the changes to make all tanks viable for all raid encounters, despite a lack of Block or Parry.
    You still want enough defense to be crit immune, but once you are, you're also crushing blow immune.

  6. #26
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    All tanks are going to need to work on Defense at 80, the amount needed for crit immune goes from 490 at 70 to 590 at 80. The formula hasn't changed, just the level factor of the equation. Something to consider as you prioritize gear later on.
    My Blog: SRS Business

  7. #27

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    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=148052#post 148052

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=148041#post 148041

    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=148040#po st148040


    Quote Originally Posted by 'wizofid',index.php?page=Thread&postID=148035#post 148035
    I was looking through gear lists on wowhead for drops, quest items and instance items and at least for the first few levels there is almost no prot pally gear that i can find.
    Go read the 3.0 patch notes again. You're missing a key point of the new 51 point talent trees.

    Paladins USE WARRIOR GEAR NOW. Stamina = Spell Power. Blessing of Sanc = NO DONT NEED INT.
    I heard that pallies keep better agro with a dps weapon instead of a +spell damage weapon... is this true?
    I hear this is the case, but honestly, I don't see how our melee DPs really factors in to our threat generation, unless our tanking seals were modified to balance AP and Spell power to provide near equivalent benefits. Right now I'm in the spell power gladiator set, and I'm wondering why the hell I would start dropping spell power for Strength.

    Now, granted, maybe this is what I SHOULD be doing, but I haven't sat down and looked at TPS generation for paladins since 3.0. If anyone wants to run the numbers, that would help.
    It's all about that 51-point prot talent. The damage on that skill is absolutely monstrous with a hard-hitting weapon, and it's very mana efficient to use. The threat you gain from one hit on that thing with a nasty slow 1H makes up for any loss of spell damage.
    I know zip about Pallies, just wanted to give a fellow Kate fan a nod. (Just saw your team names)
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

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