So I had originally planned to run 2-3 groups, but I think I'm starting to realize that I don't have the time to seriously devote to leveling/gearing/playing ~15 chars.
I still am interested in the single-player version of arenas and the like, but the problem with me and this game is that I seem to perpetually end up with the wrong classes at any given time of the nerfcycle.
Because of the aforementioned realization of a timeconstraint, my evil plans of every class / multiples of each isn't going to work I'm trying to come up with something reasonably functional within my constraints.
I am looking to get the 4 healing classes (no lemons! - well actually, currently they might all be lemons by I digress) and a few spattered dps classes (mostly for interest).
My accounts are currently in my sig, but I was thinking of running something like:
Druid
Priest
Mage
Warlock
Shaman
and then playing a paladin and some meele class together.
My concerns are primarily that I be able to do heroics to a reasonable extent, and that I can somehow manage to suck up the honor grind.
While clearly a group of that nature is going to be inferior to a shaman/mage/hunter/lock boxing team, has anybody found it playable?
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