Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=139334#p ost139334
I have found it very difficult to run more then one mellee at max effectivness, at one time ....

Still you do get a lot of synergy from multiple buffs, no doubt.

But with 25 I dont really see much need for 5percent more this or 10percent more that.

From other threads I guess that the basic minimum is Druid, Warlock, Shamans ... then branch out from there but I really don't know.
With my planned setup, I would be in direct mouse-control of only two characters at a time, which means that I would not use more than two melee at once. The paladin tank and second tank would be the only ones doing any sort of melee. The warrior tank would be considered an offtank and would not always be needed. I would move her in range to attack when I got a chance to do so, but as long as she's keeping shouts up like demoralizing and commanding shout, I don't care what she does for damage.

As for buffs, I don't find multiple classes more confusing to handle enough to bother me, and the benefits of more buffs are truly very significant when you add it all up. Since I don't like to do PVP, I have no use for some of the mechanics that make shamans great. I am way more concerned with synergy of classes to make up for my inefficiency. Buffs are actually very significant at times. I don't know what the level 80 buffs will be, but right now the difference between a totally fully buffed character and an unbuffed one are astoundingly huge. Even just in terms of stamina, you can grab an extra 3000-4000 hit points if you have commanding shout, fort, blood pact and blessing of kings. Unless some of those don't stack now, which I'm not sure about.