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  1. #1

    Default How important are racial characteristics for WotLK?

    I play Alliance (yes, I know...sigh) so let's not let this get too far with things like "Warstomp", etc...

    I plan to run my 5 shamans for instances and all-around PVP fun, but I'd like to create a team of 4 mages and a tank or a healer of some form.

    Is human perception greater than a gnome's extra intellect?

    Would I be better off running 4 mages and a priest or a resto shaman?

    I see some people on the forums with the little graphics in their signature lines with 4 mages and a paladin. Is this the best way to go and if so, which races would be most synergistic? (thanks Vyndree)
    (Paladin) - Level 80 - Halestoarm - Wildhammer US PVP
    4 x (Shamans) - Level 80 - Imprue Impiper Imphoebe Impaige "The Charmed Ones"

  2. #2

    Default

    I'm looking for ideas like;

    4 gnome mages plus a dwarf pally from my experience works because <insert phrase here> or is a bad idea because...

    or

    4 human warlocks and a human pally work well together because <insert phrase here>

    (Paladin) - Level 80 - Halestoarm - Wildhammer US PVP
    4 x (Shamans) - Level 80 - Imprue Impiper Imphoebe Impaige "The Charmed Ones"

  3. #3

    Default

    If your rolling Alliance and a non-shaman group, Human seems really nice as they get the built in pvp trinket as a racial. Unless that was removed, not really sure if its still in or not

  4. #4

    Default

    gnome's +5% int is better than 3% spi for certain on warlocks, not sure how it works on mages. That is if you are PvE minded, PvP the trinket slot freed up by the human racial is the best, and bullshit I would like to add. I thought they were going to make racials not so important, but then they introduce this. It basically frees up a trinket slot so you can stack more AP, SP or resilience or whatever you want.

  5. #5

    Default

    actually considering how they changed Fel Armor to "increasing spell power by 180 plus additional spell power equal to 30% of your Spirit"
    having spirit on a warlock is good now :P whether getting wee bit extra int or a wee bit extra spirit is better that'll take more number crunching then I'm willing to do :P


    the thing about perception is its great if yeh got a thing for rogues and useless 95% of the time.
    Unless they changed it recently it aint all that great for rogues either.

    humans get a faction bonus I think its 10% or something, thats kinda nice if yeh wanna make faction grinding a wee bit faster.

    I ended up making a group of draenic mages because they could throw out a healing spell every 3 mins :P


    overall there not gonna make or break yer character its not like yeh can pick a wrong one :P

  6. #6

    Default

    Perception got nerfed. It shouldn't have any effect on your decision.
    Pvp trinket racial is good but you might want to get the actual pvp trinket anyway for the resil.
    Spirit bonus is nice for classes that use it, as is sword/mace mastery although you don't care about those.
    Reputation bonus is godly. Best non-combat racial.

    Night elves are in. Shadowmeld usable in combat. It's a feign death that doesn't drop threat.
    Gnomes have escape artist I guess...
    Dwarves have stoneform.
    Draenei have tremor totem >.>

    For mages I'd either go with night elves or humans if you just care about racials. Night elves have survivability, humans have that free trinket slot.
    Kaegro/Unilia/Zaele's

  7. #7

    Default

    Quote Originally Posted by 'Zaelar',index.php?page=Thread&postID=140675#post1 40675
    For mages I'd either go with night elves or humans if you just care about racials. Night elves have survivability, humans have that free trinket slot.
    I want to be world first Night Elf Mage.

  8. #8

    Default

    Quote Originally Posted by 'Zaelar',index.php?page=Thread&postID=140675#post1 40675
    For mages I'd either go with night elves or humans if you just care about racials. Night elves have survivability, humans have that free trinket slot.
    Noob, night elves can't be mages. l2p.
    Kaegro/Unilia/Zaele's

  9. #9

    Default

    Quote Originally Posted by 'Zaelar',index.php?page=Thread&postID=142531#post1 42531
    Quote Originally Posted by 'Zaelar',index.php?page=Thread&postID=140675#post1 40675
    For mages I'd either go with night elves or humans if you just care about racials. Night elves have survivability, humans have that free trinket slot.
    Noob, night elves can't be mages. l2p.
    rofl
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  10. #10
    Member valkry's Avatar
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    Sep 2008
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    2009

    Default

    Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=140404#p ost140404
    gnome's +5% int is better than 3% spi for certain on warlocks, not sure how it works on mages. That is if you are PvE minded, PvP the trinket slot freed up by the human racial is the best, and bullshit I would like to add. I thought they were going to make racials not so important, but then they introduce this. It basically frees up a trinket slot so you can stack more AP, SP or resilience or whatever you want.
    Hai thar...not heard of will of the forsaken I take it?

    Bai

    PS: To the OP, Alliance ftw

    Go humans, the trinket racial is win and perception can be useful to find rogues and druids. Plus you can have a DBZ haircut :P
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


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