InnerSpace is the foundation on which the other apps were based.

the ban wave was back in the spring (here's a blog on it http://onwarden.blogspot.com/2008/05...e-wow-242.html )

the 'one keypress => one action per game window' rule of thumb takes for granted that you are not mucking with game memory. what would keep someone from reading passwords or changing various client side data? this is exactly what glider did and why blizzard went after it