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  1. #1

    Default how can I be having so much difficulty with a regular mob?

    I have been doing well in instances so far... ramparts, BF, slave pens, steamvault, and I'm now trying mechanar. For the life of me, I cannot kill that gatekeeper on the right without wiping 3-4 times, even when blowing every cooldown. Bloodlust, berserking, all trinkets, fire elementals, this guys just DESTROYS me. I just can't do enough damage in enough time to put him down before he does that drill thing where he annihilates my group even if I try to run away.

    I have 1 prot pallie with 8khp, 450 defense, 21% dodge, 14% parry, 12% block, and 4 elemental shamans with 450-550 spellpower and 13% crit.

    What kind of stats should I be having?

  2. #2

    Default

    You dont need that much Spell power 250-300 is good enuf you need more stam and block


  3. #3

    Default

    Quote Originally Posted by 'Meathead',index.php?page=Thread&postID=145278#pos t145278
    You dont need that much Spell power 250-300 is good enuf you need more stam and block
    I think he is saying his shammies have that much spell power. Your HP is a bit low and an armory link would help. You might also try replacing the attack button on one of your shaman with one that spams Chain Heal on your tank. Also, are you moving when you get the emote "raises his hand menacingly"? When he does this just move out of range. He can't damage you. Also, make sure to tank him far enough away from your shaman that they don't get any AoE splash from that hammer.
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  4. #4

    Default

    When i was farming for totem of the void i just took my 4 shamans in there and was able to kill him, granted i'm full pvp gear. Whenever he did that "raises hammer" thing i just started chain heal spam with healing stream totems down. try spreading out your group though so that you don't take the aoe dmg.
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  5. #5

    Default

    When he raises hammer - Run

    Correct me if I'm wrong but when he activates this ability he stays in place so move just a bit away from him. Be sure though to aggro him with your paladin afterwards or he'll just make a big mess out of your group. And of course, stay at around 20y from tank. It'll do it.

    Just checked, he has:

    Attacks and abilities - Solutions in orange Bold
    • Shadow Power: Enrages glowing red, 100% attack speed increase. This buff can and should be dispelled by Shaman's purge.
    • Jack Hammer: Does an AoE centered on himself hitting for around 1000-1500 on regular and about 2500 on Heroic around 8 times in a short time. He stops moving when he does this, so all you have to do is run away to avoid it.
    • Poison: Has a poison ability that reduces attack speed and armor by 35%. appears to be a frontal cone. Poison Totem/Cleanse Spirit/You choose .

    Those stats are more than enough.
    Be sure to have HS always up. Don't hesitate to use the 50% damage reduction shield if you have already endured long in the fight.
    You're not that far from being capped in defense, just check how far you are from being capped in avoidance (use the macro).

    Things really changed for me when I capped at both.
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  6. #6

    Default

    YOu might try speccing a shaman resto. I finally gave in and did and it makes things muck easier everywhere. On the two gatekeepers I only use earth shield and top off with
    riptide. Dont even have to do a real heal.
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  7. #7

    Default

    8khp and 450 defense....my pally was almost def capped with 10khp at 69, get some blue boe items, get the right greens(forgot what the name , the ones with stam and def), and then as someone suggest, if You're not geared run away when he raises his hammer, if You are geared just stand there and /lol at him =P
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  8. #8

    Default

    As a couple other folks have said, it seems like your tank is a bit weak in gear. When I hit 70, I was a bit over 10k health with 460+ defense, etc just from quest rewards. As a prot pally, you should be stacking defense, stamina and strength. 490 defense is the cap at 70 to be uncrittable. Stamina is obvious. Strength helps for shield block amount and for increasing your attack power, which in turn makes you do more damage and generate more aggro. After the 3.0.x patch, all pally damage abilities scale with BOTH attack power and spell damage. Don't forget to enchant and gem all your gear. It helps a lot.

  9. #9
    Member valkry's Avatar
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    Default

    I do this with an earth elemental and 4 ele shammies. I stand away from the earth ele, just heal a few times for him to get some aggro, then i start a very very simple rotation...

    lb, lb, lhw, lb, lb, lhw, lb, lhw...repeat. When he raises his hammer, i switch to lb, lhw...repeat. I don't pop heroism or trinkets and only had like 3 s2 epics on me while doing this. Your shammies shouldn't be taking the dmg, and the tank is easily spam healed through the dmg. Your prot pally has much better stats than a 7k hp earth elemental.
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  10. #10

    Default

    490 defense is for a raid boss (level 73), instances regular and heroic only need 485 to be uncrittable. If the mob is level 70( I don't remember), you would still need 475 defense to be uncrittable. The fight should be easier if you're not taking 2x damage.
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