Quote Originally Posted by 'Frosty',index.php?page=Thread&postID=148135#post1 48135
Quote Originally Posted by 'NuG050',index.php?page=Thread&postID=148116#post1 48116

Quote Originally Posted by 'pengwynman',index.php?page=Thread&postID=147585#p ost147585
from what i've read/heard, sli doesn't improve wow performance (or at least multi-wow performance) so you'd be better off with just 1. That's what I got, running my main 1680x1050 and 4x alts 800x600
I've read and tested a bunch of setups for playing WoW (single client) and it appears that WoW is processor dependent rather than graphic dependent. Though with the newer shadows, it can prove to be more graphic intensive than before, its main bottleneck (if you want to call it that) is the processor...
It wasn't "this" bad before they released patch 3.0.2 though.

It's hitting a lot of people right now in the WoW support forum.
Yea, it's definitely a change since 3.0.2, and I think even worse since 3.0.3. I run a 3GHz Quad with 8GB of DDR2 and 3 9500 GT cards driving 3 monitors and I used to get great frame rates. The really interesting thing was that none of the four cores ever got pegged. Now the core that has the client in the foreground is getting pegged at 100%. There seems to be something that WoW starts doing when its in the foreground to thrash the CPU. I do limit background fps, but I just don't see 30fps pegging a 3GHz core. I also have shadows off and have even tried pruning back the graphics, but no luck.

- Souca -