Ualaa,
I like your setup. I'll probably set up something similar.
Ualaa,
I like your setup. I'll probably set up something similar.
Desktop: Intel Core 2 Quad 2.4, Asus Striker II Formula Mainboard, 8 Gigs OCZ DDR2 1066 Ram, EVGA GeForce 9800GTX, PALiT 9800 GX2, Creative Labs Sound Blaster X-Fi Fatl1ty, 2 X 1T Hard Drives, LG Bluray / DVD Player / Burner, Acer H243H Widescreen Monitor, Samsung 23.5" Widescreen Monitor, Windows 7 Ultimate 64.
Laptop: MSI GT627 Gaming Laptop
Now THAT'S interesting. I did not know that about Commas. See, this is why I come here. Now to go implement it!
Edit: Bwahaha! I've posted before the string of posts I was responding to! The sands of time are mine to command!
wow I have no input in this thread, but I just want to say that this has made alot of stuff clear to me.
Actions are comma delimited. However an action can be blank - "" instead of "Fireball" (or whatever). So ",,Fireball" means "do nothing, do nothing, Fireball." Clear?
When multiboxing multiclasses I would not been able to do all the complex stuff without the uber commas.
One thing to remember with the time reset on /castsequence is that it resets xsec from the last keypress.
And if you did not know you can do reset=0.1 for example, rly helps when you want to be able to semi spam a button. You can also utilize it so that when hammer it will go over to a sequence.
For the most part I use SHIFT 1-5, CTRL 1-5, ALT 1-5, SHIFT+ALT 1-5 for my multibox healing, 1-5 representing the toons.
Example:
/target toon1-5
/castsequence reset=0.1 Chain Heal,,Grounding Totem,Fire Elemental Totem
/castsequence reset=0.2 ,,Rejuvenation,Healing Touch
/cast Hand of Sacrifice
/castsequence reset=60 ,Amplify Magic,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/targetlasttarget
But if you want to heal with assist, (I'm using mouseover on the current leader and assisting). The problem with assist healing is that there is a delay on the target change so I use commas for delay and a short reset for semi spamming.
/click ActionButton10 (ab10 is leaderless (assist))
/castsequence reset=0.1 ,,Flash of Light,
/castsequence reset=0.1 ,,Holy Light,
/castsequence reset=0.2 ,,,,Healing Touch,
/castsequence reset=0.1 ,,Lesser Healing Wave,
/castsequence reset=0.1 ,,Healing Wave,
Will use HL when you dont have FoL, low lvl, same for HW and LHW
Ive been using /castrandom and now im about to try the cast sequence when i set my toons up for an instance .. one question thought.. what are all the commas added in here for? Ive checked wikis and such on castsequence macros but i cant find where it says to EVER use more than 1 comma?
EXAMPLE
Druid /castsequence [target=party1Target] reset=combat Wrath, Wrath, Wrath,,,,,,,,, <--- Theres around 9 ... ?
Druid /castsequence [target=TankName] reset=combat ,,,,Lifebloom, Rejuvenation, Lifebloom, Lifebloom, <--- Theres 4 in there between combat and Lifebloom
I dont want to sound like a noob , but unfortunately thats what i am on this subject. ?(
Tonkaa - 80 Pally - Prot
Donkee - 80 Druid - Resto
Shockboxx - 80 Shaman - Elemental
Tenninetyate - 80 Mage - Fire
Overkast - 80 Lock - Affliction
The commas are basically blank spaces in the sequence that says "do nothing, go to the next command". Multiple commas are multiple delays to allow different actions to synch up.
For example, 3 mages want to round robin on frost nova
First one has a castsequence of Frost Nova,,
Second has a castsequence of ,Frost Nova,
Third has a castsequence of ,,Frost Nova
Hit that 3 times, the first mage novas, then the second one on next press, then the 3rd on last press.
My syntax is not accurate, but the principle should be clear. it's useful for roundrobin on interrupts or CC or as used above to force the dps to wait a command or two for the pally to get aggro. Shock rotations are very common for this.
oK so each comma represents a keypress that basically delays the action for one keypress. IE put 5 commas in front of say FIREBLAST and itll take 6 keystrokes?
Tonkaa - 80 Pally - Prot
Donkee - 80 Druid - Resto
Shockboxx - 80 Shaman - Elemental
Tenninetyate - 80 Mage - Fire
Overkast - 80 Lock - Affliction
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