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  1. #1

    Default Macro to cast only when modifier is pressed???

    I have a healer that I want to follow me around and only cast heals if I press the modifier such as the control key. This way I won't have to reset my keybindings when I am not dual-boxing and I can just have the macros on bar #2. Does anyone know of a way to do this? I am new to the modifier parameters. Also if it makes a difference I am using keyclone to pass the keys to the second client. Any suggestion would be greatly appreciated. Thanks in advance!

  2. #2

    Default

    The way I'd do it (and do) is to set something like Alt-E to only be passed to the healer's machine (and ignored on the main machine).

    On the healer's machine I'd make a macro like this:
    /cast [target=MyTankFriend,nodead] HealSpell

    Then drag that to a button slot, and set a keybinding to it in WoW for Alt-E.
    Multiboxing on Windrunner: Celz (BM hunter), Cyllan (tankadin), Kulzor (resto druid), Zugbug (elemental shaman), Cyllz (arcane mage)

  3. #3

  4. #4

    Default

    Thanks for the help. Has anyone noticed the CTRL modifier is not working?

  5. #5

    Default

    Quote Originally Posted by 'dualness',index.php?page=Thread&postID=144243#pos t144243
    Thanks for the help. Has anyone noticed the CTRL modifier is not working?
    you might want to hit your keybindings menu and unbind those. they're usually linked to pet commands.

  6. #6

    Default

    You can have something like this:
    /cast [nomodifier] Spell1
    /cast [modifier:shift/alt/ctrl] Spell2

  7. #7

    Default

    /cast [nomodifier] Spell1
    /cast [modifier:shift/alt/ctrl] Spell2

    absolutely should work, but just for a matter of efficiency and clean code, you can do something like this.

    /cast [nomod] Spell1,[mod] Spell2

  8. #8

    Default

    Quote Originally Posted by 'Tynk',index.php?page=Thread&postID=144491#post144 491
    /cast [nomodifier] Spell1
    /cast [modifier:shift/alt/ctrl] Spell2

    absolutely should work, but just for a matter of efficiency and clean code, you can do something like this.

    /cast [nomod] Spell1,[mod] Spell2
    or... /cast [mod] Spell1; spell2

  9. #9

    Default

    Quote Originally Posted by 'elsegundo',index.php?page=Thread&postID=144608#po st144608
    Quote Originally Posted by 'Tynk',index.php?page=Thread&postID=144491#post144 491
    /cast [nomodifier] Spell1
    /cast [modifier:shift/alt/ctrl] Spell2

    absolutely should work, but just for a matter of efficiency and clean code, you can do something like this.

    /cast [nomod] Spell1,[mod] Spell2
    or... /cast [mod] Spell1; spell2
    you mean /cast [mod] Spell2; Spell1 :P

  10. #10

    Default

    Quote Originally Posted by 'Tynk',index.php?page=Thread&postID=144616#post144 616
    Quote Originally Posted by 'elsegundo',index.php?page=Thread&postID=144608#po st144608
    Quote Originally Posted by 'Tynk',index.php?page=Thread&postID=144491#post144 491
    /cast [nomodifier] Spell1
    /cast [modifier:shift/alt/ctrl] Spell2

    absolutely should work, but just for a matter of efficiency and clean code, you can do something like this.

    /cast [nomod] Spell1,[mod] Spell2
    or... /cast [mod] Spell1; spell2
    you mean /cast [mod] Spell2; Spell1 :P
    no. i meant what i said. but you can switch spells to whatever you like. whatever spell1 and spell2 is... it doesnt matter.

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