This is going to be a fun heroic lol... unholy dk antimagic fields are going to be a godsend here.Originally Posted by 'Hancock',index.php?page=Thread&postID=147401#post 147401
This is going to be a fun heroic lol... unholy dk antimagic fields are going to be a godsend here.Originally Posted by 'Hancock',index.php?page=Thread&postID=147401#post 147401
pissed, I spent over an hour wiping to the first boss... god I feel so useless. I have a tankadin 4 shaman setup and everytime my paladin would die quickly or one of my shaman and then it was just a certain slow death. Also remember to use your Tstorm, I forget about it all the time since Im so used to not having it. I'm thinking I might have to spec one shaman resto. Ugh.
It may be because my tankadin only has 11k health so far(he just hit 70 2 weeks ago...)
P.S. I hereby name this instance UGHTarde. That is all.
My gear is awful but I got the first boss down after about 5 tries. My tank had about 8.5k hp and my shaman about 450 spell dmg when I started. It was pretty painful so I went back and got all the quest gear I could, now it runs a little mroe smoothly with 9.8k hp on my tank and 650 spell dmg on the shaman.I played less than 1 day at 70, mostly messing around, so all I have is quest greens/blues and the rep pvp gear. I'm not sure how the 2nd boss will go but I will make no attempt at the last one until at least 72.
suggestion for the first boss, i havent tried it yet
line up the shamans with a diamond formation, one top one bottom, 2 on the sides, have the 2 on the sides face slightly "inside" the diamond, where u Dont LOS the boss, nor the shaman on the bottom, make a macro to target the tomb in ur LB macro, this way in theory shamans will target the tomb whenever it appears and nuke it, otherwise they will just nuke the boss, of course keep the tank at distance to deal with agro of the adds, am going to try this theory sometime later, its just that my shamans have cheap SP, so gonna quest a lil in wotlk, and for ezier pull, b4 entering his room, u can pull the 4 mobs outside, kill em, this wont trigger boss, then u can move on to the right side of the big room, clear mobs and park shamans there, then range and LOS boss to bring him in
X5 shamans lvl 80
X2 Paladins lvl 70,80
Rogue lvl 78
mage lvl 70
druid lvl 80
warrior lvl 80
Priest lvl 77
Kazzak
Man dont i have exactly the same issue but i assume i have abit better gear then you.. Most of the people who describe it as easy have way better gear then you!Originally Posted by 'Multibocks',index.php?page=Thread&postID=147812#p ost147812
At the first boss Shadow ressistance aura realy helps ALOT for me.. Often lowers the damage on the shadow bolts upto 1500! (man wish i had resistance gear)
I pulled the boss to the start of the room hes in and just kept abusing line of sight since its nearly impossible to survive a frontal attack. It was a damn long fight but the skeletons actually kept my mana up by breaking my mana shield over and over. Just place thoose shamans right around the corner and you will be in range with fire nova totems and thunderstorm incase your tank gets frozen.
Ah thanks for the help, why do I always forget to use LOS... sigh.Originally Posted by 'Dominian',index.php?page=Thread&postID=148031#pos t148031
Wondering if a DK tank will make the first boss cake - 5 or 10% less magic damage, anti-magic shell, anti-magic zone, etc should make the boss nearly useless unless anti magic shell/zone don't stop his shadowbolts (possible since grounding totems don't - any input on this?)
<Multiplicity>
Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo
Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone
Like its said IF you have decent gear the instance isnt a problem but if your tank have 10k hp 420 defence and very low dodge,parry and block its alot harder to tank it straight ahead. However facts is that once i got 71 it gets ALOT easier...Originally Posted by 'Hachoo',index.php?page=Thread&postID=149399#post1 49399
And the magic shield absorbs 10k or something while the fight for me takes about 2 mins.. Each shadow bolt hits for up to 3k if nothing is resisted so the shield is gone in 10 seconds.
My suggestion wich i actually regret i didnt check up on first was to go and clear the trash to get the 2 quest items from the Nexus.. Some realy nice tanking gear, atleast for me who only wear holy gear!
The boots:
http://www.wowhead.com/?item=42768
The shoulders:
http://www.wowhead.com/?item=43184
Aparently you can get theese gloves without killing a boss too but i didnt see it untill i was done with the instance and i cba to go back now.
http://www.wowhead.com/?quest=11905
You have to do a few prequests thought..
Man, finding multibox advice is tough when you don't run shamans.
My pally + 3 locks + priest team hasn't gotten past Kelsereth yet at 70, in mostly BC crafted epics and BOP blues. The trash is extremely easy and pretty fun (any time I get to wipe three mana bars on Seed of Corruption, you can bet I'll be giggling softly to myself), but the boss is just a beast. Once I figured out how basically to fight him, with shadow resistance aura and buffs and a macro to nuke the Ice Tombs, I got him as far ... oh, 1/3 health. Not even close.
I'm trying to keep in mind that sometimes it only takes one level, or one additional piece of +resistance gear to deal with a tricky boss! Any non-shaman advice would be great though.
MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)
This isn't an Utgarde Keep tip per se, but I say SKIP IT.
The Nexus is so simple vs Utgarde thats its not even funny. I cleared all of Nexus with a seriously undergeared tank easily. I only wiped once on the last boss (as she is slightly more annoying without some form of magic cleanse- If you're running a Shammy group, flame shock is your friend).
4x 80 shammy
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