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  1. #1

    Default Gemming for heroics - and +hit questions

    Heroic bosses are usually (always?) level 72, which according to http://www.wowwiki.com/Spell_hit means that we need to equip 6% hit (not including talents - usually druids get 4% from talents and shaman 3%), meaning we need to gear for 2/3%. If have a druid with improved fairy fire, you need exactly zero hit rating - if not you need 26/13 hit rating, which is by no means a lot. Basically you can go all out on dmg/crit/haste or whatever kills your potatoes as long as you don't do raid bosses.

    Is this correct or did I misunderstand the article linked?
    Classic - Pyrewood Village, Horde, EU

  2. #2

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    I believe you are correct.

    Since you are already hit capped, this is more for other readers of the post - don't forget the Draenei racial gives another 1%.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  3. #3
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    In Burning Crusade, gaining 5% hit (Gear, Talents and Buffs) made you hit capped in heroics. (1% miss chance)
    Similarly gaining 16% made you hit-capped in raids. (1% miss chance)

    In WotLK, rather then being capped at 1% miss, we can raise our hit a further percentage, reducing our miss chance to 0%.
    So heroics or 82nd level mobs will likely have a hit-cap of 6% and raids of 17%.

  4. #4

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    I thought bosses were always lvl+3 .. could be wrong.

  5. #5

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    Quote Originally Posted by 'Metalocalypse',index.php?page=Thread&postID=14102 4#post141024
    I thought bosses were always lvl+3 .. could be wrong.
    Raid bosses are +3 - not 5-man bosses.
    Classic - Pyrewood Village, Horde, EU

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