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  1. #11

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    yeah they definitely stack, and I was really happy about that.. But I'm not sure about it being raid wide.. Having 5x constant mana stream is a little overpowered raid wide..
    4 boxing
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  2. #12

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    Healing stream still stacks (tested last night). Mana is supposed to stack, but I didn't really delve too deeply into testing it, since I didn't really mess with my scrolling combat text to show mana.

    And on the class make up, you can't beat 5 shaman for instant damage output. I know that particular composition is the most popular, but that is the reason. Insane instant damage (pve and pvp, you can't imagine the 'lols' I get when I one shot somebody in AV). Even as mediocre geared as my team is, I still put out respectable damage. Five fire nova totems kill any group where AoE is needed in an instance, 5 grounding totems means no spell will touch you while you burn a group down, and 5 tremors mean any fear lasts less than a second. That's not to mention the 5 tanks-on-a-stick and 2 minutes later 5 fire elementals. I'm slowly getting geared, and have no problem with same-level pulls in instances.
    Siaea(h), Saiea(h), Seaie(h), Sieae(h), Seiae(h) - H(A) PvP
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  3. #13

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    Quote Originally Posted by 'Siaea',index.php?page=Thread&postID=137549#post13 7549
    Healing stream still stacks (tested last night). Mana is supposed to stack, but I didn't really delve too deeply into testing it, since I didn't really mess with my scrolling combat text to show mana.

    And on the class make up, you can't beat 5 shaman for instant damage output. I know that particular composition is the most popular, but that is the reason. Insane instant damage (pve and pvp, you can't imagine the 'lols' I get when I one shot somebody in AV). Even as mediocre geared as my team is, I still put out respectable damage. Five fire nova totems kill any group where AoE is needed in an instance, 5 grounding totems means no spell will touch you while you burn a group down, and 5 tremors mean any fear lasts less than a second. That's not to mention the 5 tanks-on-a-stick and 2 minutes later 5 fire elementals. I'm slowly getting geared, and have no problem with same-level pulls in instances.
    I can confirm mana spring stacking in 5 mans, haven't tested across raid groups.

  4. #14

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    All water totems, grounding totem, and tremor totem are party only

  5. #15

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    Quote Originally Posted by 'Svpernova09',index.php?page=Thread&postID=137560# post137560
    I can confirm mana spring stacking in 5 mans, haven't tested across raid groups.
    Oh nice, maybe I can beat the horseman now. I get to the 3rd phase and am completely OOM. I've been using 4 healing and 1 mana, so I'll try again tonite. Damn you full workday!
    Siaea(h), Saiea(h), Seaie(h), Sieae(h), Seiae(h) - H(A) PvP
    Parting, Sadeness, Praetorium, Greetings, Salutations - H PvP
    Mullethead, Auderna, Jestitte, Zelynde, Serlena - H PvP
    Clotte, Tahru, Martitsu, Mikiel, Larain - H PvE
    Bonechewer - PvP - US

  6. #16

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    Quote Originally Posted by 'Siaea',index.php?page=Thread&postID=137569#post13 7569

    Quote Originally Posted by 'Svpernova09',index.php?page=Thread&postID=137560# post137560
    I can confirm mana spring stacking in 5 mans, haven't tested across raid groups.
    Oh nice, maybe I can beat the horseman now. I get to the 3rd phase and am completely OOM. I've been using 4 healing and 1 mana, so I'll try again tonite. Damn you full workday!
    yeah I was popping mana pots by the 3rd transition with my 3 shaman on him, I never failed to down him, just had some close calls between dpsing him, and healing my druid tanking him.

  7. #17
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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=137459#po st137459
    Simply put - totems. Seriously multi-class synergy by stacking totems and the fact that shaman are a hybrid class (heal and dps).

    Coupled with a Paladin tank, they are all but unstoppable in PvE settings.

    (sorry if I came off rude... this question has been asked many times and answered many times.... try using the search next time)

    This is exactly it! Totems to lag out the PvPers! 4 times 32 totems (128) would surely slow down the other side in PvP combat in many different ways. For PvE, the totems would also help but in PvP, the totems help to slow down the other sides targetting as well as lag em out!

  8. #18

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    Quote Originally Posted by 'Prepared',index.php?page=Thread&postID=137628#pos t137628
    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=137459#po st137459
    Simply put - totems. Seriously multi-class synergy by stacking totems and the fact that shaman are a hybrid class (heal and dps).

    Coupled with a Paladin tank, they are all but unstoppable in PvE settings.

    (sorry if I came off rude... this question has been asked many times and answered many times.... try using the search next time)

    This is exactly it! Totems to lag out the PvPers! 4 times 32 totems (128) would surely slow down the other side in PvP combat in many different ways. For PvE, the totems would also help but in PvP, the totems help to slow down the other sides targetting as well as lag em out!
    Lagtrap.. I like
    4 boxing
    - US Ruin - Arthas [PVP] Horde
    Ollololololl, Ollollololol, Ollolollolol, Olollolololl
    1--------10---------20---------30----------40---------50---------60---------70---------80

  9. #19

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    Latest Blue notes show they are looking into Elemental Shamans AoE capability and planning on buffing it majorly , woo woo
    FFXIV - Aether - Sargatanas
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  10. #20

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    Mana spring/healing stream are not raid wide. They stack, but for group play only. Imagine 25 x healing stream or mana spring totems, lol ;-)

    The original poster was asking about raid groups being composed of all shaman. While I can't speak on behalf of Sam or Prepared, I can tell you that there are virtually no bosses (especially in WOTLK) that you can steamroll by simply bringing 25 of x-class to a "raid"; some people are even questoning the viability of the 5-man shaman setup for WoTLK, especially with the pure damage that NPC warrior/paladin types are issuing in instances.

    Personally, I run ten characters: 4 shaman, 2 paladins, a priest, a druid, and two mages. The mixed classes really make a difference when it comes to end-game content, as encounters are specifically designed around you bringing N-number of certain class types to a raid. Besides, if every/any T5+ instance could be steamrolled by having all of one (especially caster based, in the case of shaman) class, hardcore players could get through the entire expansion (less attunement time) within weeks, probably not more than 6 weeks at best.

    Also, besides being uber fun and awesome; outside of winterspring, and as someone has pointed out - outside of a city raid, there's not a lot of content where you can bring 30+ characters into, unless you're looking at the 40 mans, which you can do now with 1 group (max 2 groups) of decently equipped characters.
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

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