I can vouch for this. I've had 0 problems with holding aggro with this setup.Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
I can vouch for this. I've had 0 problems with holding aggro with this setup.Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
Everquest II - <Pain for Glory> on Nektulos Server
(Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
(Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]
No, it isn't. In roughly equal gear, I've tested both Sun Eater and the LC exalted mace on heroic instance runs. They were almost identical in end results, though if you look at recount details of what did the damage, the attacks making up the proportions of damage just shift around.Originally Posted by 'Drizzit',index.php?page=Thread&postID=148041#post 148041
If you have a clearly superior spellpower weapon, use it. Vice versa with an STR type weapon. A key factor in your decision may be if one or the other has +Defense on it (and you need it or not).
Future item (e.g. Wrath) will likely be far more focused on STR and the damage on the melee weapon than a spellpower weapon will. But as far as AGGRO goes, you can choose either.
Multiboxing on Windrunner: Celz (BM hunter), Cyllan (tankadin), Kulzor (resto druid), Zugbug (elemental shaman), Cyllz (arcane mage)
really good to know... now i will look for better damage weapon then spell damage. Probably be seeing pallies using +stam to there weapon now instead of +spellOriginally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
Aion:
Azphel
Dual Sorcerer (Medeia, Meddeia)
1--------10---------20-x-------30---------40---------50
Wow Horde retired
Team 1: 1 pally and 4 shamTeam lvl 70
Team 2: 1 DK and 1 Priest lvl 80
I'm using
Heartless
http://www.wowhead.com/?item=33388
Picked it up last week in ZA, and thing is a monster. I've had absolutely 0 problems with maintaining aggro since I got it in 10 mans or boxing.
Yeah, don't worry about spell damage ... srsly. Don't even bother trying to get spell power gear unless you want a set for offspec. Str and Stamina ... and later defense. (If you're at 490 now, you'll be fine till 80, then you'll need another 100 defense to tank effectively in Heroics and Raids)
My Blog: SRS Business
Hammer of the righteous turns the dps of your weapon to holy damage x4 on 3 mobs. use it every cooldown.
It reads "four times your main hand damage per second"...why does a "nasty slow 1H" matter? It sounds like it should be independent of weapon speed.Originally Posted by 'TheBigBB',index.php?page=Thread&postID=148057#pos t148057
usually 1h weapons hit harder.Originally Posted by 'algol',index.php?page=Thread&postID=148087#post14 8087
Aion:
Azphel
Dual Sorcerer (Medeia, Meddeia)
1--------10---------20-x-------30---------40---------50
Wow Horde retired
Team 1: 1 pally and 4 shamTeam lvl 70
Team 2: 1 DK and 1 Priest lvl 80
Look at the blacksmithing gear, the new cobalt set that can be worn at lvl 70 is for tanks. IT has +str and stam and defense ratings, with the entire set you end up being almost uncrittable. And its all very easy to make just like 4 or 5 cobalt bars for each peice. Very good starting tanking set.
Attack power now scales with all of our abilities (or most anyways) at the same rate as spell power so yes we now use warrior gear. I recently switched from the Gavel of Unearthed Secrets to the King's Defender, dropped Seal of Righteousness for Vengeance and Retribution Aura for Devotion and have had no problems with threat.
In case you are wondering why the spell changes, Seal of Vengeance is applied to all 3 mobs you hit with Hammer of the Righteous and I switched Auras because I picked up Improved Devotion Aura.
Another reason Strength has become so important, and why Divine Strength was moved to the protection tree, is because it significantly affects your block value which will be very important when we get Shield of Righteousness.
Even with all this said, the plate gear still sucks in my opinion. Regardless of the changes, plate without defense or some avoidance stats just isn't tank gear to me. It appears more geared towards melee specs.
<Blue Man Group>Aradar/Ereder/Iridir/Orodor/UrudurDuskwood - Alliance
if Hammer of the Righteous was our only attack then a nasty slow 1H will not matter.Originally Posted by 'algol',index.php?page=Thread&postID=148087#post14 8087
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