I noticed the same thing at first, as well. You rapidly get used to it and stop noticing after awhile. You just have to wait that half second before you can cast.. and/or you have to hit a "stopfollow" or "spreadout" macro before casting.Originally Posted by Thallion
I typically tap my 'spreadout' macro right before i start nuking. That way I can move my main around and not interrupt casting.
Yea, it'll never work because of lag and other issues. An open-loop control system like this is destined for failure.Passing the movement keys through keyclones is fantastic, except for those small variances in movement.
Now, if you could close the control loop by providing error feedback, it would work. The problem is that becomes botting.
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