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  1. #21

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    Quote Originally Posted by 'Anemo',index.php?page=Thread&postID=138598#post13 8598
    IMy issue is that i cant seem to get the mods to broadcast to my vista PC but my two XP computers work fine. I thought it might just be vista issues but since yours is OK i'm lost. The only thing that came to mind while I was at work was that I use ctrl + alt as my mouse4 and 5 buttons using the logitech software, this shouldn't be the cause but who knows.
    If you can't figure it out, let me know. There are very definitely problems with HotkeyNet sending modifiers in background mode. (As I keep saying, it's one of the last things that remain to be done before the beta ends.) I'm surprised you two haven't had more problems with it.

    Quote Originally Posted by 'Anemo',index.php?page=Thread&postID=138598#post13 8598
    Thank you so much Freddie for that change, it is going to make my life a lot easier with switching between PC's.
    You're welcome. It's largely your own doing. When people have a lot of interest and energy about the program, that inspires me to do stuff.
    �Author of HotkeyNet and Mojo

  2. #22

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    Unfortunately you can't use If-Else-EndIf in commands....
    Thank you for the quick comment, and the detailed explanation, why it isn't possible.
    As someone, who also has a little xperience in programming, its quite interresting to read the details
    and by the time I implemented If-Else-EndIf I had decided to limit my time on the program because I want to get it finished and move on to the next one.
    ..hey, no problem with that, in my opinion you have done a wonderful job, and knowing, that you put your time in another project (programW I think), which sounds very promising is perfectly ok with me (although the scripting seems to be gone, which i realy like about hkn, but the masses will kiss you for simple graphic interfaces, so its ok! ).
    Btw. if you need more alpha-testers therefor, tell me...

    But back to topic:

    ..when the only problem, why the above wouldn't work is, that the iF-Else-Endif is defined in a command, it basicly should work, if i "hard code" it in the hotkey, which only would result in a longer, more redundant hotkeydefinition, but shouldn't be a problem.
    Especialy, i think i read somewhere, that you can include other hotkeyfiles, so that for better readability the definitions could be spread around more than one file.

    Hardcoded, the above would look like:
    Code:
    <Hotkey 2>
    <Toggle>
      <SendLabel w1>              
      <If ActiveWinIs WoW1>          
              <Key %trigger%>
      <Else If ActiveWinIs WoW2>          
              <Key ctrl alt u> 
      <Else If ActiveWinIs WoW3>          
              <Key alt shift u>
      <Else If ActiveWinIs WoW4> 
              <Key ctrl alt shift u>
      <Else If ActiveWinIs WoW5> 
              <Key ctrl u>
    <Toggle>
      <SendLabel w2>
      <If ActiveWinIs WoW2>          
              <Key %trigger%>
      <Else If ActiveWinIs WoW1>          
              <Key ctrl shift u> 
      <Else If ActiveWinIs WoW3>          
              <Key alt shift u>
      <Else If ActiveWinIs WoW4> 
              <Key ctrl alt shift u>
      <Else If ActiveWinIs WoW5> 
              <Key ctrl u>  
    <Toggle>
      <SendLabel w3>
      <If ActiveWinIs WoW3>          
              <Key %trigger%>
      <Else If ActiveWinIs WoW1>          
              <Key ctrl shift u> 
      <Else If ActiveWinIs WoW2>          
              <Key ctrl alt u>
      <Else If ActiveWinIs WoW4> 
              <Key ctrl alt shift u>
      <Else If ActiveWinIs WoW5> 
              <Key ctrl u>  
    <Toggle>
      <SendLabel w4>
      <If ActiveWinIs WoW4>          
              <Key %trigger%>
      <Else If ActiveWinIs WoW1>          
              <Key ctrl shift u> 
      <Else If ActiveWinIs WoW2>          
              <Key ctrl alt u>
      <Else If ActiveWinIs WoW3> 
              <Key alt shift u>
      <Else If ActiveWinIs WoW5> 
              <Key ctrl u>    
    <Toggle>
      <SendLabel w5>
      <If ActiveWinIs WoW5>          
              <Key %trigger%>
      <Else If ActiveWinIs WoW1>          
              <Key ctrl shift u> 
      <Else If ActiveWinIs WoW2>          
              <Key ctrl alt u>
      <Else If ActiveWinIs WoW3> 
              <Key alt shift u>
      <Else If ActiveWinIs WoW4> 
              <Key ctrl alt shift u>
    ..it looses its understandability a little, but should work
    OLIPCS - ordinary life is pretty complex stuff
    ----------------------------------------------------------------
    Pala, Priest, Druid, Hunter, Mage
    Focusless Targetless Leaderless - Wiki
    HotKeyNet - Guide

  3. #23

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    Yep, I think that will work.
    �Author of HotkeyNet and Mojo

  4. #24

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    [quote='olipcs',index.php?page=Thread&postID=138610 #post138610] As someone, who also has a little xperience in programming, its quite interresting to read the details [/quote]
    I figured you were a programmer. I'm glad I wasn't boring you with the explanation -- I like explaining things but this is often a burden on the audience.

    [quote='olipcs',index.php?page=Thread&postID=138610 #post138610][quote] and by the time I implemented If-Else-EndIf I had decided to limit my time on the program because I want to get it finished and move on to the next one. [/quote]..hey, no problem with that, in my opinion you have done a wonderful job, and knowing, that you put your time in another project (programW I think), which sounds very promising is perfectly ok with me (although the scripting seems to be gone, which i realy like about hkn, but the masses will kiss you for simple graphic interfaces, so its ok! ).
    Btw. if you need more alpha-testers therefor, tell me...[/quote]
    Thanks for the kind words. Yes, the new project is [url='http://www.programw.com/']ProgramW[/url]. Maybe I'll add scripting to the new program after everything else is finshed in it, or even merge it with HotkeyNet, I don't know. The basic idea is to make it extremely easy for everybody to use, not just programmerish people like you and me. Thanks for the offer to alpha test, and I'll take you up on it. The program isn't ready to test yet, but I'll let you know.
    �Author of HotkeyNet and Mojo

  5. #25

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    Correct me if I`m wrong, but this setup is made to be able to use every one of your chars as a main right?

    Because if that`s so, I think I did it with less work(script), haven`t gone trough all your scripting yet so I`m not 100% sure. But the way I did it I can change to any char to set it as a main, just by one keyclick and I can still use the same follow and assist macro.

  6. #26

    Default

    So, did some testing and here are the results:

    Region-Switching

    As Freddie suggested canceling the redraw before resizing/positioning and a better order of my commands results in a performance gain.
    I optimized my script, so that the following is done if I want the Window of WoWX on my big main region (region1):
    1. Resize and Reposition WoWX in region1, and give it the focus
    2. Turn redraw off, for all other windows (without focusing them)
    3. Resize and Reposition all windows that ar not WoWX (without focusing them)
    4. Turn redraw on and update all windows that ar not WoWX (without focusing them)

    Thie result of this order is, that the Window i want to play activ, which should be displayed in region1 is switched very fast (first), so you can move with the active toon leading, and after that the other 'slaves' are configured.

    The result is, that it feels more like only a second, till you can play the active toon instead of the 2-3 seconds i mentioned before.

    For the interrested here the hotkeynet code:
    Code:
    <Command ResizeAndPosition>
      	<SendPC Local>
           	<SendWin %1%>
                  	<SetWinRedraw off>
                  	<SetWinSize 1280 980>
                  	<SetWinPos 0 0>
                  	<SetWinRedraw on>
                  	<UpdateWin>
           	<SendWinM %2%><SetWinRedraw off>
           	<SendWinM %3%><SetWinRedraw off>
           	<SendWinM %4%><SetWinRedraw off>
          	<SendWinM %5%><SetWinRedraw off> 
                 	<SetWinSize 640 512>
                 	<SetWinPos 1920 512> 
          	<SendWinM %2%> 
                 	<SetWinSize 640 512>
                 	<SetWinPos 1280 0> 
          	<SendWinM %3%> 
                 	<SetWinSize 640 512>
              	   <SetWinPos 1280 512> 
          	<SendWinM %4%>
                	<SetWinSize 640 512>
                	<SetWinPos 1920 0>
                	<SetWinRedraw on>
                	<UpdateWin>
          	<SendWinM %2%><SetWinRedraw on><UpdateWin>
          	<SendWinM %3%><SetWinRedraw on><UpdateWin>
          	<SendWinM %5%><SetWinRedraw on><UpdateWin>
    
    <Hotkey F1><ResizeAndPosition WoW1 WoW2 WoW3 WoW4 WoW5>
    <Hotkey F2><ResizeAndPosition WoW2 WoW1 WoW3 WoW4 WoW5>
    <Hotkey F3><ResizeAndPosition WoW3 WoW2 WoW1 WoW4 WoW5>
    <Hotkey F4><ResizeAndPosition WoW4 WoW2 WoW3 WoW1 WoW5>
    <Hotkey F5><ResizeAndPosition WoW5 WoW2 WoW3 WoW4 WoW1>
    OLIPCS - ordinary life is pretty complex stuff
    ----------------------------------------------------------------
    Pala, Priest, Druid, Hunter, Mage
    Focusless Targetless Leaderless - Wiki
    HotKeyNet - Guide

  7. #27

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    Round Robin

    The Solution I suggested here works perfectly for me.
    The order in which the roundrobin is done is independend from the active window, which was the main goal to accomplish.So mission accomplished...

    ..honestly, only half of the mission, because the round robin only works, if you multibox on only one PC.
    If you use more than one pc, the problem is, that every instance of HotKeyNet has its own 'Toggle-list', so what happen if you use the above on 3 different pcs and do the first round-robin-key-press on pc1, the second on pc2 and the third on pc3 is that on all three hkn instances the first toggle item would be selected and so the same char would try to cast the round-robin action.
    You might permutate the order of the toggle a little on the three instances, but this would not neccessary result in a correct result because you can never know how often a round-robin key was pressed on another instance

    ..on the currnt version I see no fix for this, sorry (but maybe i'm wrong )
    OLIPCS - ordinary life is pretty complex stuff
    ----------------------------------------------------------------
    Pala, Priest, Druid, Hunter, Mage
    Focusless Targetless Leaderless - Wiki
    HotKeyNet - Guide

  8. #28

    Default

    Correct me if I`m wrong, but this setup is made to be able to use every one of your chars as a main right?

    Because if that`s so, I think I did it with less work(script), haven`t gone trough all your scripting yet so I`m not 100% sure. But the way I did it I can change to any char to set it as a main, just by one keyclick and I can still use the same follow and assist macro.
    In general you are correct, it is a way of using every char as you're main.
    The paradigma of the ftl-setup is, that whatever WoW-window has the focus, is your 'main','master','active-played' toon (or how you wan't to call it).
    The beauty of a 'true' ftl-setup is that you have not to press any special button you wouldn't press in your gameplay to promote the 'leaderchange'.
    Instead of pressing a special button, the 'leader-change' is simply promoted by the action itself (like casting a Lightning bolt), using hotstrings and appropriate macros.

    This means, that you can do the following (image the typical 5-shaman group for simlicity):
    1. On your ToonA, target an enemy (enemyA)
    2. Press '2' on ToonA, which is bound to Lightning Bolt on all Toons => all Toons fire a LB on EnemyA
    3. Click in the window of ToonC (so ToonC is now you 'active played)
    4. Target an enemy with ToonC (say EnemyB)
    5. Press '2' => All cast LB on EnemyB
    6. Click in the window of ToonA
    4. Press '2' => All cast LB on EnemyA (because As Target remains)
    ...

    ..so you see, you have never directly 'promote' someone to the leader, its all done implicit.
    This allows very intuitive and fast leader switching, in addition with not using target und focus for defining who the leader is.
    For the general idea and more infos on the ftl, you can look at: http://www.dual-boxing.com/wiki/inde...aderless_Setup

    If you have a better/simpler solution, feel free to share it, I would be very interrested!
    OLIPCS - ordinary life is pretty complex stuff
    ----------------------------------------------------------------
    Pala, Priest, Druid, Hunter, Mage
    Focusless Targetless Leaderless - Wiki
    HotKeyNet - Guide

  9. #29

    Default

    Quick updates on the things i wanted to test:

    Using the ftl-setup for /cast...

    No problems at all, as expected, cause it works for follow and assist.

    Using the ftl-setup with /click...

    Also, no problems (as expected cause its more a wow matter,than the matter of hotkeys, but you never know...).
    Works perfectly and is a big help in cutting macro configuration time in half

    ToDo:
    - test modifiers (and perhaps redifie my standard modifier order)
    - test mouse broadcasting (low priority, as it has nothing to do with ftl)
    OLIPCS - ordinary life is pretty complex stuff
    ----------------------------------------------------------------
    Pala, Priest, Druid, Hunter, Mage
    Focusless Targetless Leaderless - Wiki
    HotKeyNet - Guide

  10. #30

    Default

    Quote Originally Posted by 'Tasty',index.php?page=Thread&postID=138151#post13 8151
    *hint hint, nudge nudge*
    I could be wrong but I think Vyn's asking if its okay if she migrates this to the wiki for you... again I could be wrong
    Hehe I don't need my name all over any additional software. I already get enough PMs thinking that I'm some sort of developer for AHK/Keyclone thanks to that accidental sticky-deletion fiasco.

    I would most certainly cross-link it in other guides, though. :)
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

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