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  1. #11

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    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
    It's all about that 51-point prot talent. The damage on that skill is absolutely monstrous with a hard-hitting weapon, and it's very mana efficient to use. The threat you gain from one hit on that thing with a nasty slow 1H makes up for any loss of spell damage.
    I can vouch for this. I've had 0 problems with holding aggro with this setup.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  2. #12

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    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=148041#post 148041
    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=148040#po st148040

    Quote Originally Posted by 'wizofid',index.php?page=Thread&postID=148035#post 148035
    I was looking through gear lists on wowhead for drops, quest items and instance items and at least for the first few levels there is almost no prot pally gear that i can find.
    Go read the 3.0 patch notes again. You're missing a key point of the new 51 point talent trees.

    Paladins USE WARRIOR GEAR NOW. Stamina = Spell Power. Blessing of Sanc = NO DONT NEED INT.
    I heard that pallies keep better agro with a dps weapon instead of a +spell damage weapon... is this true?
    No, it isn't. In roughly equal gear, I've tested both Sun Eater and the LC exalted mace on heroic instance runs. They were almost identical in end results, though if you look at recount details of what did the damage, the attacks making up the proportions of damage just shift around.

    If you have a clearly superior spellpower weapon, use it. Vice versa with an STR type weapon. A key factor in your decision may be if one or the other has +Defense on it (and you need it or not).

    Future item (e.g. Wrath) will likely be far more focused on STR and the damage on the melee weapon than a spellpower weapon will. But as far as AGGRO goes, you can choose either.
    Multiboxing on Windrunner: Celz (BM hunter), Cyllan (tankadin), Kulzor (resto druid), Zugbug (elemental shaman), Cyllz (arcane mage)

  3. #13

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    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=148052#post 148052

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=148041#post 148041

    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=148040#po st148040


    Quote Originally Posted by 'wizofid',index.php?page=Thread&postID=148035#post 148035
    I was looking through gear lists on wowhead for drops, quest items and instance items and at least for the first few levels there is almost no prot pally gear that i can find.
    Go read the 3.0 patch notes again. You're missing a key point of the new 51 point talent trees.

    Paladins USE WARRIOR GEAR NOW. Stamina = Spell Power. Blessing of Sanc = NO DONT NEED INT.
    I heard that pallies keep better agro with a dps weapon instead of a +spell damage weapon... is this true?
    I hear this is the case, but honestly, I don't see how our melee DPs really factors in to our threat generation, unless our tanking seals were modified to balance AP and Spell power to provide near equivalent benefits. Right now I'm in the spell power gladiator set, and I'm wondering why the hell I would start dropping spell power for Strength.

    Now, granted, maybe this is what I SHOULD be doing, but I haven't sat down and looked at TPS generation for paladins since 3.0. If anyone wants to run the numbers, that would help.
    It's all about that 51-point prot talent. The damage on that skill is absolutely monstrous with a hard-hitting weapon, and it's very mana efficient to use. The threat you gain from one hit on that thing with a nasty slow 1H makes up for any loss of spell damage.
    really good to know... now i will look for better damage weapon then spell damage. Probably be seeing pallies using +stam to there weapon now instead of +spell
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  4. #14
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    I'm using
    Heartless
    http://www.wowhead.com/?item=33388

    Picked it up last week in ZA, and thing is a monster. I've had absolutely 0 problems with maintaining aggro since I got it in 10 mans or boxing.

    Yeah, don't worry about spell damage ... srsly. Don't even bother trying to get spell power gear unless you want a set for offspec. Str and Stamina ... and later defense. (If you're at 490 now, you'll be fine till 80, then you'll need another 100 defense to tank effectively in Heroics and Raids)
    My Blog: SRS Business

  5. #15

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    Hammer of the righteous turns the dps of your weapon to holy damage x4 on 3 mobs. use it every cooldown.

  6. #16

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    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
    It's all about that 51-point prot talent. The damage on that skill is absolutely monstrous with a hard-hitting weapon, and it's very mana efficient to use. The threat you gain from one hit on that thing with a nasty slow 1H makes up for any loss of spell damage.
    It reads "four times your main hand damage per second"...why does a "nasty slow 1H" matter? It sounds like it should be independent of weapon speed.

  7. #17

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    Quote Originally Posted by 'algol',index.php?page=Thread&postID=148087#post14 8087
    It reads "four times your main hand damage per second"...why does a "nasty slow 1H" matter? It sounds like it should be independent of weapon speed.
    usually 1h weapons hit harder.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  8. #18

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    Look at the blacksmithing gear, the new cobalt set that can be worn at lvl 70 is for tanks. IT has +str and stam and defense ratings, with the entire set you end up being almost uncrittable. And its all very easy to make just like 4 or 5 cobalt bars for each peice. Very good starting tanking set.

  9. #19

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    Attack power now scales with all of our abilities (or most anyways) at the same rate as spell power so yes we now use warrior gear. I recently switched from the Gavel of Unearthed Secrets to the King's Defender, dropped Seal of Righteousness for Vengeance and Retribution Aura for Devotion and have had no problems with threat.

    In case you are wondering why the spell changes, Seal of Vengeance is applied to all 3 mobs you hit with Hammer of the Righteous and I switched Auras because I picked up Improved Devotion Aura.

    Another reason Strength has become so important, and why Divine Strength was moved to the protection tree, is because it significantly affects your block value which will be very important when we get Shield of Righteousness.

    Even with all this said, the plate gear still sucks in my opinion. Regardless of the changes, plate without defense or some avoidance stats just isn't tank gear to me. It appears more geared towards melee specs.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  10. #20

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    Quote Originally Posted by 'algol',index.php?page=Thread&postID=148087#post14 8087
    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
    It's all about that 51-point prot talent. The damage on that skill is absolutely monstrous with a hard-hitting weapon, and it's very mana efficient to use. The threat you gain from one hit on that thing with a nasty slow 1H makes up for any loss of spell damage.
    It reads "four times your main hand damage per second"...why does a "nasty slow 1H" matter? It sounds like it should be independent of weapon speed.
    if Hammer of the Righteous was our only attack then a nasty slow 1H will not matter.

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