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  1. #31

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    Need to have everyone in range of the magma totems for that to work.

    I believe it is /target ice tomb /cast earthshock

    with your setup I would recommend all healing stream totems and make a key for all shaman to heal tank, that way it doesnt matter if your healer gets tombed and the healing stream totems will keep up with the frost tomb damage.

  2. #32

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    Quote Originally Posted by 'Monk3yv',index.php?page=Thread&postID=163422#post 163422
    Anyone have a macro that will target the frozen tombs for me then LB =]

    I have a DK tank and 4 shammies (1 resto)

    I'm having a god awful time trying to down the first boss. He either Tombs my healer or he tombs my DK and i'm not that great at multitasking. I tried to use magma tots to break the frozen tomb but it wasn't appearing to be working :S
    First of all, 4 fire eles do a MUCH better job at breaking the frost tombs than magmas and you don't have to refresh them, so make your shamans follow you right up to the boss so they're in range of the fire elementals.

    Second, I just beat this guy for the first time on heroic today and I figured out the secret to make him a total cakewalk - 4 healing stream totems. Honestly with these I almost didn't have to heal at all. He would frost tomb someone, shadow bolt someone, etc, and by the time he would do anything to the same person again the 4 healing stream totems had that person almost back to full HP. Combine that with the fire eles destroying the frost tombs and the adds, and I downed him and no one ever dropped below 50-60% health. This instance is now the easiest one for me on heroic (but hardly worth it cause theres way too much trash).
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  3. #33

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    Nice replies I got him down no prob with the fire ele's and healing stream. :thumbsup:
    My advice would be to get rid of those skeletons asap. They often would spawn right after my DK would get a frost tomb and go straight for my healer.

    Next problem now is that last boss, I never seem to be able to keep my tank topped off, and my shammies or tank would die during that silence. I'll keep workin' on it.


  4. #34

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    The last boss IMO is the easiest one in the instance. The only time he would be hard is if you don't have a bar showing his casting. Otherwise its simply "jump with your shamans when he roars" and "run through to behind him with your tank when he starts a smash".

    If you can avoid those 2 abilities nothing else he does hurts at all - I hardly have to heal on him. I've ran this on normal a couple times and heroic 4-5 times and never once has the last boss hit any of my guys with a roar or smash. Also, tank him at the very max range from your DPS - when he turns undead, the closer he is to your undead when he roars the more damage he does. On heroic, if hes at max range, it does like 2k damage to my shamans, hardly worth worrying about at all.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  5. #35
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    Jul 2007
    Location
    Stockholm, Sweden
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    80

    Default

    Here’s how i did it at 70

    DK unholy tank, 4 elemental shamans (healing tank with 4 LHW’s, and group by 4 CH’s)

    1st Boss

    Tank and spank the 4 nubs before the boss. Once they are dead I summon the ghoul (if I don’t have it out allready)

    Then I position my 4 shamans in the hallway just outside the room. In the corner to the right. I send my ghoul for the boss, and put the DK los in the hallway to the left. Never mind if the ghoul dies. Although, if timed right you can get him in agro range and then call him back. Tank the Boss close to the door. Just a few yards back.

    This way skeletons don’t usually cause problems, Death and Decay and diseases spreading will pick them up. And if that don’t happen quick enough, u can always do a Thunderstorm or 2 or 3 to kill them.

    If my tank gets that frozen thing on him. I DPS it right away. If my DPS get frozen. I don’t bother, or Thunderstorm / Fire Nova totem it of them.

    2nd Boss

    Get agro, DPS switches back and forth between the two targets. DK aoe and CL usually kills them at more or less the same time. 4 healing stream totems is nice here. Never really had much problem after the first couple of wips

    3rd Boss.

    DPS in the middle of the room. Boss tanked where he starts more or less.
    That smack thing is a pain. Once I started paying some attention, I got it sorted. When I see smack thing being cast. I run through the boss and continue tank from behind him. And I make sure tank is above 70% health most of the time, so I can cope with the 8 sec or whatever silence after knockback.

    Healing Stream totem is needed here.

    Just before he ress: 4 Fire Elementals, Bloodlust and DaD on the spot he resses.
    Otherwise same as first part.

    //Ztar

  6. #36

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    Quote Originally Posted by 'Ztar',index.php?page=Thread&postID=164814#post164 814
    Here’s how i did it at 70

    DK unholy tank, 4 elemental shamans (healing tank with 4 LHW’s, and group by 4 CH’s)

    1st Boss

    Tank and spank the 4 nubs before the boss. Once they are dead I summon the ghoul (if I don’t have it out allready)

    Then I position my 4 shamans in the hallway just outside the room. In the corner to the right. I send my ghoul for the boss, and put the DK los in the hallway to the left. Never mind if the ghoul dies. Although, if timed right you can get him in agro range and then call him back. Tank the Boss close to the door. Just a few yards back.

    This way skeletons don’t usually cause problems, Death and Decay and diseases spreading will pick them up. And if that don’t happen quick enough, u can always do a Thunderstorm or 2 or 3 to kill them.

    If my tank gets that frozen thing on him. I DPS it right away. If my DPS get frozen. I don’t bother, or Thunderstorm / Fire Nova totem it of them.

    2nd Boss

    Get agro, DPS switches back and forth between the two targets. DK aoe and CL usually kills them at more or less the same time. 4 healing stream totems is nice here. Never really had much problem after the first couple of wips

    3rd Boss.

    DPS in the middle of the room. Boss tanked where he starts more or less.
    That smack thing is a pain. Once I started paying some attention, I got it sorted. When I see smack thing being cast. I run through the boss and continue tank from behind him. And I make sure tank is above 70% health most of the time, so I can cope with the 8 sec or whatever silence after knockback.

    Healing Stream totem is needed here.

    Just before he ress: 4 Fire Elementals, Bloodlust and DaD on the spot he resses.
    Otherwise same as first part.

    //Ztar
    There is no 8 second silence if you do this fight right. The only time your casters get silenced is if you don't stop casting (by jumping or whatever) when the boss uses roar. See my tactic above.

    As I said before, this boss is SUPER easy compared to the other 2 bosses (and probably the easiest boss in any instance if you have a tank). You should hardly need to heal anyone on this fight (maybe not heal at all if you use healing stream totems).

    My recommendation is to leave the DPS between the first two pillars, NOT in the center of the room, and then tank the boss more or less where he starts, so your shamans are barely in range of lightning bolt, this will minimize any AoE damage. Putting DPS in the center of the room is WAY too close to the boss - you'll get hurt more by the roar, and the flying axe thing.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  7. #37

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    I was gonna try again but a damn server restart ruined it for me.

    Things I've been doing wrong;
    1. Haven't been putting my shammies max range. (Didn't know closer=more dmg to them)
    2. Jumping to cancel the roar aoe silence. (Didn't know it only silenced if it interrupts a spell)
    3. Haven't tried it with any elementals popped
    4. ???
    5. No profit

    So hopefully, doing it the right way I'll be able to farm this place like the rest of you :thumbup:


  8. #38

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    I would not drop any elementals. Most likely you'll have the boss too far away for the elementals to aggro anyway, but if for some reason your elementals pull the boss towards your DPS it will be all over if he smashes or roars right on top of you
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  9. #39

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    Quote Originally Posted by 'Malekyth',index.php?page=Thread&postID=149628#pos t149628
    Man, finding multibox advice is tough when you don't run shamans.

    My pally + 3 locks + priest team hasn't gotten past Kelsereth yet at 70, in mostly BC crafted epics and BOP blues. The trash is extremely easy and pretty fun (any time I get to wipe three mana bars on Seed of Corruption, you can bet I'll be giggling softly to myself), but the boss is just a beast. Once I figured out how basically to fight him, with shadow resistance aura and buffs and a macro to nuke the Ice Tombs, I got him as far ... oh, 1/3 health. Not even close.

    I'm trying to keep in mind that sometimes it only takes one level, or one additional piece of +resistance gear to deal with a tricky boss! Any non-shaman advice would be great though.

    I run pally, priest, 3 mage grp atm... I just keep all my babies on autofollow thru the fight.. keep consecration don and have holy wrath rdy to fire when the adds pop up..... soon as a char gets iceblocked, switch dps to that char (normally 1 nuke) then back to boss--- keep sr aura up and use a lot of grp heals

  10. #40

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    With the response to my older post, I figured I should say that I finally killed this boss. I haven't been playing that group much, so they weren't higher level than when I was smashing my head against the brick wall, it was just a simple alteration of tactics. basically I followed the advice given earlier to approach Kelsereth from the left, so that when his minions run in, I can see them every step of the way and am ready with a Consecrate. Also followed the advice to bunch everyone up on the tank. Before, I had the DPS and healer spread in their usual three-abreast formation, so when someone was hit with the Ice Tomb, the others had to back up significantly to get it into LOS. This eventually scattered everyone, making it easier for them to pick up minions without realizing it, and generally sucked. When everyone's bunched right on the tank, I either don't have to move any toons at all or only have to tap the move-backward button to get the Ice Tomb in LOS and burn it down.

    Of course, this is exactly as far as I can get in UK, but will try to push past when I get back to that team. Been working on some druids. I missed the Hillsbrad -> Desolace -> Tanaris -> Hinterlands -> WPL fun of old.
    MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)

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