To put this into context, I was originally going to make this post as a thread Necromancy reply to one of Vynds posts : http://dual-boxing.com/forums/index....&threadID=3060.


Thread Necromancy for the win \o/ Seriously, I found this an interesting post - plus there is more than one reason for bumping this.

First a shameless self hype - I was pretty early on the Pallie / Shaman synergy, in terms of the OP time line. Heres a record of my setting up my Pallie / Shaman / 'lock PvE team. in June 07. Back then Xzin ruled
the roost with his Priest / 4 Mage setup and he didnt use the co-ordinated key broadcasting; he was using broadcast mouse for most of his boxing, with a gazillion hot bars all over the screen. Like everyone else,
I've gone on to roll 5 x Shaman and multiple other teams, so I understand fully jusy how much multiple Shaman have always brought to the party.



My early 5 box blog here : My PvE 5 Box Blog




So why am I bringing this up now ? Well like Sam D, I've been boxing in Everquest since the game was launched in '99; I 6 boxed and I was
also in one of the top end game raiding guilds . So, while I'm particularly weak on a number of this sites and personnels boxing strengths - eg PvP - I understand
very well class synergy. Synergy. Thats what this post is all about.




I believe the day of pure Shaman DPS in teams is coming to an end in WotLK.




Now, woah there cowboy. I'm not saying multiple Shaman won't still be strong. What I am saying is that just Shaman for your DPS is going to
be so far from optimum, that to stick with it will be pure lazy and incompetent. While we take stick from people who don't realize what a
challenge boxing can be, one thing this community is not, is lazy or incompetent. We have not begun to see this yet, but what we have is a distorted
picture due to having lvl 51 talents available to us at. What we will have to deal with is :

i) Stat diminuation from lvl 70-80 (eg unless your stats increase your crit rate etc will actually fall as you lvl).

ii) Other classes getting their DPS increased while Shaman DPS gets relatively decreased from lvl 70-80

iii) Buff / debuffs aimed at multiple class setups coming much more to the fore.


Blizzard have said they want all classes DPS in the same ballpark. What they are moving towards in WotLK is more of an Everquest like class system, in terms of huge synergies and classes enhancing each others damage much more than in past times. Previously, lets be honest here, Shaman DPS has been overpowered. Not so in the new expansion. Shaman damage will be relatively reduced, while all other classes are getting a boost, some of them massively so. With the smallest amount of theorycrafting you can see that substituting in 2-3 other classes in a one party setup can increase the teams DPS by 40-50%. Same goes for a raid setup where if you introduce just one of a number of classes and you can prolly increase your DPS by over 60%. We will see solo players like Sam and Prepared completing the end game raids in WotLK (theres nothing of the difficulty of Sunwell etc). But only if they aren't lazy and stick with pure Shaman teams


Just as a closer, here is an indication of how much is going to change in WotLK (found this linked from FoH). Warlock Voidwalker pet can achieve stats greater than player tanks and tanking Illidan :

http://www.wowinsider.com/2008/10/23...llidan-almost/

Quote of a respone to that :

atl said...
His
Voidy was week. And he missed to keep full time talented Health Funnel. He prolly missed stamina gear, for fight like this is advising lock to
get over 20K HP and use armor elixirs/pots and armor enchants in places where stamina is unavailable. Mine is 30k without Demonic
Empowerment and with all talents and armor have 84.25% Physical Damage mitigation without inspiration, ~86% with inspiration and 36K HP each
munite for 20 secs. Aggro generation with manually placed 4 torments and 1 suffering during empowerment is 5K TPS.
Tanked Brutallus with 8 healers on it (No slashes at all to raid when use pet, only 2 players dies from burn on 3 mins fight). 2 Palas used flash chains instead Holy
Light chains. Crits hurted - aka 13K after the mitigation during the stomp, but the healers managed.
GL any player tank to reach this stats.

All previous theorycrafting goes out of the window with WotLK. You heard it here first - SYNERGY !!