I would do more research tbh and make the decision for yourself. The 3.0.2 changes make druid / warrior tanks MUCH more viable for multi mob tanking. My main is a raiding druid tank, and since the changes myself and the warriors have been tanking everything where we used to use a pally (although the mobs are nerfed to hell so it's easier to hold aggro - I still think pallies will hold the most aggro on groups).Originally Posted by 'Taybox',index.php?page=Thread&postID=141206#post1 41206
I have played all 3 classes as tanks solo and 5 boxing (only druid as herioc tank however) and I cannot agree with the "paladins are easiest" argument. I think the "complexity" wrt how much you have to micromanage due to abilities / cooldowns is (most to least complex): warrior, pally, druid.
With warrior you need to manage shield slam, revenge, devistate, plus stance dancing if you want to charge (unless this has changed, haven't used my warrior in a while).
With pally you still need to keep seal on every 2 mins, plus spam judgement, HS, HotR at least ... I have to keep 3 buttons for this and they all have long cooldowns (I don't use the castrandom macro because it does pick spells on cooldown, I've had HS get skipped 3-4 clicks which is not ok for bosses), and I still forget to keep seal up all the time. The pally taunt is nice, it generally has the same affect as charge without needing to move (it's long range).
With druid you mangle / lacerate or mangle / maul most of the time, I use 2 keys that I just spam and don't have to worry about anything else. You also get charge which comes in handy, and don't underestimate improved leader of the pack ... it ends up doing a LOT of healing (usually 8-10% of healing done for 5 and 10 mans).
I think they are all equally easy to AE tank with the new abilities. So knowing what the differences are, I suggest you weigh the other utility / group benefits of each class to choose. You can make them all work with enough spamable buttons![]()
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