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  1. #1

    Default Viability of multiclass groups in BGs.

    So I had originally planned to run 2-3 groups, but I think I'm starting to realize that I don't have the time to seriously devote to leveling/gearing/playing ~15 chars.

    I still am interested in the single-player version of arenas and the like, but the problem with me and this game is that I seem to perpetually end up with the wrong classes at any given time of the nerfcycle.

    Because of the aforementioned realization of a timeconstraint, my evil plans of every class / multiples of each isn't going to work I'm trying to come up with something reasonably functional within my constraints.

    I am looking to get the 4 healing classes (no lemons! - well actually, currently they might all be lemons by I digress) and a few spattered dps classes (mostly for interest).

    My accounts are currently in my sig, but I was thinking of running something like:

    Druid
    Priest
    Mage
    Warlock
    Shaman

    and then playing a paladin and some meele class together.

    My concerns are primarily that I be able to do heroics to a reasonable extent, and that I can somehow manage to suck up the honor grind.

    While clearly a group of that nature is going to be inferior to a shaman/mage/hunter/lock boxing team, has anybody found it playable?
    Acc1|Acc2 |Acc3 |Acc4 |Acc5
    Dru |Sham|Sham|Sham|Sham 80,79 (ret),79 (ret),79 (ret),80
    |War|DK |Rog|Pal ------- 80
    |Mage |Priest| Lock |Hunt-------
    60
    Level 1-60->Can gift 29 levels (max, even for 80)
    Level below group to 31.99
    Gift to 60.99

  2. #2
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    Druid / Priest / Mage / Warlock / Shaman

    The Druid is your tank. Either the Priest or Shaman is your healer. Mage, Warlock and whichever is not healer is a caster dps.
    So your dps is either Shadow/Warlock/Mage or Elemental/Warlock/Mage, either of which is workable.
    For in-combat crowd control we have Banish (Elemental/Demon), Shackle (Undead), Sheep (Beast/Humanoid), Hex (Beast/Humanoid).

    For CC's to work best, you'd want to have a non-Focus based leadership system, so Focus can be reserved for CC's.

    I'd spec the Warlock demonology, because it requires the least amount of micro-management.
    Mage and Elemental or Shadow can easily use a big-button macro, for most of your spells.

    You have fairly decent AoE, especially if you broadcast your mouse clicks.
    Even if you don't, Warlock-Seeds, Priest-Holy Nova's and Mage is your active window for Blizzard.

    I'd say the composition works for PvE content quite well.

    PvP might be a bit harder, with five different classes.

  3. #3

    Default

    I know it can work in PVE, but it's the PVP part I'm unsure of hence the placement ;p
    Acc1|Acc2 |Acc3 |Acc4 |Acc5
    Dru |Sham|Sham|Sham|Sham 80,79 (ret),79 (ret),79 (ret),80
    |War|DK |Rog|Pal ------- 80
    |Mage |Priest| Lock |Hunt-------
    60
    Level 1-60->Can gift 29 levels (max, even for 80)
    Level below group to 31.99
    Gift to 60.99

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