Quote Originally Posted by 'Hor',index.php?page=Thread&postID=140683#post1406 83
For my team I'm using: (90%+ PVE)
Note: If I was running 5 Shaman PVP I'd go with a fairly different selection of glyphs.

Paladin
Majors
Glyph of Avenger's Shield - Your Avenger's Shield hits 2 fewer targets, but for 100% more damage.
Glyph of Seal of Vengeance - Your Seal of Vengeance or Seal of Corruption also grants 10 expertise while active.

Minors
Glyph of Blessing of Wisdom - Increases the duration of your Blessing of Wisdom spell by 20 min when cast on yourself.
Glyph of Lay on Hands - Increases the mana restored by your Lay on Hands spell by 20%.
Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.

Druid
Majors
Glyph of Innervate - Your Innervate ability now has an additional 20% strength mana regeneration effect on you in addition to the effect on your primary target.
Glyph of Wrath - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.

Minors

Glyph of the Wild - Decrease the mana cost of your Mark of the Wild and Gift of the Wild by 50%.
Glyph of Thorns - Increases the duration of your Thorns by 50 minutes when cast on yourself.
Glyph of Unburdened Rebirth - Your Rebirth spell no longer requires a reagent.

Shaman
Majors
Glyph of Flame Tongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
Glyph of Water Mastery - Increases the passive mana regeneration of your Water Shield spell by 30%.

Minors
Glyph of Water Shield - Increases the number of charges on your Water Shield spell by 1.
Glyph of Water Breathing - undefined Your Water Breathing spell no longer requires a reagent.
Glyph of Water Walking - undefined Your Water Walking spell no longer requires a reagent.
I don't like the paladin avengers shield one. The first mob is almost gibbed anyways... would rather it hit one more target for same damage, but guess there really isnt much to pick from on glyphs.