Thanks Phara for being respectful -- even if you disagree (whether you do or not it's your own business) it is nice to see that someone can hold a rational conversation without throwing random insults.

Steph:
Who wrote this or that extension that got people banned is pretty immaterial to me. Lax wrote IS making it a platform for anything else people wanted to do. There is an inherent risk to having an open platform, people do things with them and it fires back on the platforms reputation. Considering that Lax wrote ISXwarden and helped MDY with their hiding from warden, I think it is safe to assume that Lax does not mind at all if his products are used against the rules of the respective game. ISXwarden's purpose is to hide rule violations from detection. Lax posted in various threads here, adamantly proclaiming that IS is clean and no higher risk than another software. What he does not mention and dutifully ignores is that he designed IS as cheating tool rather than as multiboxing tool and that the software has many capabilities that are plainly not needed for boxing.

Yes, a tool is a tool. The user is responsible for what he does with it. Just like the G15. Depending on how you use it, it is against Blizzards rules or not.
The difference is that Keyclone can by design not be used to break Blizzards rules, while IS was designed to break rules.
By your argument, Windows is risky to use, and can have its reputation damaged by bots written for Windows (such as Glider). That must mean that Windows was written as a cheating tool?

Whether I "mind at all if [my] products are used against the rules of the respective game" is largely irrelevant. Let's suppose we're talking about a different game here. I'll pick something fictional for the sake of argument. Hello Kitty Island Adventure perhaps. I've never played HKIA, nor have I read through its EULA and/or ToS, but HKIA is naturally compatible with Inner Space without me touching it. People find they can simply "Add Game" from the IS menu and it works perfectly. What you're essentially suggesting is that I should be reading through the HKIA EULA and/or ToS to determine what uses of my software are within their rules, and I should be enforcing those rules? What if it's a Korean game without English translation, am I supposed to have a Korean handy to translate for me? Part of the point of an open platform that simply works with as many games as possible is so that I dont have to be the one enforcing the rules, or reading every game's EULA.

And yes, I will "adamantly proclaim" that Inner Space is "clean" in that it does not violate the Terms of Service for World of Warcraft, or any game that I'm aware of -- until you can show me the part of the Terms of Service that says it isn't, I don't think you should be claiming that it is NOT "clean". You claim that I "designed IS as a cheating tool rather than as multiboxing tool and that the software has many capabilities that are plainly not needed for boxing"... firstly, you are wrong. Inner Space was designed to replace WinEQ 2, which I don't think anyone can disagree that it is pretty much a multiboxing tool. And just so you're aware, keystroke replication was purposefully NOT implemented in WinEQ 2, because at the time I considered that to be "crossing the line". Clearly in hindsight, I should have implemented it then, but it was not until years later that it was determined to be within the rules. Back on point, in order to implement things like Picture-in-Picture better than WinEQ 2's implementation, I decided to implement a scripting language. Then I came to the realization that by allowing Inner Space to be extensible, I would be making the most powerful in-game platform for development available anywhere. While you and others may take that as "it's designed to be used for cheating", some of the first things I did with it was implement a Ventrilo overlay and a Teamspeak overlay and various other uses. Oddly enough, those are plainly NOT needed for multiboxing. That is because ... Inner Space is NOT specifically a multi-boxing tool, that is just one of many uses. In fact, you can use our new in-game Ventrilo GUI while you multi-box, all free stuff you can do with Inner Space (which as has been pointed out, is itself not free). So yes, you are absolutely right that it "has capabilities not needed for multi-boxing". However, as I have been demonstrating, it does, by design, have all of the capabilities needed for multi-boxing.

Also, eqjoe is old and has alzheimers or something (sorry Joe I'm about to debunk your post that was intended to be supportive). I will explain something that people may not realize. Inner Space was around before WoW went retail. Someone made ISXWoW, and a number of people used it for a number of months before Blizzard implemented Warden. ISXWoW users started getting banned a few months later. I was not getting involved, because that's not my bag, baby. I started working on ISXWarden after a few months when it became clear that the people working on ISXWoW were not capable of protecting the people using it, and the bans from ISXWoW even then had people worried and not wanting to try Inner Space for legitimate purposes.

Warden was labelled spyware after Greg Hoglund, from WoW!Sharp, made a big fuss over it after WoW!Sharp users were getting the hell banned out of them without any clue how to stop it, and he made a tool called Governor which he claimed could see what Warden was doing. I defended Blizzard against his ridiculous claims (http://onwarden.blogspot.com/2007/07...y-and-you.html ), and I could only have done that because, yes, I have reverse engineered Warden. Without my expert opinion -- and I don't have to be self-proclaimed expert on that, but I know you will take it as such -- the only available opinion of whether Warden is spyware, is from a real self-proclaimed expert who has been selling his book based on controversy he for the most part made up. Then the EFF and others took up the cause. I don't think there is any current argument claiming that Warden is spyware, other than from the uninformed masses. Really, it's not much different in that respect than all of the uninformed talk here about Inner Space. I've already shown that Hoglund's argument is farce or hiding the truth, yet the claims still get made.

Also, with regards to whether Inner Space is going to get you banned or not, I will say that when you launch World of Warcraft, a thing known as SCAN.DLL does some scanning before you even log in. Its main purpose (as I understand it) is to find keyloggers and trojans in order to try to prevent people from falling victim to the most popular traps. Another thing it does is scan for various known hacks and cheats, in order to provide a nice way of suggesting to the user to make the decision to NOT use those hacks or cheats. If they decide that use of Inner Space alone is worthy of a ban, and people are using it for a legitimate purpose such as multi-boxing, Ventrilo overlay, in-game AIM or IRC, etc, they would be very likely to check for Inner Space as part of the SCAN.DLL scanning process. They are not looking to do a "gotcha" and ban people who are not doing anything wrong, and that includes multi-boxing -- they have already said that multi-boxing is okay. If you think they are just going to up and ban people for doing something that would appear to most people as being legitimate in itself, I would say you're off your rocker. If you hadn't heard of ISXWarden or ISXWoW, or bots used for Inner Space, you wouldn't even know to be making these silly arguments against Inner Space. And I'm not even the one promoting those things.