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  1. #11

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    I've played a bit with the DKs in beta.. they're ok imo but I won't
    replace my pally with them. They require a bit of micro managment
    due to the diseases, managing the CDs. They're fun when playing
    single player but for boxing I still like my pally. Another thing
    I noted when I tried single resto druid and holy priest healers, they
    seemed to take in more damage than a warrior or a pally. With a
    DK tanking I knew I had to spam the heals more than with other tanks.
    This may have changed though..

  2. #12

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    Will anyone else be multiboxing their DK's up through the starting area and to 60? I'll still have RaF, I'm sure others will as well.
    Stormreaver, Horde

    1 Druid - 4 Shamans
    1 Pally - 4 locks

  3. #13

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    Quote Originally Posted by 'Aethon',index.php?page=Thread&postID=137558#post1 37558
    Will anyone else be multiboxing their DK's up through the starting area and to 60? I'll still have RaF, I'm sure others will as well.
    The RAF doesn't really matter for the DKs. You'll still need to do all the quests / finish the area to get all of your talent points caught up, but the good thing is you'll probably come out of the zone at 60/61. I did the zone as a single DK and came out at 58.

  4. #14

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    Im going to say no. Pallies are superior(still) to DKs in every way. Pallies vs Druids: yes swipe is now unlimited, HOWEVER, you have to be facing ALL targets. Pallies can just drop consecrate and not care. Pallies vs Warriors, this I dont know about anymore so I concede they may be on equal footing with new Thunderclap changes. Pallies vs DKs: Ok this one is a no brainer, DKs have seriously like 20 abilities and a castsequence like 1>2>3>4>5>1>3>4 which is ridiculous for a MBer, especially considering if certain abilities miss you gotta start over. Does that mean you can't MB a DK? No, but you group wont be as easy to MB as a Pally. I'm sure someone is going to go out there and try to prove me wrong, that's fine go get em Tiger. I'm talking about ease of game play and Paladins are so easy for MBing you can fall asleep and still have no one die. That said, the one thing I think is sweet about DKs is the Antimagic aura, well and they look badass.

  5. #15

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    Quote Originally Posted by 'Aethon',index.php?page=Thread&postID=137558#post1 37558
    Will anyone else be multiboxing their DK's up through the starting area and to 60? I'll still have RaF, I'm sure others will as well.
    My RAF doesn't run out until Dec. 8th, so I'm not even going to bother buying WotLK for a good while after that. Also, I'm not all that eager to roll a DK on the day the x-pac is released and be one of the hundreds of DKs stampeding out of the starting gate. Doesn't appeal to me at all.

    I've only been hearing lukewarm reactions to Death Knights, especially when it comes to multiboxing. Are they really not that viable?

  6. #16
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    I plan to multibox a DK, hopefully the RAF Summon will work so I can pull my level 60 group I've got waiting for affore mentioned DK into the starting area. I'm assuming it will work, but you never know. If not, then I'll just make 2DKs so I can get the triple XP. And as stated above, hopefully get them to 60-61 with the newbie quests. The main thing I find attractive about the DK for boxing is that you can lower spell resistance similar to a lock's curse without having to mix up your group too much. Add in the pets and some of the other abilities and you end up with a unique addition to your MB crew(s) that has a lot of potential. At any rate, I'm going to have access to 6 DKs on Day 1. So I'll probably make all that day, just to get them made/get names set, etc. I'm torn between Orc and Blood Elf. Both look good, and Orc's got some nice abilities. BE can silence, and that to me goes really well with a lot of DKs abilities/talents. An Unholy BE would be a nightmare for a caster lol. We'll see how things pan out, but I've got a horde of other toons sitting around that can be put to use as well, including a 61 warrior I can start tanking a team with if need be. And I'm levelling a second Paladin. So ... who knows. Viva la RAF!
    My Blog: SRS Business

  7. #17

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    I think your level 60 group will be slaughtered by elite npcs if you summon them to the DK starting area. They are a seperate faction AND they are "bad" npcs.

  8. #18
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    Hmm, you might have a point there. I'm still going to try it with one naked guy and see how it goes.
    My Blog: SRS Business

  9. #19

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    I thought I was clear, I guess not. Multiboxing DK's as in 5 DK's. One for each account, if they all have to do the same quests anyway, might as well get the bonus XP until they're 60, right?
    Stormreaver, Horde

    1 Druid - 4 Shamans
    1 Pally - 4 locks

  10. #20

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    ok well then 5 Dks enjoy the non MBable quests in the starting area. Lots of phasing going on so they might be in different "phases" as well. Maybe hand leveling each through starting area and then grouping after might work better, I can't be sure as I didnt try it.

    However 5 DKs might rape face in world pvp, they are pretty OP right now.

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