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  1. #11

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    I added Regrowth into my macro after the Rejuv and two Lifeblooms are cast. Works like a charm. After the respec to have the +50% crit on Regrowth, and the Living Seed, it adds some nice extra healing to ensure the tank stays topped off on health.

    No mana problems either, even on bossfights (without using a mana pot or Innervate either). Granted, my tank uses the (now nerfed) Judgement of Wisdom, and I use the Mana Spring Totem as well to help out.

    It was a good addition.
    Multiboxing on Windrunner: Celz (BM hunter), Cyllan (tankadin), Kulzor (resto druid), Zugbug (elemental shaman), Cyllz (arcane mage)

  2. #12

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    How do you guys controle the Healing of other units than the tank. I could build macros with healing of the "focus" target, but that woulden't be flexible if my dps needs healing all of a sudden.

    I play 5 druids and I have been thinking of this for quite some time now. Im thinking of going 1 tank, 1 healer, 3 dps and the other?

    All my duids can heal themselfs, but when I gain lvl I need to specialize them a bit. What would be nice is to have the healer being able to heal the toons seperatly without me having to bind 5+ macros for each healing spell.

    Im considering using healbot on the healer, but then I would have to move the mouse to another screen in the middle of the combat, which I belive is not very good.
    Im here assuming the tank would be my main.

    Any suggestions?
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  3. #13

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    If you have a tank and a main healer, then 99% of the time you shouldnt have to worry about heals on the non tank. I have a simple stopcast cast heal macro for the tank and if things go kabloowy then I have the panic button that stops everything and everyone heals/hides and I have a few seconds to reagro to the tank. Else I pop an AOE Heal either Circle of Healing or Prayer.

  4. #14

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    What about just making 1 or 2 heal buttons and press them whenever you are supposed to heal? Spamming heals (even if there is a pause) is just wrong because it does not only waste mana, it also generates unnecessary threat.

    With my priest I only put healing-over-time on my tank when he's getting a lot of damage. Normally he just gets a greater heal when necessary.
    I have 1 heal button for (*):
    - normal heal when pressed normally
    - fast heal when shift is pressed
    and another button that (**):
    - does healing-over-time when pressed normally
    - that does AoE healing (instant) when shift is pressed
    - does AoE healing with cast time when alt is pressed

    2 buttons and all you need :)

    Normally I only use the first button and in heavier fights I use the second one too. In specific situations I might use the alt/shift modifiers to get specific heals.


    (*) Something like:
    /cast [nomod] Greater Heal
    /cast [mod:shift] Quick Heal

    (**)
    /cast [nomod] Healing Over Time
    /cast [mod:shift] Instant AoE Heal
    /cast [mod:alt] Slow AoE Heal

  5. #15

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    Nice inputs there.

    I guess a "Holy sh**" button is nice to have

    Im not that familiar with high end heroic instances and how much is needed by the healer, but with my priest I can more or less heal the tank with a setup similar to your two button setup. No sweat!

    Again, thanks for the input.
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  6. #16

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    for healing all of my guys, i created separate macros on my main healer for each of them and put them in order that they showed up on my main tanks screen (my main screen). i keybound them to F11 (main tank), f10, party2 on my main tanks screen, f9 for party 3 and so on.

    this allows me to most of the time just spam a lesser or greater heal depending on how large the health deficit is on my tank, and i can hit the other buttons if anyone else needs a heal.

    i have a key setup for the dps (that can heal) to heal themselves.

    now that i have a druid i will just make a key for tranquility and bind the same key to chain heal on my shaman while my priest casts her group heal, that should be enough for any oh crap moments... that worked well for me.

    i initially tried to have the heal spell keybound to the same one as my dps, but found that i really didn't need to get healed that much so it was a waste of mana

    I am not sure how everyone else has their keybinds setup, but for me, keys 1-6 are for my paladin tank, and keys 7 thru = are for my dps. since all those keys were already in use, my healer uses the F7 thru F11 keys.

    for singular buffs (such as heroism, which i want to control for boss fights) i keybound those to the numbers on the number pad.

    each person is going to want different ways to do things...

  7. #17

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    Quote Originally Posted by 'Ken',index.php?page=Thread&postID=151785#post1517 85
    Spamming heals (even if there is a pause) is just wrong because it does not only waste mana, it also generates unnecessary threat.
    That is not quite right - you only generate threat for healing done, not overhealing, so spamming heals when the tank is on full health has no effect on threat.

    It is is waste of mana, though, which is a very good reason for not doing it.

  8. #18

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    Quote Originally Posted by 'davedontmind',index.php?page=Thread&postID=152262 #post152262
    Quote Originally Posted by 'Ken',index.php?page=Thread&postID=151785#post1517 85
    Spamming heals (even if there is a pause) is just wrong because it does not only waste mana, it also generates unnecessary threat.
    That is not quite right - you only generate threat for healing done, not overhealing, so spamming heals when the tank is on full health has no effect on threat.

    It is is waste of mana, though, which is a very good reason for not doing it.
    I stand corrected :)

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