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  1. #1

    Default Death Knight 5x, Worth it?

    long time no talk.

    lets talk, well is it worth it? im sure alot of us right now are considering what to roll for the expansion.

    I have plans to roll 5 DK's on blood for health regen, but i have been reconsidering playing the death knight altogether as its a melee class with lack of ranged abilities.

    is there any advantages of rolling death knight for mb besides being a new class to keep us occupied. ?(


    Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
    Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
    Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
    Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
    -------------------------
    Ashbringer - Horde

  2. #2

    Default

    Like all melee classes, it is possible to multibox them with the right setup and practice.

    Thats all i know.
    I'm going to live forever, or die trying.
    5 Shaman Northrend Heroics - My YouTube Channel - Details about my setup (outdated)
    T2 Heroics: lvl 80 Heroics wearing lvl 60 armour
    Running 5-6 accounts on one computer, currently playing Horde on US-Skywall.
    My main teams:
    5x Shamans lvl 85
    5-class team lvl 100: Paladin, Druid, Shaman, Mage, Priest

  3. #3

    Default

    I'm haven't been boxing long, but it seems to me that five would be bad. That being said I think one as main and with 3/4 other classes it would make for a great arena team. You would be able to pull a dps away and out of LOS and gib them with lets say shamans or mages before the other teams healers could get to them. Now that may not be as smooth as all that, but I think the theory is strong. I also see that happening alot with death knights. Might not work with new HP and resilliance increases, but grabbing a war/locK and putting them out LOS with the healer means they should die with 4DPS(might not have to use instant casts to pull it off).

  4. #4
    Member Tdog's Avatar
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    Default

    As someone who has already boxed 3x DK's in Beta this is what I will tell you.

    Multi-melee mulit-boxing is a different animal than caster multi-boxing. You have to posistion your followers in different angles and ways so as to be sure that your followers are in range to hit the main's target due to every class having a 5yd melee swing range.

    Every class that is except Tauren who have a 9yd melee swing range. What does this mean exactly? If you have all tauren followers and anything but a tauren for the main, you will simply be able to run right up to a mob with say an Orc Main and your Tauren followers will be in range to swing at the mob with no extra manuevaring needed.

    {Mob}{Main}
    {Tauren}

    Not much of a diagram but just gives you a visual idea of what I'm talking about.


    So, anything but a Tauren for a main and all tauren for the followers and you'll bypass the whole melee out of range ordeal (unless of course you're main dies in which case you'll still need to be familiar with how to properly angle your alts to be able to hit the target).

    Now you have one other problem with DK's specifically and that is that due to the nature of their resources, Not all of your DK's will have all of their abilities availible at the exact same time which will create the need to spam your DK's abilites which will limit the potenial to deal burst damage the same way you can with casters. In other words due to misses/resists on some of your followers, there will be times that some of your DK's will have more runic power/runes availible to some of your DK's but not others. I had the same problem with my warriors. Right off the bad 2 of the warriors would completely miss. 1 would crit and the last would get a normal hit which would put all 4 of them at very different levels of rage. It isn't a huge problem, but it is something you should be aware of and have a plan to deal with should you choose to MB multi-melee.

    So to sum it all up, my advice would be...
    -Pick anything but a Tauren to be your main
    -Pick all Tauren followers
    -Have a plan on macro creation to deal with varying levels or resources availble to each DK


    Last thing to note. You're not really going to be soloing any major instances or really be viable in PvP with this group. It's going to be more of a novelty thing tbh.

  5. #5

    Default

    heh, I was considering making a DK on every account of mine until they're out of the starting area. Having 10x extra level 60s in my one-man guild would be kind of amusing.

  6. #6

    Default

    Well wow...

    I was going to say that using more then one mellee multiboxing is asking for a lot of trouble but Tdog seems to have a viable solution ....

    All Tauren cept the leader ... good plan, seems very doable on its face.

  7. #7

    Default

    Would it be a problem to have a tauren leader too and just get him close? How does this screw up things? I hate the idea of same classes but different races.


    "Are you guys brothers?"

    5 Tauren Doomkin Druids - Charlestown Chiefs/Daggerspine (PvP)
    Stevehanson, Jeffhanson, Jackhanson, Killercarlsn, Dunlop (All 80!!)

  8. #8

    Default

    No, but you'd have to still run them all of the way up like a non-tauren or the ones in back would not be able to hit.
    Norgannon
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    Hunter x 4 Level 10

  9. #9

    Default

    I plan on making a team of DKs to see how it works out. I have 5 rogues at level 60 and got the hang of melee pretty well with them. it was actually a lot of fun.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  10. #10

    Default

    Quote Originally Posted by 'Tdog',index.php?page=Thread&postID=144049#post144 049
    As someone who has already boxed 3x DK's in Beta this is what I will tell you.

    Multi-melee mulit-boxing is a different animal than caster multi-boxing. You have to posistion your followers in different angles and ways so as to be sure that your followers are in range to hit the main's target due to every class having a 5yd melee swing range.

    Every class that is except Tauren who have a 9yd melee swing range. What does this mean exactly? If you have all tauren followers and anything but a tauren for the main, you will simply be able to run right up to a mob with say an Orc Main and your Tauren followers will be in range to swing at the mob with no extra manuevaring needed.

    {Mob}{Main}
    {Tauren}

    Not much of a diagram but just gives you a visual idea of what I'm talking about.


    So, anything but a Tauren for a main and all tauren for the followers and you'll bypass the whole melee out of range ordeal (unless of course you're main dies in which case you'll still need to be familiar with how to properly angle your alts to be able to hit the target).

    Now you have one other problem with DK's specifically and that is that due to the nature of their resources, Not all of your DK's will have all of their abilities availible at the exact same time which will create the need to spam your DK's abilites which will limit the potenial to deal burst damage the same way you can with casters. In other words due to misses/resists on some of your followers, there will be times that some of your DK's will have more runic power/runes availible to some of your DK's but not others. I had the same problem with my warriors. Right off the bad 2 of the warriors would completely miss. 1 would crit and the last would get a normal hit which would put all 4 of them at very different levels of rage. It isn't a huge problem, but it is something you should be aware of and have a plan to deal with should you choose to MB multi-melee.

    So to sum it all up, my advice would be...
    -Pick anything but a Tauren to be your main
    -Pick all Tauren followers
    -Have a plan on macro creation to deal with varying levels or resources availble to each DK


    Last thing to note. You're not really going to be soloing any major instances or really be viable in PvP with this group. It's going to be more of a novelty thing tbh.
    very resourceful post thank you.

    my original goals were to be able to do instances, im not sure exactly what instances you mean by major but i was looking at stuff slightly below level.

    also you mention about the dummies being taurens because of the size they stay in range of the main's target. Is there a solution for alliance? say a gnome for main and the biggest male char available to alliance for the dummies :thumbsup:


    Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
    Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
    Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
    Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
    -------------------------
    Ashbringer - Horde

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