If you ASSUME, you make an ASS out of U and ME. No where did I say it involved boxing, the claim was "virtually no bosses" can be downed by 25 of X class, I simply gave examples of which bosses I feel can be. And no, you do not need sunwell gear, those bosses are laughable in terms of difficulty. Now for the wall of text...Originally Posted by 'Vyndree',index.php?page=Thread&postID=137973#post 137973
kazzak - Ezmode, just tank, spank and don't die lol. 25 pallies or druids could do this. If you need sunwell gear to do this fight, please join a new guild and stop getting carried.
Doomwalker - Same as above, just heal through dmg, tank and spank. Don't die.
Gruul - does not include HKM. Groound slams...well, that's why you spread out. 25 pallies would be hard because they are all melee, but you know, there is this mod right, which shows a timer for his ground slams yea, which you can put in a very visible location on your screen right, so you can move the fuk away. 25 druid, 2 bears, 6-7 resto druids, a few cats, rest = boomkins.
Mag - 5 bears, 5 boomkins (clicking cubes), 6 trees, rest can be whatever. Same can be done with pallies, it's not a dps race, have some holy, 3 prot, rest can be ret. have your cube clickers organised. Same as with gruul, DBM shows a timer for when he is about to cast blast wave. It's not hard to dps until 7 seconds til blast wave then move over to the cube.
Lurker - Druids or pallies. Druids can all be ranged dps bar the tank, no need to worry about knockback. Even if you have melee dps, knockback is laughable, wait for a heal, more forward and start dpsing again. Have 3 bears ready for tanking when he dives and 3 ranged dps on each platform.
Hydross - nat resist can be achieved by prot pallies. No problem. Adds can be aoe tanked (dont even need resist for those since the nerf ages ago).
Void reaver - apart from running sideways to avoid this huge ball of electricity, you can also camp at his feet and just heal through the groundings. (This boss I feel can be 25 boxed with 3 prot pallies, some healers and rest ele shammies.
Tidewalker - 2 prot pallies, 6-7 holy, rest ret. AoE is no problem, neither is healing. Nothing really too hard about this boss. 25 druids would also be able to do this.
Kara - I don't need to say anything, it's already been done. Go to youtube, 10 druid kara, 10 pally kara.
ZA - Eagle boss is tank/spank/run in. bear boss is dual tank/spank. Dragonhawk boss is tank/spank/deal with adds/avoid fire bombs. Zul'jin can be done with pallies because they can dispel themselves, and can autoswing dps the phase where spells cause dmg.
Supremus - Phase 1 = tank/spank, when nearly Phase 2, run away, avoid fire, easy.
teron - when you become a ghost, kill the constructs, easy. pallies can dispel, druids can aoe heal massively.
rage winterchill - yawn, heal frostbolt targets, dps, run out of disease cloud.
2nd boss of mount hyjal - 1 tanks boss, 1 tanks infernals, heal, dps, infernal healer stay away from boss to avoid carrion swarm.
I had already said that they can be done with either pallies or druids for most bosses. Shammies can't tank most end-game bosses (they can tank kara, go to youtube). Wouldn't surprise me if a shammy tanked VR though, really wouldn't.
I said in another thread that there are 2x25 man bosses I felt could be solod with a 25 boxer, one of them is VR, the other is rage winterchill. VR, camp at feet, heal/tank/spank. Rage, just strafe to avoid disease, click heal frostbolt targets, take your few raid deaths and your loot
PS: If you can't camp at the feet of VR because he will then start spamming orbs in melee range (I dont think he will though because there is a minimum range), you can set up 3 resto druids to strafe in a circle around VR (lock down strafe and a slow turn on a seperate keyboard or keybinding) so that th orbs will always fire at them, but due to constant movement will never hit.
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