Quote Originally Posted by Thallion
Ahhh, was loving watching them move together.

I found when they follow, i have to wait for them to stop, before casting. Or they skip the first part of the castsequence because the follower is 'stopping' movement. Or hes slightly out of range.

Anything to help with this, or just make sure to give plenty of stop time and run closer to the mobs before attacking?
I noticed the same thing at first, as well. You rapidly get used to it and stop noticing after awhile. You just have to wait that half second before you can cast.. and/or you have to hit a "stopfollow" or "spreadout" macro before casting.

I typically tap my 'spreadout' macro right before i start nuking. That way I can move my main around and not interrupt casting.

Passing the movement keys through keyclones is fantastic, except for those small variances in movement.
Yea, it'll never work because of lag and other issues. An open-loop control system like this is destined for failure.

Now, if you could close the control loop by providing error feedback, it would work. The problem is that becomes botting.