Quote Originally Posted by 'Memn',index.php?page=Thread&postID=143719#post143 719
I would suggest putting your healing sequence on a different key than your dps sequence. Its the only real way to control it at a different pace. Alternatively, look for a spell with a cooldown that you can put into the rotation that will throttle the sequence. I use prayer of mending on my priest to ensure my renews are staggered:

/castsequence Prayer of Mending, Renew, Prayer of Mending

Prayer of Mending has a 10 sec cooldown, Renew last for 15 second, so tank goes without a renew for about 5 seconds. This is from memory, but I think those numbers are correct. I don't know if Druid healers have a similar spell or not.
This works decently for the druid's rejuvination spell. but for lifebloom, its a tad different. since lifebloom stacks three times and casuse a burst heal (hence, the bloom) at the end of the countdown, the mechanics of using lifebloom is a bit different. also remember that each recast of lifebloom will reset the spell, thereby giving it an additional 6 seconds of HOT healing before the bloom. you can postpone the bloom indefinitely by simply recasting lifebloom every 5 seconds. (i do believe the spell duration is 6 seconds). this is quite possibly the most mana-efficient healing spell the druid has and should be used often.

in battles, prior to tanks getting aggro, i would cast a rejuv/lifebloom first. let the tank aggro, and let it work. lifebloom shortly once i see health slowly ticking (now the heals WILL count on my aggro meter) and regrowth. then healing touch/lifebloom. the rest of the spells cost a lot of mana, and healing touch/lifebloom gives me the most bang for my mana.

if everyone's dying, then barkskin+tranquility does wonders.