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Thread: 3.0 = whoa

  1. #1

    Default 3.0 = whoa

    I just finished running living strat on my pve group (lvl 60) - 1 pally, 3 mages, 1 priest. They have a few bc greens. First time I tried strat I wiped on the second pull due to pulling an eye. I then tried again but wound up wiping later due to another bad pull.

    But this time I flew through the instance. It was sooooo easy. My pally would run into a big group of mobs, consecrate, and let my mages aoe everything. I even had several bad pulls that I handled easily. One thing that amazed me was I never had to stop and drink...ever. My mages rarely ever went below %90 mana for the entire run. Sometimes I would pull 6 scarlet mobs at once to see what would happen, and I would wind up just aoeing them to oblivion.

    I did wipe on balnazaar because I had some crappy keybinds on my priest and I wasn't paying attention, but the second attempt he dropped insanely easy.

    Another funny thing is 7 righteous orbs dropped. Hows that for luck? Or did the boost they drop rate on them.....
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  2. #2

    Default

    We flew through BT yesterday... It was too easy if you ask me 8|

  3. #3

    Default

    I've been four manning ramparts and slave pens with some guildies. All of us well within level range of the instance.

    We had some recent runs under our belts from before the patch, and instances are significantly easier after the patch.

    In ramparts we had to pull in a 70 pally for the last boss pre patch, post patch we killed him in an incredibly short time (and plenty of mana left).

    In slave pens we were struggling pre patch. Post patch we just cruised through it.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  4. #4

    Default

    Quote Originally Posted by 'shaeman',index.php?page=Thread&postID=135414#post 135414
    I've been four manning ramparts and slave pens with some guildies. All of us well within level range of the instance.

    We had some recent runs under our belts from before the patch, and instances are significantly easier after the patch.

    In ramparts we had to pull in a 70 pally for the last boss pre patch, post patch we killed him in an incredibly short time (and plenty of mana left).

    In slave pens we were struggling pre patch. Post patch we just cruised through it.
    Interesting. I'm wondering why blizz made the game easymode now.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  5. #5

    Default

    It's all in preparation for the xpac. They claimed they needed to nerf the end game stuff due to the talent respec. If so, they underestimated the new talent/spellpower system. They're most likely still balancing things, but I think they wanted us to feel a little power before Wrath came out. It gets people talking anyway: "Dude, you should come back to the game and see how powerful we are now."

    Nice group btw I love it. I ran Ramparts and Blood Furnace for the first time last night and destroyed the place. Of course, my Pally and Priest are 70 and in full purples, but it was still crazy. I literally ran in and was pulling 4 groups at a time, never going under 50% health.

  6. #6

    Default

    Last night I 4-boxed shaman with 3 guildies (druid tank, pally healer, mage) in Kara. We did everything but Netherspite in 2.5 hrs. It was so easy mode we laughed the entire time. Prince only got 2 elementals, Aran never got to his elementals, and Curator died during first evocation.

    Here's the kicker, my shaman just hit 70 and are in quest gear. The other 3 are T4/ZA/Badge gear.

  7. #7
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    Default

    Pretty much, they have balanced the game around level 80 abilities, talents and gear.
    Unfortunately, not everyone is now balanced at level 70.

    Essentially, instance bosses (heroic/normal/raids) all now have 70% the health of what they had pre-patch.
    So, even if your class/spec is a little less efficient now then you were pre-patch, your guild should be able to clear anything post-patch that it could pre-patch.

    Of course some specs are insanely powerful at 70 now, and this makes it even easier.

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